Microsoft Flight Simulator Announced 2019

Well, I am thrilled by the video!

While I agree with much of what is being expressed here, I am also seriously hoping that this platform will fully support Oculus/VIVE technology.

I for one am an avid VR enthusiast who has been waiting for a dedicated VR-supported sim -- supported from the ground up.

So, here's hoping..

KB

Three years ago X-Plane was talking about full support of VR and showed some pretty neat stuff at the flight sim expo in Worcester, MA I think it was(?). Are they not there yet? I only just purchased X-Plane myself a few weeks ago, but haven't looked into its VR support (then A2A had its sale and I've been concentrating on those planes I purchased in FSX since then).
 
I'm very much interested and excited about this, based on what has been shown and backed up by the comments by Phil Spencer. As has been mentioned, at least visually (all we know at this point) it blows the socks off every other flight sim to come before, and I'd say likely visually sets itself above anything else currently in development, flight sim wise. With the fidelity and accuracy of the world depicted, I can see this appealing to a far wider audience than those who just have an interest in aviation. Having spoken to various friends and family members over the years about flight simming, who have no real interest in aviation, they have however often expressed an interest in just knowing enough to be able to use the game to explore geography, cities, historic sites, etc. Up until now, games such as FSX, P3D and X-Plane wouldn't hold the interest of individuals like those, since, at least out of the box, those sims don't have the visual accuracy, fidelity, etc. to truly convey flying over the real world and have the experience of looking down and believing what they're seeing is real (except for certain addons, and for which typically only the highest fidelity is in quite small regions, centered around airports, etc.). Based on these previews, it looks like that will be changing. If we can expect at least large regions of the world to have the same visual experience, accuracy and detail as shown in the previews, it's going to be a game changer for sure. Rather than simply using scenery as a background, or tool, as is almost solely the way that scenery has been in flight sims to-date (again, at least out of the box), if we can expect the scenery in this new sim to be what is shown in the previews, the scenery itself will be a reason to go flying, more than just the act of operating an airplane alone.

With a 5-year old system, and still running Windows 7, I supposed I shall start saving my pennies now (good to know we have a year till its release)...
 
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Saving your pennies (or rather a couple of grand) is indeed the way forward.

I still remember the minimum specs for FSX. Now that was a sick joke!

But I must say that the screenshots and movies out of the new sim look great. I'm just wondering about the kind of rigs they're running it on...

Time to start saving for an extra 16 GB's of RAM and that RTX2080TI!! :biggrin-new:

Priller
 
Hey ya just can't have enough flight simulators...good news! I love my XP10, FSX, P3d, and FS9 and now I will have to save my nickels and dimes to build a better unit! I guess this will be the last sim I buy...getting up there in years.
Ted
 
I'd like to think my existing rig would handle it reasonably. When I built it 3 years ago it was the fastest/best money could buy.....pushing 10 grand AUD. Poor old Win 7 still has issues working out how to boot it.....the hardware was unknown to 7 at the time...;)
 
Sadly, that was the sort of comment that helped kill them off before they even got started.

My opiinion is that FSW is gone because they chose to divide the community from developers. Game over. Their practices got them to where they are today. Gone. If they were so fragile that my little no one community member opinion could bring them down, then the product shouldn't have succeeded anyway. If it had been truly great. It would still be here because it would have intrinsic qualities that surpass negative criticisms. DTG should have not alienated the 3rd party devs that made the community what it is.

Anyway, MS flight looks so good that regardless of 3rd party dev SDK, I'm willing to have a go at it as a simple stand alone enjoyment, for the reasons Stated by John Terrell above. The scenery alone is breathtaking. Worth a look. Again my opinion.
 
OK ladies.
Keep it on subject which is at least 12 months from release and has only been previewed via a video clip.
At least wait for the release before declaring a handbags at 20 paces duel.
:pirate:
 
OK ladies.
Keep it on subject which is at least 12 months from release and has only been previewed via a video clip.
At least wait for the release before declaring a handbags at 20 paces duel.
:pirate:

Thanks wombat, as we know Microsoft is a master at previews. The real substance of discussion will come once some of us have the program on our computers and XBox. I remember when FS2004 got the upgrade to FSX I was looking for a new CPU, video card etc. When I finally got a rig that would give great FPS for FSX, Prepar3D came out. Well the search for more computer power started again. Best we enjoy what we have and remember Microsoft is in business to make money.
 
So what will happen if this is going to be subscription based, non-local and permanently online (streaming), restrictive (requiring to be logged into a Microsoft account for usage) and very restrictive in terms of add-ons (payware from an official store only)?
 
So what will happen if this is going to be subscription based, non-local and permanently online (streaming), restrictive (requiring to be logged into a Microsoft account for usage) and very restrictive in terms of add-ons (payware from an official store only)?
There will be many tears at bedtime.That's a worse-case scenario, and I do hope that Mummy Microsoft know better than to be so restrictive, but we'll just have to wait and see when more information comes along...
 
So what will happen if this is going to be subscription based, non-local and permanently online (streaming), restrictive (requiring to be logged into a Microsoft account for usage) and very restrictive in terms of add-ons (payware from an official store only)?

What do you mean if? My guess is.that is going to.be the way it goes. Played any XBOX games lately? |o|
 

The new flight simulator is going to be powered by Microsoft's Azure cloud artificial intelligence. Think "Halo" or "Forza".


 
So what will happen if this is going to be subscription based, non-local and permanently online (streaming), restrictive (requiring to be logged into a Microsoft account for usage) and very restrictive in terms of add-ons (payware from an official store only)?

Or, Microsoft decides to start holding Lockheed's feet to the fire about the P3D EULA?
 
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