Microsoft Flight Simulator Announced 2019

Launching a game on xbox has nothing to do with how much you can mod the PC version of said game. Skyrim is on both and there's a literal mountain of mods on PC. The model by which windows store apps operate do, however. That`s why I hope for a steam release.

Being part of game pass does not mean you will HAVE to subscribe. You can very well just buy the game and never ever bother with game pass. Whether it streams content or not should be irrelevant. Online services for games bought (and not subscribed) work just as well.
 
See RED text above.

zswobbie1 seems to have edited the post you quoted. Unless I've missed something in the interview that Tufun linked, there's no specific mention of streaming - he just says that they've used AI to fill in the gaps in coverage.
 
zswobbie1 seems to have edited the post you quoted. Unless I've missed something in the interview that Tufun linked, there's no specific mention of streaming - he just says that they've used AI to fill in the gaps in coverage.

It's based on this article

https://www.pcgamer.com/microsoft-wants-to-bring-back-flight-simulator-to-show-it-supports-pc/


Which says:
--------------
"Flight Sim was a game in our past that sold millions and millions of units and had a very, very passionate community—in fact, they're still out there," says Spencer. There had to be a reason to resurrect the series, though. "Can we do something new with Flight Sim? Can we actually move it forward in an interesting way?"

The result is something that, judging by the trailer, looks impossibly vast and real. Spencer says that 2 petabytes of geographical data is used to seamlessly stitch together Earth. The trailer rushes past cities, swoops down so we can see elephants and giraffes hanging around and then soars the mountains for some truly incredible views.

Spencer warned the team: "You're going to have to put at the bottom that it's in-game, because nobody is going to believe that's in the game."
------------------

I figured if it's stitching together that data, it must constitute streaming...especially since MS is moving toward the cloud based games? Anyway, it doesn't mean subscription, but highly likely streamed content even if you "own" the license.

maybe "Confirmed" was too hasty....how about streaming seems highly likely? :D
 
I am sure you will be able to chose between a local install and Xcloud when that thing launches (late 2019), its an option, if you do not want install locally or want to stream to a low-end device/system.
 
Cloud gaming is a gimmick anyway, I doubt it will ever catch on. Gamers will prefer having it running of their own system due to input lag. Google Stadia currently has an input lag measured to approximately 166 ms and XCloud at approximately 67 ms. One frame equals approximately 16 ms, so XCloud is currently above four frames in input lag. Good luck landing an aircraft, racing a car or play competitively with that kind off input lag.
 
While that would be my preference method to have it installed locally, that doesn't sound like an option. Sounds like it's too large a database to install locally...but here's hoping.
 
I think the game is installed locally, the scenery will be downloaded on the fly. Like that Google earth add on for FSX, forgot the name. But let’s see, it’s pretty exciting times.
 
Excellent new from Microsoft Flight sim web page! Can't wait to see what the roadmap in August!!!
 
From FB webpage.

Some news from Microsoft about their new simulator!
‘On behalf of the entire Microsoft Flight Simulator team, we humbly and deeply express our gratitude for such an overwhelmingly positive response to our announce trailer! We recognize that without people like you, we don’t get to make experiences like this that span more than 35 years and maintain such a passionate following. Thank you for being patient enough to weather the turbulence caused by some of our previous missteps. Thank you for being willing to look to the possibilities of the future while asking us to be accountable for the past. We hear you, we value you, we want to make the next generation of Microsoft Flight Simulator for you, with you.
While this is not the moment to answer every question being asked, we do want to take the opportunity to answer a few important ones:
We are making Microsoft Flight Simulator. Emphasis on the word SIMULATOR.
Designed for PC, optimized for multiplatform support (e.g. Xbox).
Yes. We are supporting 3rd Party Content Development and Community Content creation. We are aware of the concerns in the current eco-system and are working to address them.
Yes. We genuinely want to work closely with the community in the development of this title.
Accessibility is important to us. Whatever your abilities are, if you want to fly, we are going to do whatever we can to make that happen. Yoke and pedals, mouse and keyboard, controller, etc. No pilot should be left behind.
Over the next few months, we will be communicating our plans for the rest of the year, including important updates to the Preview Build/Insider Programs, and important development beats. Maintaining a collaborative relationship with the community starts with transparency and clearly communicated expectations. Early August is our current timeline for kicking off the communication of the development roadmap. We will continue to add clarity to this timeline throughout the summer. If you’d like the latest updates, please make sure to sign up for the Insider Program.
This is just the first step in an adventure we are honored and excited to be taking with all of you. The reaction we received from our recent trailer was an incredible reminder that we are not alone in this passion we have for Microsoft Flight Simulator. Thank you for sharing your thoughts, honestly expressing your feedback and concerns, and for taking this next step with us.
From all of us here working on Microsoft Flight Simulator:
Thank you.
Sincerely,
Microsoft Flight Simulator Team
 
Le Monde, the French newspaper, in an article about games at E3 in Los Angeles said that the new MSFS is being developed by ASOBO Studio, a French games company.
 
But it would still be competition to the new product so MS lawyers may feel the P3D EULA should be more rigorously enforced.

I really, really don't think there will be any concern here. For P3D to be a problem for Microsoft sales, people would have to know about it. No offense intended to anyone, but the flight simulation community here (not just SOH, in general) is negligibly small compared to the business they are after. Vocal, but small.
 
Here's one of their projects...


Cool, nice find, looks.... interesting.....

Also likely the more likely customer Microsoft will be seeing and will need to target at least to some degree.

Be that as it may, I still have great hopes that they'll keep to their word on "Simulator" and include at least the ability to add a lot more complexity a lot more easily than we can see today (flight models, systems, etc) in aircraft creation for FSX.
 
One of the things I've been wondering about lately, is if this sim is vastly or all satellite imagery based, what is the likelihood that seasons are or aren't included?
 
A very insightful analysis/breakdown of the trailer by Kevin Miller:


His takes on procedural textures on the aircraft at the end, that I don’t buy. More likely a mix of bump mapping with PBR. Other than that it was great.

One of the things I've been wondering about lately, is if this sim is vastly or all satellite imagery based, what is the likelihood that seasons are or aren't included?

Difficult to say, it could be done through shaders rather than textures. Which would also eliminate a texture set for all seasons and by that folder size.
 
Obviously a skilled and knowledgeable guy, but the plane that he described as "his" project had the graphic "EXPERIMENTAL" misspelled on it.:dizzy:
 
So Gibbage can’t spell? Wow. If I had a history like his in FS, IL2, etc etc development, I wouldn’t let that bother me one little bit.
 
Back
Top