Microsoft Flight Simulator Announced 2019

I live in a town with a population of 30,000 in Cali and didn't expect to see any great detail. Usually, I see flat maps, but I thought I would check out Google Earth flight sim and was impressed. If MFS can do this I'm sold!

This pic is my neighborhood and although there are some flat cars due to motion I suppose but some are 3d. Even can read the STOP painted on the road.

48128681562_1488d0b561_o.jpg

This one is my local Air Museum and the detail of the aircraft are quite good. Only the tails have issues and the altitude was 700ft.

48128680462_c176030a83_o.jpg
 
I live in a town with a population of 30,000 in Cali and didn't expect to see any great detail. Usually, I see flat maps, but I thought I would check out Google Earth flight sim and was impressed. If MFS can do this I'm sold!

This pic is my neighborhood and although there are some flat cars due to motion I suppose but some are 3d. Even can read the STOP painted on the road.

48128681562_1488d0b561_o.jpg

This one is my local Air Museum and the detail of the aircraft are quite good. Only the tails have issues and the altitude was 700ft.

48128680462_c176030a83_o.jpg

That looks to be Castle AFB museum- Former SAC Base (Decommed Brac '95)
Nice collection of Aircraft. Were you stationed there?
Sad to see former base buildings in disrepair.
https://www.castleairmuseum.org/


 
The B-47 was restored to flying status when I was stationed at Castle AFB. We did the restoration of the ejections seats in our shop (EGRESS). We also did the work on the D model B-52 system. Some of the parts from the Vulcan were also used I guess for the one that use to fly.

The large building was the military hospital, but currently a civilian hospital my family goes to.

Purpose of the drag chute was to keep the jet engines to maintain high power setting in the event of a go-around.

Boeing-B-47E-25-DT-Stratojet-52-166-DouglasTulsa-built-last-B-47-flight-landing-Castle-AFB-17-June-1986.jpg


https://www.facebook.com/claiaa/posts/717113534993703
 
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Yes, sad to see the disrepair that has happened. Sad to see acres of empty concrete which used to be filled with bombers and tankers. Some lost memories there.

the museum is well worth a visit, just be sure you bring mosquito repellent!
 
Excellent new from Microsoft Flight sim web page! Can't wait to see what the roadmap in August!!!

By definition of the EULA, there is no competition. Microsoft did not create the terms of the sale lightly. They clearly left the door open for this to happen.
 
It's his second shot. He pulled the first one because it got so much criticism. Not sure why he's taking such a negative view of what could, potentially, be such a game-changing product.

Maybe some business investment into a current platform, otherwise his negative attitude does not make sense.

Also he says FSX Acc was a paid patch/fixes for the main game, completely ignoring SP1 and SP2 which were the patches/fixes and they were free. The whole video has a negative spin to smudge MS and their efforts. Clearly he favors X-Plane.
 
This got thinking about the Xbox side of flight simulation and maybe the reason MS want this new MSFS. US military are sure insterested!
Can you imagine a MS Combat flight sim using next gen flight sim!


Ace Combat 7 is part of the Ace Combat series of flight arcade action games. The game was released earlier this year for Xbox One and PlayStation.


"Discover the glory of being an elite fighter pilot. Become an Ace pilot by taking down enemies through tactical dogfighting while experiencing the exhilaration of flying freely in a fully immersive world," the game's PlayStation description states.


The game allows a player to select and customize his or her aircraft. Choices include a range of single and twin-engine jets, plus fifth-generation fighters such as the F-22 Raptor, F-35 Joint Strike Fighter, and the YF-23, which never made it into production.


Players can also choose, or "unlock" various weapons to use in battle.


The event should last 30 to 45 minutes, and will be livestreamed on Twitch.tv at www.twitch.tv/ACCplays, on June 29 at 1 p.m. EST, according to the command. While the audience can't play along, a moderator will collect the questions as viewers watch them play on Xbox One.


Air Combat Command said the event is intended to engage the 18-to-35 demographic.


"Based on our research, a large portion of individuals in this age group either play video games are aware of, or have seen someone stream a video game on Twitch," ACC said. "This platform provides a new tool for us to engage and have discussions on key ACC priorities. The interview format during the game is very informal and casual."


The event comes as the Air Force looks for new ways to elevate interest in pilot training. That includes the service's new experimental program, Pilot Training Next -- a program based in Austin, Texas, that tests whether pilots can learn faster to expedite the training pipeline.


Outgoing Air Education and Training Command Commander Lt. Gen. Steven Kwast recently told Military.com the service sees value in finding prospective recruits in virtual-gaming communities.


"We can start [by] recruiting excellence," Kwast said.


Holmes additionally said ACC is starting to look at using more virtual reality and simulation training.


Using the low-cost immersive environment of virtual reality together with "competency-based learning," and moving graduate-level skill testing earlier into the training model, "would experience our pilots much faster," Holmes said during a May interview.

https://www.military.com/daily-news...amed-flight-game.html?ESRC=airforce_190702.nl
 
Saw this posted elsewhere and it amazing tech possible for MSFS. 400+ cities in the data base!

 
July 11th, 2019 – Development Update

As the team enters the dog days of summer, we’ve been hard at work putting the finishing touches on many of the big updates we’re planning to share toward the end of summer. Our excitement continues to build, as does our impatience to share this information with you. So we press forward counting down the days until we can open the hangar doors and dive into the details with you.


There are many very important topics being discussed in the community (e.g. New Flight Model/IFR-VFR Flight/Weather Simulation Depth/VR Support, etc.). The team is constantly monitoring the feedback/suggestions being discussed and please know that many of these topics and more, will be covered thoroughly in near future updates.


In the meantime, here’s a work-in-progress screenshot, and confirmation that the Insider Program will be starting in early August as part of our development roadmap kickoff.


On July 25th, we will be releasing another update on our plans for August and September. Until next time, know that the team is excited and anxious to share more information with you.


Sincerely,

The Microsoft Flight Simulator Team

CockpitDR400_3.png
 
I wonder what computer specs we will need to run this?



Ian

There's been a hefty amount of 'discussion' if one can call it that (by the way it's moderated) - over on another forum.

I really believe it's a wait and see - after all, we could be pleasantly surprised what with optimised code, etc.

MS should publish minimum specs and preferred specs soon enough.

My rig is pretty new so I'm definitely waiting and not rushing out to purchase a load of new components just because it looks like it might need a Cray to run.
 
I don't want be controversial here but.... I'm having a very close look at that VC instrument panel and I think it's a real life photo. Looking closely at the screw heads and 'patiner" . If I am mistaken then this is "as real as it gets " !
 
No, not a photograph. With careful modeling and the use of the new tech, more powerful paint software such as Substance Painter, it is more than possible to achieve very realistic effects like this. What it comes down to is just how and how well the simulator engine can render the results. P3D, sadly, still has a way to go with its rendering of PBR. The new one from MS looks to be using a far more advanced engine using far more of the available channels. Selectable depth of field is possible on quite a few modern computer games.

One clue, if you look closely at the knobs in the pic, you will see identical lighting and effects, a sure sign of cloned geometry. :engel016:
 
I particularly like the depth of the gauges. Glass, then indicators and needles above the painted gauge faces. Intensive modeling and PBR, real world light rendering. Ray tracing will add another layer, but all of this comes at price when considering systems/hardware. That's all fine and the ability to choose a platform to suit one's needs is a luxury we never had before.

After watching the video, most of my questions were answered. The Unity engine is the heart and soul with 3D modeling covering a significant number of large cities. The trailer is tantalizing, but I'll need to see the sim in real time to make an intelligent evaluation. Overall I am anticipating a large part of the globe very much like some form of photoreal, possibly with autogen vegetation? Will stay tuned.......
 
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