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The Staff of SOH
If you put the bomb bay on tailhook, you'll interfere with the tailhook. You have four door commands that work fine- put the crew door on door0, and the bomb doors on door2. It'll save you some fiddling. Make sure that the config file has appropriate entries for tail hook-also dependent on hydraulic power and hydraulic pump engine map, make sure you have enough doors assigned in the exits section, that you have a water rudder line in the contact points, that you have a wing fold section added in,thrust reverser enabled; you might need a new Air file. All this stuff has dependencies
Ok, so I must be the only lame one here as no one else has asked this question.Everybody has model converter installed and pointed at the SDK? Henk's mdl def XML there, it goes in the SDK, just as the file structure of the nested folders.
Back up your existing XML, or move it to a spare folder, as you wish.
Ok, so I must be the only lame one here as no one else has asked this question.
First, I didn't have a modeldef.xml file to begin with so there was no need to overwrite.
Henks download shows the sub_folder to be "3DSM7", but the SDK has three other folders inside that one. Where does the modeldef file go? (Plugins? Scripts? Samples? or by itself inside the 3DSM7 folder?)