New B-29 Fleet

Alright, guys,

Updated DP and CFG files are uploaded. Fixes the one tail heavy payload, uses US 100 Lb GPs, fixes max range, and gives just a little more thrust. Hope you like it! You will need DBolt's enhanced US Weapons package available here at S-O-H.

Thanks for all of your input, and thanks for flying the Superfort!

Ghostrider
 
Hi GR,

Got a couple of things.

First off I have been taxing around Tinian- just seeing how well the taxiways and hardstand fit your B-29. Everything looks good! Its fun! I have to tell you that your beautiful aircraft handles as well on the ground as it does in the air. It is very easy to make all of those tight turns onto even the narrowest 100 foot wide taxiways. Exellent.

The next point is about some boner I seem to have made while replacing then old cfg file with the new.

The first thing I did was to very carefully not read the instructions closely enough. I just swapped out the old for the new. I didn't save those first 2 lines and paste the new lines below them. So, my B-29 disappeared. Got that fixed- well sort of.

Now, I have a less disastrous but still annoying problem. And I know that this has to be caused by some further act of carelessness on my part.

Now, instead of having all of the beautiful AC to choose from, I only have the one- Thumper I think it is? How did I manage to lose all of my other choices? What did I hose up?

Thanks!
MR
 
Chris, open up the aircraft.cfg in notepad or wordpad and overwrite everything above the text line [WEIGHT AND BALANCE] with this:

[fltsim.0]
title=B-29 Superfortress "Thumper"
sim=B-29
model=
panel=
sound=
texture=
KB_checklists = B-29_Superfortress_CHECK
description=The B-29 was one of the largest aircraft to see service during World War II. A very advanced bomber for this time period, it included features such as a pressurized cabin, an electronic fire-control system, and remote-controlled machine-gun turrets. Though it was designed as a high-altitude daytime bomber, in practice it actually flew more low-altitude nighttime incendiary bombing missions.[citation needed] It was the primary aircraft in the American firebombing campaign against the Empire of Japan in the final months of World War II, and carried the atomic bombs that destroyed Hiroshima and Nagasaki. Unlike many other WWII-era bombers, the B-29 remained in service long after the war ended, with a few even being employed as flying television transmitters for the Stratovision company. The type was finally retired in the early 1960s, with 3,960 aircraft in all built.

[fltsim.1]
title=B-29 Superfortress "Enola Gay"
sim=B-29
model=
panel=
sound=
texture=enola
KB_checklists = B-29_Superfortress_CHECK

[fltsim.2]
title=B-29 Superfortress "Hellon Wings"
sim=B-29
model=
panel=
sound=
texture=hellon
KB_checklists = B-29_Superfortress_CHECK

[fltsim.3]
title=B-29 Superfortress "Jokers Wild"
sim=B-29
model=
panel=
sound=
texture=jokers
KB_checklists = B-29_Superfortress_CHECK

[fltsim.4]
title=B-29 Superfortress "Lady Eve"
sim=B-29
model=
panel=
sound=
texture=lady
KB_checklists = B-29_Superfortress_CHECK

[fltsim.5]
title=B-29 Superfortress "Leading Lady"
sim=B-29
model=
panel=
sound=
texture=leading
KB_checklists = B-29_Superfortress_CHECK

[fltsim.6]
title=B-29 Superfortress "Lucky Irish"
sim=B-29
model=
panel=
sound=
texture=irish
KB_checklists = B-29_Superfortress_CHECK

[fltsim.7]
title=B-29 Superfortress "Lucky Lady"
sim=B-29
model=
panel=
sound=
texture=lucky
KB_checklists = B-29_Superfortress_CHECK

[fltsim.8]
title=B-29 Superfortress "Supine Sue"
sim=B-29
model=
panel=
sound=
texture=sue
KB_checklists = B-29_Superfortress_CHECK

[fltsim.9]
title=B-29 Superfortress "Sweat Er Out"
sim=B-29
model=
panel=
sound=
texture=sweat
KB_checklists = B-29_Superfortress_CHECK

[fltsim.10]
title=B-29 Superfortress "Dinah Might"
sim=B-29
model=
panel=
sound=
texture=dinah
KB_checklists = B-29_Superfortress_CHECK

[fltsim.11]
title=B-29 Superfortress Clean
sim=B-29
model=
panel=
sound=
texture=clean
KB_checklists = B-29_Superfortress_CHECK
 
Yes, that should do ya MR! Thanks Bearcat, for jumping in there. This is more my screw-up than yours, MR - to clarify, the new cfg I uploaded was meant to be added to individual aircraft .cfg files in individual aircraft folders. i.e. one aircraft/skin per folder, that I discuss in the original readme installation instructions, and the way I have it set up on my installation.

The problem is, the original download and installation of the B-29 sets up one aircraft folder with the .cfg specifying multiple skins. Otherwise the D/L would have been prohibitively huge. Perfectly good way to do it, but you lose the ability to use skins other than the default (Thumper) in mission builder or Quick combat. That's why I have it set up with 11 complete and distinct aircraft folders, each with only one skin, and therefore it's own .cfg file.. My update works as advertised with that setup, but I failed to realize that not everyone is going to do it that way.:redf: With the one folder multiple skins, and common .cfg file, you need what Bearcat has posted. I need to upload that .cfg too as an option. Thanks for pointing this out!

I'm glad to hear ground ops are going well too! A lot of times you see Superforts taxiing around on just engine 1 and 4, with 2 and 3 shut down - maybe it's easier to use the outboard engines alone to help turn the big bird while minimizing tire and brake wear?
 
Thanks guys. That handled it. Yeah, I am one of those that isn't going to do it that way. No need to be :redf:. I just jumped in the middle of this without realizing what was going on. I should have just left well enough alone. Please don't think I was critiquing. I was just trying to get myself back in the ball game!
 
I'm just glad you pointed that issue out, MR, because whoever uses one aircraft folder is going to have the same problem with v1.1 cfg, and I hadn't thought that through! So thanks, and thanks to Bearcat for the quick solution!
 
Just a small problem GR. In the aircraft folder you have a folder with a set of common textures. One of those textures is "b-29_fus3_t.bmp". At first I thought that this bmp was meant to overwrite the bmp of the same name already in each of the aircraft specific texture folders. All but one (Enola Gay) have "b-29_fus3_t" without identifying numbers or code. If I overwrite each of these (not Enola Gay) with the bmp from the common textures folder they will all be coded "29".
How many of these B-29s are meant to have the code 29 on their fuselage? I have assumed so far that each aircraft with code numbers on the tail should not have a conflicting number on the fuselage.
BTW this package is, in my opinion, a must have for a Pacific install. Great work!!
:ernae:
 
Just a small problem GR. In the aircraft folder you have a folder with a set of common textures. One of those textures is "b-29_fus3_t.bmp". At first I thought that this bmp was meant to overwrite the bmp of the same name already in each of the aircraft specific texture folders. All but one (Enola Gay) have "b-29_fus3_t" without identifying numbers or code. If I overwrite each of these (not Enola Gay) with the bmp from the common textures folder they will all be coded "29".
How many of these B-29s are meant to have the code 29 on their fuselage? I have assumed so far that each aircraft with code numbers on the tail should not have a conflicting number on the fuselage.
BTW this package is, in my opinion, a must have for a Pacific install. Great work!!
:ernae:

Thanks much Ravenna, and I'm glad you're enjoying the B-29! You are exactly right about the 29 on the fuselage. It is there to remind you that you are flying a B-29. Not a B-28, not a B-30, but a B-29!:icon_lol: Actually, it was an oversight on my part in the original upload, I fixed it with the second version of the upload, which is on the server now. No need to download everything again - just grab the blank b-29_fus3_t.bmp out of your "clean" texture folder, copy and paste into whatever texture folders you need to, and/or add your own numbers with the .bmp editor of your choice. (MS paint would do fine if you want to add your own numbers, or just leave the fuselage blank, as many of them were) Also, be sure to grab the v1.1 DP, and cfg files. Just be careful to use the right config - there is one cfg file to use with one aircraft folder/multiple textures (free flight only), and another if you split the aircraft into multiple complete aircraft folders with only one texture each, so you can use them in MB or QC.

I hope that makes sense, and I'm glad you're enjoying her! :ernae:
 
Great birds! A really big thank you!
But now I will see if they can stand against the Raiden ...
 
Thankyou Ghostrider for the excellent B-29 package - she flies well and no longer sits on her tail. You, Maskrider, Sopwith Chameleon, Gnoopey and others have recreated the last chapter of the air war of WW2. Here are a couple of shots of the fleet lined up at North Field, Tinian.
 
Love the screenies, KD! Glad you're enjoying her!

Now we need some missions - I'm reading this book, and there are so many possibilities. Formation flying, Day/night high/low altitude, unlimited types of targets, the different Japanese interceptors, the escorts from Iwo, landing at Iwo because of battle damage/mechanical problems. One could also fly the Mustangs or the Japanese fighters. There were missions where a single B-29 would lead a group of Mustangs to their ground target as a "navigation ship", and then lead them back to Iwo. The were also "dumbo" B-29 SAR birds. Many times the Superforts would fly to Japan on their own, and then form up for their bomb runs just off of the coast. All with judicious use of warping to cover the distances involved, of course.

View attachment 13285
 
Yes I agree Ghostrider - perhaps some earlier missions as well, e.g. over the "hump" from India to Chengtu and a mission or two from Chengtu to Japan (although I think the fuel gauge will be showing empty for a long time).

All these new B-29 aircraft and airfields downloads have inspired me as well to dig out an old book I've had since I was a kid. It's a Fawcett paperback "B-29 Story - The Plane That Won The War" by Major Gene Gurney, USAF. It mentions no less than 2400 Superforts in trouble made emergency landings at Iwo Jima.
 
Sorry to butt in guys,but I thought I would briefly update what I have been up to the last day or so and see if maybe we can coordinate efforts.

I have spent available time last few days rebuilding the masks and shorelines for all of the Mariana and Bonin Islands north of Saipan- so that they fit nicely and look good with JP Lod9 mesh.

The last Island group included in JP's mesh is the Hata Jima group- just south of the Chi-Chi Jima group.

I will soon have a brand spanking new Iwo Jima island ready to build on. Maybe I should go ahead and jump up to Iwo for the next airfield build?

I already rebuilt the island and airfield at Pagan- the 6th island up the chain north of Saipan. Very rudimentary airstrip at the moment. It looks very cool, though.

JP's mesh really makes show pieces of these volcanic islands.

Iwo next? I think maybe yes. What I could use, if anyone has it- is a good picture/diagram or two of what Iwo looked liked when developed for B-29 and P-51 traffic. Got plenty of her with the Japanese air strips.

I attach a screenies of Pagan and one of the other little islands on the way north from Saipan.
Anatahan Is (2nd island up from Saipan) still in need of LandClass tweaking, and a couple o shots of Pagan.

View attachment 13288View attachment 13289View attachment 13290
 
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