Smashing Time
Charter Member 2014
So what clock? I just took this and every thing is the same.
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
SOH ADMINISTRATIONI was saying that its odd that your instrumentation is almost identical in both pics, particularly the clocks - they only show a 22 sec difference between shots. And these two pics are supposed to represent two different mesh installs in two sim sessions. I was wondering how you installed the mesh - did you exit the sim after activating the new mesh or did you go right back into your QC session for a look first? You have to exit the sim first and reboot it to let the library database update. Then go to a new FF or QC session for a look.
Another thing is your SCENERY DENSITY, it should be at "extreme dense" to take advantage of high LOD mesh.
.... pictures say a thousand words..........:Banane08:
Howdy Smash!
The reason they still look the same is that the stock LOD9 Mesh has priority over Rhumba's LOD7. Munda is an area covered by the stock LOD9 Mesh.
Do this, shut down CFS2. Open CFS2\SCENEDB\World\Scenery.
Locate "solomon9.bgl". Change it to "solomon9.bgl.BAK".
Now start up CFS2 and post us a shot from the same location as your last two. You should see a difference.
) and I am preparing CFS2 for the new makeup. I went in my PTO theatre and moved to a "Deactivated LOD9 stock CFS2 mesh" subfolder all of the *.bgl's with #9 in their filename, as suggested by Rhumba's instructions.As far as SDC's euro project, his files have flattens that will alter the mesh to fit the FS2004 watermask files he used as reference, so it should work fine...
...but in the long run, SDC's files need to be replaced because FS2004's watermasks are of poor quality. For now they are OK, but eventually, they'll have to go.