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New LOD 7 Mesh by Rhumbaflappy!

I was saying that its odd that your instrumentation is almost identical in both pics, particularly the clocks - they only show a 22 sec difference between shots. And these two pics are supposed to represent two different mesh installs in two sim sessions. I was wondering how you installed the mesh - did you exit the sim after activating the new mesh or did you go right back into your QC session for a look first? You have to exit the sim first and reboot it to let the library database update. Then go to a new FF or QC session for a look.

Another thing is your SCENERY DENSITY, it should be at "extreme dense" to take advantage of high LOD mesh.
 
How about some type of K.I.S.S. tutorial for those of us who are now scratching our heads re- linking the new mesh to multiple installs, deleting old mesh files ( & which ones), etc.
 
I was saying that its odd that your instrumentation is almost identical in both pics, particularly the clocks - they only show a 22 sec difference between shots. And these two pics are supposed to represent two different mesh installs in two sim sessions. I was wondering how you installed the mesh - did you exit the sim after activating the new mesh or did you go right back into your QC session for a look first? You have to exit the sim first and reboot it to let the library database update. Then go to a new FF or QC session for a look.

Another thing is your SCENERY DENSITY, it should be at "extreme dense" to take advantage of high LOD mesh.

Yes I am rebooting the sim but I don't notice any 're-building database' dialog???
 
Smash, one more thing to try: move the Dem7 install all the way down atop Default Terrain. Also keep in mind that area detail in reality is very important too when thinking sim mesh. Dick and others may know the technical terminology for it, but if the area you're flying has no serious topographical detail to highlight in reality, you won't see anything different there in sim world either, even with LOD 10 mesh. Try another location for testing, like New Guinea's interior where you have a lot more hills and mountains to see.
 
The Stiz's texture are very nice ,I'll dwld them .....
Smash ,22 secs to set up a scenery ,wow !......:caked:
To use your mesh with several cfs2 installs and with fs8/9/x is possible to put your mesh scenery folder outside the games folder in C:\fsMesh ,for example,and set up it in each game .
or ....lo
.... pictures say a thousand words..........:Banane08:

here some pics about the multiinstall and the link to dwld it .
http://www.simviation.com/cgi-bin/syb2.cgi?section=cfs&file=EasyMultiinstall_101.zip

JP
 
well her's two more pix of Munda
first one is with the new LOD7 & 5 with all settings maxed.
the second is the default scenery. Its a brand new clean install. with a
GeForce 8800 GT
 
Howdy Smash!

The reason they still look the same is that the stock LOD9 Mesh has priority over Rhumba's LOD7. Munda is an area covered by the stock LOD9 Mesh.

Do this, shut down CFS2. Open CFS2\SCENEDB\World\Scenery.

Locate "solomon9.bgl". Change it to "solomon9.bgl.BAK".

Now start up CFS2 and post us a shot from the same location as your last two. You should see a difference.
 
That did make a difference - for the worse!
is that correct? I'm confused:isadizzy:

Where do I go to see all this spectacular new scenery?
All I wanted was to get CFS2 back up and see all the improvements after 9 years.
Thanks for your help Pen32Win & Bearcat241
 
The area's that will be improved are the areas where CFS2 doesn't have any LOD9 Mesh. I just wanted you to see that it is working. That there is mesh there. It's just LOD7 Mesh and not LOD9 which is more detailed. We're in a bit of a Catch 22 with the stock LOD9 Areas at this moment. I've left all of my stock LOD9's in place with the exception of 2 (posted on the prev. page.) that cover the West end of PNG. That's basically to the west of Alexishafen. Remember the drop off there? Everything west of that was just rolling hills. It'll improve areas like that as long as you deactivate the incomplete LOD9 BGL's.

With the areas that already have LOD9 mesh it won't help them much if at all, even in areas where the LOD9 Mesh is incomplete like the gap between Gasmata and Rabaul. I tried deactivating the stock LOD9 BGL for that area and it turned out it was the same LOD9 BGL as the PM area. So I reactivated it until Rhumba gets his new LOD9 Mesh completed. You have to do a little give and take with those areas right now.

The DEI, Philippines, Formosa, Japan, MN, CBI, all of the Americas, Africa, Europe.... You name it as long as there's not LOD9 mesh there it'll improve it. Here's a great example. I'm in the Alps. With and Without Rhumba's Mesh.
 
Howdy Smash!

The reason they still look the same is that the stock LOD9 Mesh has priority over Rhumba's LOD7. Munda is an area covered by the stock LOD9 Mesh.

Do this, shut down CFS2. Open CFS2\SCENEDB\World\Scenery.

Locate "solomon9.bgl". Change it to "solomon9.bgl.BAK".

Now start up CFS2 and post us a shot from the same location as your last two. You should see a difference.

Howdy Pen,

I am almost done downloading all Rhumba's LOD7 flies (LOD7_17 right now....:jump:) and I am preparing CFS2 for the new makeup. I went in my PTO theatre and moved to a "Deactivated LOD9 stock CFS2 mesh" subfolder all of the *.bgl's with #9 in their filename, as suggested by Rhumba's instructions.

I noticed there are other *.bgl's with #9 in their filename combined with other numbers, say, for example, xxxx239.bgl. Should I move those files out of scenedb\world\scenery as well?

I have no problems with my ETO theatre because I have a separate scenedb\world\scenery folder cleared of all of the PTO *.bgl's. Less stuff loaded in memory, more fps!

YEAH! Onto LOD7_18 at last!

You seem to know exactly what area each *.bgl file covers. Could it be, please, possible having a list of the world area covered by each stock *.bgl filename?


Cheers!
KH :ernae:
 
You guys should check out Mt Fuji and the surrounding mountainous 5 Lakes area in Japan...nice terrain detail. BTW as texturing goes, it looks better with Stiz's textures than Pactex in my opinion.
 
I flew over Everest last night, turning the LOD7 on and off. What a difference....

Howdy kelticheart;

I tried deactivating all of the stock LOD9's and was not happy with it. My personal choice. So I just deactivated the ones where the LOD9 was incomplete and it did not conflict with other "Good" LOD9 areas.

Actaully I don't know all of them. This was a trial and error process with a little critical thinking thrown in. I know that the stock LOD9 BGL's have the name of the general area to start with and end in "9". For PNG there are 6 or 7 of them. I then selected a series of air fields from E to W.

In New Britain , Lukanai, Gasmata, Cape Goucester.
In PNG MB, PM, Lae, Alexishafen, Awar, Boram, Tadji, Hollandia, Wakde.
Then one at a time I turned them off looking for the results I wanted.

I can't get into filename detail with you right now. I'm on a machine with no CFS2.
 
Someone get some pics of Bataan and Corregidor. I am downloading this weekend. :woot:
 
Flew out of Bataan two nights ago. It's not LOD9 but it's a whole lot better than LOD5.... Flew around Manila and up to Clark......

Are you turning Green yet Crash? LOL

I know, I'm evil and should be destroyed...:icon_twi:
 
The stock LOD9 may look better in areas because it's oversampled... bumpier. When I get new SRTM-based LOD9 for these areas it will look much nicer.. but at a framreate cost over LOD7.

I'm having good luck with making LandWaterMasking with Slartibartfast. I needed to alter the positioning of the masks as Jim Keir made a math error in positioning. I'm also experimenting with trimming the mesh to the coast, thereby eliminating the need for flattens. It works at about 98% or better.

By not using flattens, the framerates will just be consumed by the mesh, and that may make LOD9 OK for combat with a good computer.

It's all about the number of triangles used by DirectX7. If you use LOD9, they have 16x the triangles of LOD7. If the mesh uses the SkipZeroBlocks directive, then vacant LOD9 blocks should use LOD7 or LOD5 mesh in those areas... which is what I'm doing with this set. Holes in this mesh will be filled by coarser mesh. That means over open ocean, the sim is looking at big LOD5 triangles, rather than many tiny LOD9 triangles.

Standard LOD9 mesh with flattens could use many times the triangles than the set I'm making. And we get a new watermasking that reflects something closer to the real world as an bonus.

Of course that new water won't match the poorly placed default beaches...

Dick
 
Hi Rhumba

Well, we 're certainly seeing the Senior Sim being rebuilt from the ground up - and pretty much literally with this new mesh.

As far as SDC's euro project, his files have flattens that will alter the mesh to fit the FS2004 watermask files he used as reference, so it should work fine...

...but in the long run, SDC's files need to be replaced because FS2004's watermasks are of poor quality. For now they are OK, but eventually, they'll have to go.

I appreciate your comments about SdC's LWM files. Does this also mean that the FS2004 source files he uses for the roads, railways and rivers will also be incompatible with your new physical world? (I'm guessing the answer is 'yes').

Cheers
BuV
 
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