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New LOD 7 Mesh by Rhumbaflappy!

So, once I get all these packages downloaded....the Dem4Km one, the LOD5 ones and the LOD7 ones...they should go where? I plan on using the mesh in CFS2 and FS2004, so a centralized install of these files would be great. A simple HOW TO for those of us who are mesh-challenged would be greatly appreciated.

OBIO
 
I have been following this thread with keen interest. I have SdC textures loaded and now put in Rhum's mesh. In my ETO I now have rivers that flow upstream and roads that are really impassible. I firmly believe that I want to do Rhums mesh and maybe Stizs textures. However, when I go to my 'Scenerydb' and try to deactivate the SdC items I get the rasberry from the game and a message that ' ---- is necessary and unable to remove'. Now how do I go deactivateing the scenery without a full redo of the theater?
 
Super Rhumba!!:friday:

A whole new world! Thank You!

Fibber: You deactivate SdC's stuff in the sim by going to settings scenery and removing it. (don't forget the global exclude)

Another way is to remove what you don't want. I had difficulty with the rivers/roads in the Alps so I removed 949150 and 950150 stuff from the folder.Don't forget to remove the filelist! A new one will be generated.

Here is what I figure they mean - I'm sure there is a more qualified person on the forum to correct me.

949150cst_8 = coastline
lwm_3 = land water mask
rd_8 = roads
st_8 = streams
rr_8 = railroads (only on the newer "squares")

You can selectively remove what you want. Good Luck!
 
Psulleykeys

PKEYS;
that is the problem! I have gone to the SceneryDB and using the remove key , try to remove it. That is when I get the rasberry and the file is essential and can't be removed message! It has me stumped, as to remove it using Windows REALLY screws it up.
 
In your root CFS2 folder find the scenery.cfg.

Open it with NotePad.

Find the scenery entry for the one that's giving you problems.

Does it say "Required=True"

If so change it to "Required=False"

Save it, close it.

Go into the CFS2, open the Scenery Library and try to delete it again.
 
So...with Rhumba's new mesh, :woot:, is all the scenery that goes before usable?

Or, do I put off getting a new computer, with multiple installs, until everything settles down......

You gotta love the old game.........
 
On the subject of scenery.cfg

Can anyone give a short statement/guidance on the difference on the two areas in the scenery.cfg titled area.*** and layer=***. Is "layer" the desired location in the .cfg and the area the actual location?
 
Rhumbflappy

:help:Is this new set inclusive of your previous works of cfsasia , africa etc. or should these be used also in conjunction with the new work.

Getting verrrrrrrrrrrrrry confused here.
 
Just installed the new mesh kit in FS2004...replaced the stock LOD5 and the DemSum4Kmthingie file and set the LOD7 files in a stand alone folder...and WOW! The difference this mesh made is amazing. Can't wait to check it out in CFS2....and really can't wait to check out the LOD9 mesh.

OBIO
 
Super Rhumba!!:friday:


Fibber: You deactivate SdC's stuff ......

Hi Psully,

I didn't deactivate a single thing from SdC's stuff and my ETO works just fine.

Last night I took a test flight over Southern England shoreline, from Hawkinge to Tangmere, and I did not notice any conflict between SdC's ETO addons and Rhumba's mesh. SdC's shorelines, water masking and coastline flattening are all there in place.

What I saw, and it immensely pleased me, is a gentle rolling of cliffs and hills immediately behind, just like one can see in real life pictures of this area. Simviation world mesh grossly exagerates elevation peaks, making them all jagged.

Moreover, my airfield sceneries, my Chainhome radar scenery and my VFR objects like British Cathedrals, which needed before flattening switches in the scenery.cfg because they were "sunk" into Simviation's mesh, do not need them anymore.

The only flattening switch I kept is for Martin Wright's Cliffs of Dover, otherwise they sit on top of Rhumba's mesh and they appear as floating in thin air.

TO PEN32WIN:

Thanks Pen for your clarification! I am saving all pages of this thread for future reference.

Cheers!
KH :ernae:
 
Thanks Kelti, you are right, I'm thinking ahead.. when Rhumba releases his new water masks..the existing looks pretty good with the new mesh, but the new masks will make obselete all of Rhumba's former water packages and sadly, the coastlines of the areas already done by SdC.

I was almost finished a package for the SdC coastlines, rivers, roads and RRs that enabled you to choose 6 different (3 eur and 3 med) textures for the coast as well as rivers and riverbanks. Doesn't seem needed now. Oh well, much better than watching sitcoms on TV!

My avitar is the rocky coast. Below - some Med sand and European sand.
 
Regarding SDC's work:

If you wish to keep those files, they will work with my stuff. Just place them in a scenery folder structure that is greater than my watermasks and mesh. His files will then use my mesh, and his masking should override my masks.

Eventually, SDC's work should be redone, as his work was a port of FS9, and we actually need new work based on my masking. FS9 used poor data for terrain.

The reason my masks will be better, is that they are based on the SRTM mesh and the mesh will be coastally trimmed to fit the masks ( eliminating the need for flattens ).

SDC was right to build his work in LOD5-sized sections, as this makes replacing easier.

Dick
 
I am going to sound like a idiot here but I am starting to feel like Costello in the famous "whose on first " skit.:faint: Can anyone give me a idea of the hierarchy ( like say a screen shot) of the proper hierarchy for all these SdC, Rhumbaflappys work, and 2TAF/Achims airfields? :wavey:
 
Ah Fibber: please go to SdC's site and find the directions: A picture is worth more than my feeble words.

http://combatfs.homeip.net/cfs2coast/InstallationInstructions.htm

Rhumba: OK, I'll finish them up and post. perhaps they would be useful to other coast makers. I just wish instead of 1/4 of a bmp it was 1/2, the overlapping would permit rocks and waves offshore and a better blending to the existing land mass.

Waitaminute! I'm beginning to think like FS9!:help:
 
Originally Posted by PSULLYKEYS
....Waitaminute! I'm beginning to think like FS9!:help:
:icon_lol: You too huh?!?!....i thought it was just me!


Yeah, In a couple of weeks we are flying around like bloody tourists sighteeing. Combat what?


Mort :focus:

(No really, i love what's happening to CFS2!)
 
Thanks Kelti, you are right, I'm thinking ahead.. when Rhumba releases his new water masks..the existing looks pretty good with the new mesh, but the new masks will make obselete all of Rhumba's former water packages and sadly, the coastlines of the areas already done by SdC.

I was almost finished a package for the SdC coastlines, rivers, roads and RRs that enabled you to choose 6 different (3 eur and 3 med) textures for the coast as well as rivers and riverbanks. Doesn't seem needed now. Oh well, much better than watching sitcoms on TV!

My avitar is the rocky coast. Below - some Med sand and European sand.

Nice pictures Psully!

I wish I could say the same about my ETO/ MTO coastlines, since I always had the problem shown below, where the coastline does not follow the land texture properly in several places.

SdC at the time was not able to explain why this is happening and I tried all landclass textures available, all with same same result in the same spots.

I just learned to live with it, but I truly wonder, after so many experiments gone bad, why I saw many wonderful screenshots posted about SdC's Euro shores when in my pc the shorelines, every so often, stay away from the land and create these weird "lagoons".

Please, upload your shore textures anyway!

Cheers!
KH
:ernae:
 
To all you CFS2 casual scenery flyers, heh heh...: I just uploaded the package. When you see the work you must do, well, I guess I'll start running now!:running:

Kelti: I believe your problem is caused by you not having the SdC excludes in the proper order in your scenery cfg. Make sure you have them all!

Please go the link in the post I gave to Fibber above and be sure they are selected and in the proper order! That should fix it. I had a similar problem a way back...wish I would have seen your earlier post!:sleep:

Morton: When you watch the plane you just smoked crash into the sea near the shoreline,It'll look better..maybe! BTW, SUPER skins,keep em coming!
 
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