CFS3 now loads but CTD after the second screen. this is the log file. 0.00: DllMain - Starting up.
12.55: D3DWrapper::GetAdapterDisplayMode - 1600, 900, 60, 22
12.56: D3DWrapper::GetAdapterDisplayMode - 1600, 900, 60, 22
12.56: D3DWrapper::CreateDevice - ATI Mobility Radeon HD 6370 (Driver Version: 8.14.1.6143)
12.56: D3DWrapper::CreateDevice - Hardware Vertex Processing
12.56: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x42
12.57: D3DWrapper::CreateDevice - Windowed: 0, Width: 800, Height: 600, Refresh: 0, Format: 23, Multisampling: 0
12.57: D3DWrapper::CreateDevice - AutoDepthStencilFormat: 75
12.57: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 1
13.77: FakeDevice::FakeDevice - Available Texture Memory 3183 MB
13.78: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
13.78: FakeDevice::FakeDevice - Patching external FOV: 55 (0.959931)
13.78: FakeDevice::FakeDevice - Patching visibility culling.
13.78: EffectBase::CheckShaderCache
13.78: VirtualCockpit::EnableEnhancements - Patching cockpit view.
13.78: VirtualCockpit::EnableEnhancements - Zoom Settings: 0.800000 1.250000 10.000000
13.78: VirtualCockpit::EnableEnhancements - Mouse Look Speed: 0.000000
13.78: LightArray::ApplyPatch - Patching maximum dynamic light count.
13.78: DrawRecorder:
rawRecorder - Starting worker threads.
13.78: WorkerThread::WorkerThread - Number of Processors: 3
13.84: ModelBuffer::Init - SSE4.1 NOT available
13.84: ModelBuffer::CreateBuffers - Capacity = 600000
13.84: ModelBuffer::Init - Available Texture Memory 3162 MB
13.84: Skybox::OnInit - Sun Occlusion Texture 32x32 - FAILED. HR = 0x8876086C
13.84: Skybox::OnInit - Sun Occlusion Texture 1x1 - FAILED. HR = 0x8876086C
13.84: Models::OnInit - Shadow Map Size: 2048, Filter: Off
13.84: Models::OnInit - Available Texture Memory 3113 MB
13.84: DrawRecorder::Init - Scenery Shadow Map Size: 4096
13.84: DrawRecorder::Init - Terrain Shadow Map Size: 1024
13.84: DrawRecorder::Init - Cloud Shadow Texture L8 - FAILED. HR = 0x8876086C
13.85: DrawRecorder::Init - Available Texture Memory 3084 MB
13.85: DrawRecorder::StartCompileShaders
13.85: CompileShaders - Starting.
13.85: SeaWater::CompileShaders - Sea: Light
13.87: CompileShaders - Finished.
14.09: EffectBase::CreateEffect - Loading: Texture.fx
14.12: TextureManager::Init - Loading TextureMagic.ini
14.15: FakeDevice::FakeDevice - D3DFMT_L8 is not supported.
15.24: DrawRecorder::LoadShaders
15.24: EffectBase::CreateEffect - Loading: Generic.fx
15.32: EffectBase::CreateEffect - Loading: GroundShadow.fx
15.32: SeaWater::LoadShaders - Sea: Light
15.32: EffectBase::CreateEffect - Loading: SeaWater.fx
15.57: EffectBase::CreateEffect - Loading: Scenery.fx
15.96: EffectBase::CreateEffect - Loading: Terrain.fx
17.23: EffectBase::CreateEffect - Loading: Clouds.fx
17.25: EffectBase::CreateEffect - Loading: Skybox.fx
17.88: EffectBase::CreateEffect - Loading: Models.fx
18.58: EffectBase::CreateEffect - Loading: RenderShadows.fx
18.60: DrawRecorder::LogStats - T:0.7 (0.0 0) MD:0 (0.00) SC:0 TE:0 CL:0 (0;0) SP:0 SH:0 UI:0 Oth:0 LT:0
18.65: DrawCalls buffer resized to 1024
18.65: GeometryBuffer:
opulateBuffers - Resize Vertex Buffer FVF = 0x1C4, Size = 32768
36.89: WaterBuffer::AddIndexed - Realloc Vertex Capacity: 16384
36.89: WaterBuffer::AddIndexed - Realloc Index Capacity: 16384
36.89: ModelDrawData buffer resized to 512
36.94: GeometryBuffer:
opulateBuffers - Resize Vertex Buffer FVF = 0x142, Size = 524288
36.94: GeometryBuffer:
opulateBuffers - Resize Index Buffer FVF = 0x142, Size = 16384