Still get a CTD after second screen here's my log file. 0.00: DllMain - Starting up.
9.27: D3DWrapper::GetAdapterDisplayMode - 1600, 900, 60, 22
9.29: D3DWrapper::GetAdapterDisplayMode - 1600, 900, 60, 22
9.29: D3DWrapper::CreateDevice - ATI Mobility Radeon HD 6370 (Driver Version: 8.14.1.6143)
9.29: D3DWrapper::CreateDevice - Hardware Vertex Processing
9.29: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x42
9.29: D3DWrapper::CreateDevice - Windowed: 0, Width: 800, Height: 600, Refresh: 0, Format: 23, Multisampling: 0
9.29: D3DWrapper::CreateDevice - AutoDepthStencilFormat: 75
9.29: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 1
10.51: FakeDevice::FakeDevice - Available Texture Memory 3183 MB
10.51: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
10.51: FakeDevice::FakeDevice - Patching external FOV: 55 (0.959931)
10.51: FakeDevice::FakeDevice - Patching visibility culling.
10.51: EffectBase::CheckShaderCache
10.51: VirtualCockpit::EnableEnhancements - Patching cockpit view.
10.51: VirtualCockpit::EnableEnhancements - Zoom Settings: 0.800000 1.250000 10.000000
10.51: VirtualCockpit::EnableEnhancements - Mouse Look Speed: 0.000000
10.52: LightArray::ApplyPatch - Patching maximum dynamic light count.
10.52: DrawRecorder:
rawRecorder - Starting worker threads.
10.52: WorkerThread::WorkerThread - Number of Processors: 3
10.57: ModelBuffer::Init - SSE4.1 NOT available
10.57: ModelBuffer::CreateBuffers - Capacity = 600000
10.57: ModelBuffer::Init - Available Texture Memory 3162 MB
10.57: Skybox::OnInit - Sun Occlusion Texture 32x32 - FAILED. HR = 0x8876086C
10.57: Skybox::OnInit - Sun Occlusion Texture 1x1 - FAILED. HR = 0x8876086C
10.57: Models::OnInit - Shadow Map Size: 2048, Filter: Off
10.57: Models::OnInit - Available Texture Memory 3113 MB
10.58: DrawRecorder::Init - Scenery Shadow Map Size: 4096
10.58: DrawRecorder::Init - Terrain Shadow Map Size: 1024
10.58: DrawRecorder::Init - Cloud Shadow Texture L8 - FAILED. HR = 0x8876086C
10.58: DrawRecorder::Init - Available Texture Memory 3084 MB
10.58: DrawRecorder::StartCompileShaders
10.58: CompileShaders - Starting.
10.58: SeaWater::CompileShaders - Sea: Light
10.60: CompileShaders - Finished.
10.83: EffectBase::CreateEffect - Loading: Texture.fx
10.86: TextureManager::Init - Loading TextureMagic.ini
10.89: FakeDevice::FakeDevice - D3DFMT_L8 is not supported.
13.85: DrawRecorder::LoadShaders
13.85: EffectBase::CreateEffect - Loading: Generic.fx
13.95: EffectBase::CreateEffect - Loading: GroundShadow.fx
13.96: SeaWater::LoadShaders - Sea: Light
13.96: EffectBase::CreateEffect - Loading: SeaWater.fx
14.22: EffectBase::CreateEffect - Loading: Scenery.fx
14.62: EffectBase::CreateEffect - Loading: Terrain.fx
15.89: EffectBase::CreateEffect - Loading: Clouds.fx
15.92: EffectBase::CreateEffect - Loading: Skybox.fx
16.54: EffectBase::CreateEffect - Loading: Models.fx
17.25: EffectBase::CreateEffect - Loading: RenderShadows.fx
17.27: DrawRecorder::LogStats - T:0.7 (0.0 0) MD:0 (0.00) SC:0 TE:0 CL:0 (0;0) SP:0 SH:0 UI:0 Oth:0 LT:0
17.32: DrawCalls buffer resized to 1024
17.32: GeometryBuffer:
opulateBuffers - Resize Vertex Buffer FVF = 0x1C4, Size = 32768
35.28: WaterBuffer::AddIndexed - Realloc Vertex Capacity: 16384
35.28: WaterBuffer::AddIndexed - Realloc Index Capacity: 16384
35.28: ModelDrawData buffer resized to 512
35.33: GeometryBuffer:
opulateBuffers - Resize Vertex Buffer FVF = 0x142, Size = 524288