bearcat241
SOH-CM-2023
OK, after giving it some more thought, i'm speculating that the culprit may be the now common [Dynamics] entries installed in most addon CFS2 ship.cfg's since 2002.
You'll notice that none of the stock carriers came with this in their cfg's and we didn't encounter this anomaly when loading missions with them back in those days.
It was after [Dynamics] entries were introduced in stock mods and addons to simulate sea wave dynamics that this began, at least in my experience.
Because of the random nature of this anomaly, i can't be 100% sure, but i'm guessing that by removing the entries we may eliminate this problem again.
It could be a case of the ship-in-sea movements controlled by the dynamics entries conflicting or "colliding" with the compression ratios and/or stiffness of the model's main landing gear. The shock and stress of the collision looks like a bounce and then an explosion or fire to simulate the damage.
The only downside to removing the entries is we lose the realistic pitching and rolling motions at sea...
You'll notice that none of the stock carriers came with this in their cfg's and we didn't encounter this anomaly when loading missions with them back in those days.
It was after [Dynamics] entries were introduced in stock mods and addons to simulate sea wave dynamics that this began, at least in my experience.
Because of the random nature of this anomaly, i can't be 100% sure, but i'm guessing that by removing the entries we may eliminate this problem again.
It could be a case of the ship-in-sea movements controlled by the dynamics entries conflicting or "colliding" with the compression ratios and/or stiffness of the model's main landing gear. The shock and stress of the collision looks like a bounce and then an explosion or fire to simulate the damage.
The only downside to removing the entries is we lose the realistic pitching and rolling motions at sea...