Splitting this out of the Lockheed Rounder thread.
Just showing an example of an alpha layer that I've done for a fictional P-80 paint that I'm working on.
Original texture file (done in 2048x2048, 24bit bmp Converted to jpeg and downsized for attachment here.)
And it's separate alpha layer
In the alpha, the darker the area, the shinier it will be in the sim. Areas that I want to be dull, I use pure white. Some gloss, light grey. Bare metal I just leave as is. In this example, I wanted the OD green to be dull with the other paint areas somewhat glossy.
And how it looks in sim:
Just showing an example of an alpha layer that I've done for a fictional P-80 paint that I'm working on.
Original texture file (done in 2048x2048, 24bit bmp Converted to jpeg and downsized for attachment here.)
And it's separate alpha layer
In the alpha, the darker the area, the shinier it will be in the sim. Areas that I want to be dull, I use pure white. Some gloss, light grey. Bare metal I just leave as is. In this example, I wanted the OD green to be dull with the other paint areas somewhat glossy.
And how it looks in sim: