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Operation Chastise development thread

Here is the railway viaduct with LODs.

View attachment 3472

Once you get the DP hitpoints set upload a copy to the library for general use and feel free to include a copy with your mission as well.
 
Reply...

Allen,

I will test this ASAP, hopefully this evening, but maybe not until tomorrow.

By the way,

Dave is still around at SOH, and UncleTgt ran the trenches to get permission from him for the Lancasters to be modified as much as required. PM me with your e-mail, Allen,,,and I can give you some ideas on possible updates and improvements.
 
Looks like UT got the green light. I think Avro_Lancaster_Grand_Slam will need the same work if you're planing on using it.

How many LODs should I do? I've done 3 for my static models. would that work for this as well?
 
Reply...

Blood_Hawk23,

It would, but I'd like to send you and Allen something to see if we can enhance the model somewhat if we're going to overhaul it. PM me with your e-mail, please.
 
I'll PM it to you.

The Grand Slam model is finished as are the textures and DP. I need a plane to test it with. I can't fly that Lancaster. It needs a regular airfile and CFG not the 1%. I did manage to drop a couple. Going to look at the B-29 for my test plane.

Tallboy will be ready shortly. I just have to resize it.
 
Reply...

Blood_Hawk23,

Great work on both! I'll try and test Allen's viaduct today.
 
Kdriver,
do you use FSDS?
I have the model in .dae format. you can export it with modelconverterX to any type you need.

Hi Blood_Hawk23,

I don't have FSDS, but I did find an FS2000/2002 macro for a European looking castle at Flightsim. I'll see if I can convert it to a GSL object.

Kevin
 

Attachments

  • burg.jpg
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You could convert it and take that tower out. If you want the model I have I can send it to you

Thanks BH23 - the model would be much appreciated. I'll PM you with my email address.

In the meantime I've converted the .api to a GSL library object and installed it above the Eder Dam. The file is called "gsmacroF" by Gunter Scherrer at Flightsim.com. I got rid of the flag and the people. I've enclosed my .bgl version. If you or anyone else wants to modify/improve on it, feel free to do so.

Kevin
 

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  • Waldeck Castle.jpg
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What Castles are you looking for?

Maybe I can find the exact model.

I'm going to do up a bunch of parts. Walls, Towers, Ramparts, Keep, and any other bits that are needed. If you can give the names of the castle I can get the pics.

Kevin,
Do you know how to use Gmax? I think between RJ, Allen and myself we can get you into it. its not hard once you learn how to manipulate everything.

I'll get that model out as soon as I get it packed up.

Till Later,
John
 
Railway Tunnel...

I'm attempting to do a railway tunnel.

I'm going to try to make it a destroyable object. First thing I have to do is figure out how to add it into the scenery. I know I'll have to make a flat scenery bgl for it to rest on. Then have the hill as a blended textured poly. Not sure how it will work but I have it basically modeled.

If this does work I'm going to make some For different Theaters. We need one for my Korean Campaign anyways.

Question:
If someone who knows how to make mesh could give me a pointer or two I would be grateful.

If I make a flat bgl, lets say 15m wide by 20m. Then dropped it 10m from the surrounding area What would happen? would it make a hole or would it just gradually slope the area?
 
Tunnel Update

Good news, the tunnel works.

Bad news, It cast a shadow as big as its self.

I made a poly to cover the back of the tunnel to make it blend. but i have a shadow the same size as the tunnel. not sure how I can fix that if I can at all.

so that is where thats at.
 
Tunnels...

Well I figured out how to remove the shadows. I had to read through 2 different sites and about 20 different posts to find out how to do it.

Here are some pics.

Tunnel2a.jpgTunnel2.jpg
Sorry no tracks yet.


Tunnel1a.jpgTunnel1.jpg

This one is textured but not exported yet.

2 different enterences. The hills they go into are different as well.
They are not very tall and do not match any real landscape. and Yes you can fly right through them. I'll make some damage boxes so maybe bullets will impact.

Let me know what you think.

Till Later,
John
 
Work on a CFS2 lancaster is going at a crawl and my goal of staying at/under 8,000 polygons is not going to happen...

View attachment 3721

I had a feeling you were going to be hard pressed to hit those numbers.
So are you going to stay with that or go back to plan A?

Either way its going to be a challange. We can remove the parts easy enough but to add the LODs and the animations.

Well let me know what you need Allen. maybe I can work on some of the parts for you.

till later,
John
 
2 different enterences. The hills they go into are different as well.
They are not very tall and do not match any real landscape. and Yes you can fly right through them. I'll make some damage boxes so maybe bullets will impact.

They look great. :encouragement:

Will the train be able to drive through the tunnel ? This with appropriate damage boxes for the hill (so the train would be protected inside the tunnel) would be awsome for train-hunting missions !
"Your mission is to destroy the train before it enters the tunnel. If you fail, wait and try again when it gets out at the other side of the hill."
 
They look great. :encouragement:

Will the train be able to drive through the tunnel ? This with appropriate damage boxes for the hill (so the train would be protected inside the tunnel) would be awsome for train-hunting missions !
"Your mission is to destroy the train before it enters the tunnel. If you fail, wait and try again when it gets out at the other side of the hill."


Well the tunnel doesn't go all the way through. I have tought about it. but I don't think it can Even if I wanted it too. Even if the tunnel went all the way through the ground you wouldn't be able to go through it. maybe if you flattened the ground then made a new ground poly. but that might be frame rate heavy. I could try it.

You could also simmulate it by having the train spawn at the other end. then just have the objective be one of the 2 targets. though setting the movement of the train will be a challange. I'm sure it could be done.

I'm working on the Rilly La Montange Railway Tunnel right now. Then I'm going to make a few more for use in Korea and other places in Europe. I want to have it so you can replace the textures for the seasons. so I might do 8 or so.

Till Later,
John
 
I had a feeling you were going to be hard pressed to hit those numbers.
So are you going to stay with that or go back to plan A?

Either way its going to be a challange. We can remove the parts easy enough but to add the LODs and the animations.

Well let me know what you need Allen. maybe I can work on some of the parts for you.

till later,
John


You could strip every moving part, glass, pilots/gunner, gun turrets and David Garwood model would still be over 20,000 polygons. My goal now is to hold my model to 10,000 to 12,000 polygons.
 
Reply...

Good morning,

Wow...you're away for 48 hours and you miss all this!

1) Allen, fantastic work on the Lanc. Let me know if I can be of any assistance. You can have all the time you need.

2) Blood_Hawk23 - I'm stunned by the work you're doing on the tunnel, you're doing a great job! The mission will be at night, so no worries about the shadow...but then it seems you figured out how to eliminate it anyway.

3) Both of you are carrying the torch of CFS2 knowledge now. Continue to burn brightly, but take breaks every now and then. This is not an overnight project, and I'd hate to see either of you burn out.
 
Well.......
When I saw this project post, I went for the old Alphasim's Dambuster Lanc. Oldie but a goodie, and low on polys. Ripped it to FSDS, started playing with it but then saw you guys were going to use Dave's Lanc, so left it.

Allen, with crew, turrets etc it is 12500 polys. Adding prop discs, ani's, and if you use the very simple UC that I built for my Avro Manchester AI model, it will not make it much more. The mdl (no LODs, but TBH you don't need them with such a simple model and so few ac needed), would be about 500Kb (it's 401Kb as is)

Alphasim were great sim modellers, if you look at the crew, which are positioned as in the Dambuster film, you'll see that they actually use Gibson's pic for the pilots face (along with shirt sleeves and tie as in the film), you also get Pierce Brosnans face (wow! ha ha) for the rest of the crew. The bomb aimer also has the Y sighting stick...just superb modelling.......oh why did you have to go, Alpha?

If plan 'A' was something else then ok, let me know if I can help etc.

Cheers

Shessi
 
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