P3d 'Academic' license $50

Having read through this thread I'm tempted to go to P3D, but for those in the know:

1. Is the interface faster with large collections of aircraft and scenery? (My FSX takes ages before I can actually fly)
2. Is there proper multi-core and 64bit support in the current version?

ta
Andy

I'd like to know this too, the laggy menus in FSX are a real pain.

It sounds like transferring over the Hornet will be no problem but does P3D already have working cats and wires ?
 
Does P3D offer anything above a fresh install of FSX Gold......right now? I know they are working on bringing DX11 into play and tidying up the code in future updates, but are there any real benefits in jumping ship from a fresh install of FSX... today? :)
 
My Bag

Prowler,
You said: 'like FSX you can do also non flyable vehicles with their own particular characteristics, not like FSX (or FS9 for that matter) using tweaked aircraft cfg and .air files.'

Have you driven any FSX vehicles, like Hama's BMW (or Lionheart's X1F Endeaver) in P3d? I might have to get this 'new sim' if the BMW will work in P3d. Payday is April 1st. April fool? (Hope not).
Chuck B
Napamule
 
Home-schooling below the collegiate level would certainly be an acceptable use. Collegiate level studies would require a more developed simulator ( which you might create from P3d with a developer license and the resell with the appropriate professional license and sanction by official agencies ).

The simulator is actually poised to become a land-sea-air simulator. Military applications are one area of focus for the future. Apparently, academic applications are approved. That could include not only aircraft operation, but geography, boatmanship, etc... A developer or teacher could devise lessons from missions. Free flight would certainly be an approved method of learning for students, as would multi-player.

The SDK is a free download.

I'm guessing everyone here has a 3rd grade level of self-directed home-schooling going on? That would seem to qualify you for the Academic version.

P3d seems to be about an FSX.25 right now.

Dick
 
Well..P3D is optimized for sea, land or air vehicles simulation, i know for a fact of certain Humvee simulator using P3D, i mean, if you want to stick to land vehicles and use them as such, this is the place for you.

Prowler
 
Does P3D offer anything above a fresh install of FSX Gold......right now? I know they are working on bringing DX11 into play and tidying up the code in future updates, but are there any real benefits in jumping ship from a fresh install of FSX... today? :)


improvements right now?? That may be debatable. One significant improvement however is in the scenery. Somehow they managed to get HD quality scenery in there without slowing anything down. The depth of field is amazing and the mesh is outstanding. when they say you can take it to one meter, they pretty much mean one meter.. I was able to find pot holes in the ground only a couple feet deep that dont even show up in fsx.. The USGS stuff is pretty old, but if you dont look at the changes in your hometown its really good. San Jose is still missing Eastridge shopping mall, but the streets and highways are all in the correct places..

main difference is that instead of opening to a selection menu ( kiosk ) you go straight to your default plane. when you switch planes, your load up plane is completely unloaded from memory and your selected plane loads in. FSX never could get that right and youd have random combinations of your selected planes fde and the default planes fdes all operating together and doing weird things..
 
improvements right now?? That may be debatable. One significant improvement however is in the scenery. Somehow they managed to get HD quality scenery in there without slowing anything down. The depth of field is amazing and the mesh is outstanding. when they say you can take it to one meter, they pretty much mean one meter.. I was able to find pot holes in the ground only a couple feet deep that dont even show up in fsx.. The USGS stuff is pretty old, but if you dont look at the changes in your hometown its really good. San Jose is still missing Eastridge shopping mall, but the streets and highways are all in the correct places..

main difference is that instead of opening to a selection menu ( kiosk ) you go straight to your default plane. when you switch planes, your load up plane is completely unloaded from memory and your selected plane loads in. FSX never could get that right and youd have random combinations of your selected planes fde and the default planes fdes all operating together and doing weird things..

Sounds promising..though not enough to get me to purchase ...just yet. FS Global and NEXTMap meshes are necessities to my enjoyment of a vanilla FSX install. It does look like they are going in the right direction, but the lure from a stable FSX install (at the moment,touch wood,cross fingers/toes etc etc:icon_lol:) isn't there at the moment. If LM can rewrite the code to make it a true x64 application,with all the benefits that entails I'll happily stump up the readies for it (and for another dedicated PC to run it..wife permitting:kilroy:)
 
Out of the sheer interest of the subject, and consideration to those who 'know' me here at the outhouse as a human being, I would like to make a comment in reference to the comment Warchild made.
Currently I can run FSX almost completely maxed out. Compared to my previous attempts with my much less capable machine, the visuals and ability to 'see' things within flight simulator, amazes me.
What each person see's as visual detail at the depths some put to words, is a representation of the limitations based on their hardware specifications. Not everyone experiences the same 'wow', or, 'Oh my gawd' that's fantastic comparison.
I've been in a situation of this type and kept asking myself while remaining courteous, and viewing screen shots, "when am I going to be impressed by what you're impressed with?

From an FSX (simmers POV) I think to sum up P3D in comparison to FSXA as a whole it would have to be done side-by-side with machines of the same specifications and settings throughout.
Then by adding the tweaks and config setting changes to push those limitations to the fullest.
Right now, P3D is likely running far better on lesser machines. Although the coding internally is still 32bit in a 64bit world.
I've spent quite some time in the P3D forums with lots of reading. From all I've absorbed in my thick head is that they have no intention to re-write the code for 64bit. As they stated, that would take more man hours and time than they want to invest.

Nothing said has been meant in negativity directed to, or about, on my part.
I continue, and hope LM can pull a rabbit out of their hat. At least from a simmers point of view.

Back on the fence I go.
 
From an FSX (simmers POV) I think to sum up P3D in comparison to FSXA as a whole it would have to be done side-by-side with machines of the same specifications and settings throughout.
Then by adding the tweaks and config setting changes to push those limitations to the fullest.
Right now, P3D is likely running far better on lesser machines. Although the coding internally is still 32bit in a 64bit world.
I've spent quite some time in the P3D forums with lots of reading. From all I've absorbed in my thick head is that they have no intention to re-write the code for 64bit. As they stated, that would take more man hours and time than they want to invest.

Nothing said has been meant in negativity directed to, or about, on my part.
I continue, and hope LM can pull a rabbit out of their hat. At least from a simmers point of view.

Back on the fence I go.

OleBoy,


If you are running FSX at full sliders and quite well and with sophisticated scenery, I think then that you are fine. Its very rare to be able to run FSX at full sliders.

Lockheed Martin has been making improvements, as you know, and implemented them. I for one am impressed, but as you state, I have a far lesser machine then you.


It would be interesting to see if the improvements can be continuous.


AndyE1976

  • Having read through this thread I'm tempted to go to P3D, but for those in the know:

    1. Is the interface faster with large collections of aircraft and scenery? (My FSX takes ages before I can actually fly)

    ta
    Andy​

Yes.

The interface uses clickable 'text' lines, that finally bring up mini windows that have scrollable sliders, showing two at a time, so with that, you wouldnt have to be booting up 200 or 500 different photos, just of the plane ground you click on. When you first bring up the aircraft selection center, no photos are showing. Only when you have selected the make and type of plane do you start to see any screenshots.

In the screenshot below, I have opened several 'main' lines that reveal sub-selections. Clicking on those will bring up mini windows that show 2 screenshots at a time. If you look closely, you'll see a scroll bar. You might have say 6 screenshots per mini window, showing two at a time. Shown below are 3 different aircraft. You can just close them out if you want as you paruse thru them.
 
Its very rare to be able to run FSX at full sliders.


It's interesting that you would use the word rare, since all it takes is the right hardware. I can do full sliders to the right, with a full complement of AI planes, AI vehicles, AI watercraft, and a formation of FSrecorded planes going all at once in the ORBX Blue NW scenery. A water cooled i7 980X OC'd to 4.2 Ghz with a super clocked GTX480 video card gives me all that on a 30 inch 2560p monitor. I do use photoscenery most of the time, then I turn off the autogen...then this baby really screams.

Rare makes it sound like a fluke of nature, when it's more apt to be peoples reluctance to spend money on the proper hardware.

Anyway, I'm glad that P3D is doing the trick for you. It was only about two weeks ago I saw your thread about throwing in the FSX towel, and going back to FS9.
 
It's interesting that you would use the word rare, since all it takes is the right hardware. I can do full sliders to the right, with a full complement of AI planes, AI vehicles, AI watercraft, and a formation of FSrecorded planes going all at once in the ORBX Blue NW scenery. A water cooled i7 980X OC'd to 4.2 Ghz with a super clocked GTX480 video card gives me all that on a 30 inch 2560p monitor. I do use photoscenery most of the time, then I turn off the autogen...then this baby really screams.

Rare makes it sound like a fluke of nature, when it's more apt to be peoples reluctance to spend money on the proper hardware.

Anyway, I'm glad that P3D is doing the trick for you. It was only about two weeks ago I saw your thread about throwing in the FSX towel, and going back to FS9.



Yep.. And I stick by my statement. Even today, people are getting new rigs and for some reason, they still cant get full sliders. I do side work for a large simulator pod group, and even they still cant make perfect computer equipment that will make FSX/ESP run properly. Mind you, they have just switched to PrePar3D. They were using straight SSD HD's in tandem, dual GC's, 32Gigs of RAM, and they were still getting 32 FPS with 5 screens.

This is what I hear of, what I see...


Anyway, I'm glad that P3D is doing the trick for you. It was only about two weeks ago I saw your thread about throwing in the FSX towel, and going back to FS9.

Bone

Thanks man. I was pretty down and out. I was so tired of the problems with building planes for FSX and not enjoying it one bit. Parusing the PrePar3D site, I found a bunch of tools available for Devs. It was like a prayer being answered. I enjoy the sim 'and' I now have better tools.


Bill
 
OleBoy,

The interface uses clickable 'text' lines, that finally bring up mini windows that have scrollable sliders, showing two at a time, so with that, you wouldnt have to be booting up 200 or 500 different photos, just of the plane ground you click on. When you first bring up the aircraft selection center, no photos are showing. Only when you have selected the make and type of plane do you start to see any screenshots.

In the screenshot below, I have opened several 'main' lines that reveal sub-selections. Clicking on those will bring up mini windows that show 2 screenshots at a time. If you look closely, you'll see a scroll bar. You might have say 6 screenshots per mini window, showing two at a time. Shown below are 3 different aircraft. You can just close them out if you want as you paruse thru them.

I am interested ... you guys have really peaked my interest. However, I am much confused and obviously, considerably behind in my understanding. Would someone please back up one step and briefly describe how one gets an arbitrary airplane from your FSX collection to appear in a P3D menu. Is it simply a matter of copying the files into a given set of P3D directories? Are the same directory/filename combinations (aircraft.cfg, etc) used in P3D or is a conversion/translation process required? And the same for an arbitrary scenery package. I know that Orbx sells SBSLs for their area packages which come with an installer executable that does the conversion for their area package (haven't heard yet about the individually sold payware airports inside their regions) but what about a freeware scenery file I download off of AVSIM or fltsim? I realize that some packages may work in P3D and others may not but is it obvious how one should configure and name the fsx files for use in P3D in order to test them out? Any help would be appreciated.
 
From what I read over at the P3D forums all is fairly easy. All my questionable thoughts were answered by reading the forums.
The information you're wanting to know, go here. http://www.prepar3d.com/products/add-ons/
The file structure sounds like it's real similar, and simple in comparison to FSX.

I decided to get the Academic version. I have file-1, and file-3 downloaded. File 4 has been downloaded twice now. Both times the server at their end reset and disconnected when there was about 10 minutes left.
I finally sent the links to a friend and he downloaded everything for me in a little over an hour, for something that took me 2 days. I'll be picking up the files a bit later and getting it installed.
Then we'll see what P3D is all about.

As for the add-on goodies, I don't think it should be much trouble with aircraft or scenery once I have a look in the root folder. Least I'm hoping.
 
The legalese of the academic version EULA is essentially Lockheeds way of saying we can all 'enjoy'/'educate ourselves' with it as home users. P3D has to be called an educational tool because they don't want to step on M$'s toes and openly compete with Flight. We have used FSX as a training tool....if you can fly an A2A Accusim bird or a PMDG Tube...etc you have certianly taught yourself a skill :)

I think if I were a CFI or running a flight school, I would have to get the pro version, using P3D as a training tool for a groundschool where there is a potential for liablity issues.

At the moment there might not be a much improvment from FSX, but there is a lot of potential for P3D to be a natural evolutionary sucessor to FSX for the hardcore addon junkies such as us. Glad to see Bill has found a place there, hopefully won't loose as much hair from getting things to be FSX compatible:icon_lol:

Cheers
TJ
 
Since the topic is about the $50 Academic License and since this is Sim-Outhouse where we seem to staunchly support (at least) member's EULA's and rules/terms of proper use...

I guess it's safe to assume that everyone who buys Prepar3d via the $49.95 Academic License
-- is NOT using it as "a personal/consumer entertainment product" and
-- IS actively and primarily engaged in providing "undergraduate student instruction", "K-12 student instruction", "K-12 after-school programs" or
-- IS a student in a K-12 or undergraduate program.

http://www.prepar3d.com/prepar3d-license-comparison/

or is that another erroneous assumption? I'd hate to think that the Quest For The Holy Grail of the Next and Best Flight Simulator would lure people into ...ummm... "fudging the rules" to save a buck or selfishly contravene a license.

Naw.. that wouldn't happen....
and I'm sure no one would use a SOH Forum to admit to, or encourage it either...
 
I figure it is safe to say that some people are "Home" users educating them selves more on flying and some hold a developers licence and some are flight students talking about Prepard3d and some hold the professional licence.
 
So, to sum all this up, what, if any are the advantages of P3b? Is it worth the money, and what is the future of the sim?


Regards,
Ian.
 
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