• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • IMPORTANT INFORMATION - ALL MEMBERS PLEASE READ

    Due to an increase in the number of new members who are trying to systematically download our entire Resource Library (one new member yesterday tried to download 3,000+ files AT ONCE!) we are being forced to implement some changes regarding who can download what, how many files at a time and at what speed. As the forums and Resource Library share the same bandwidth when the Library gets overloaded with demand like that the forums fall over, as we have all seen recently. It's sad that greed has forced our hand in this way but we must do something for the benefit of all our legitimate members (many of whom paid money for the upkeep of the site) and to prevent the files stored here being used for nefarious purposes. Many of our uploads have specific conditions tied to them that forbid uploading to any other site or deny uploading to any site that has a 'paywall' (i.e. a pay to download policy). Due to the number of mass download attempts recently we can only assume that somebody, somewhere, is attempting to stock up a new file library with our files and we owe it to our up-loaders to protect their files and intellectual property especially as many (like my own LDR Development projects) are made available at SOH only and are specified as such in the 'read me' files.

    The forums and Resource Library will be taken offline as of 13:00 EDT with the forums coming back online shortly after without the resources library while we work on setting up permissions on the new Library module.

    We hope our members understand why we need to do this and will bear with us while we implement the changes.

    Thanks in anticipation, SOH ADMINISTRATION

P3D/P4D screenshots redux...oops!

Mucking about in V4.4

Haven't flown the old girl in a while...
attachment.php
attachment.php
attachment.php
attachment.php
attachment.php
 

Attachments

  • Hell5.jpg
    Hell5.jpg
    46.5 KB · Views: 0
  • Hell4.jpg
    Hell4.jpg
    33.5 KB · Views: 0
  • Hell3.jpg
    Hell3.jpg
    47.7 KB · Views: 0
  • Hell2.jpg
    Hell2.jpg
    38.6 KB · Views: 0
  • Hell1.jpg
    Hell1.jpg
    47.4 KB · Views: 0
Hi John,

I take it Sierra Sue II didn't have the added fuselage tank, because it doesn't have the "+" sign on the fuselage?

Nice pics. Also, on a side note, since PBR has been introduced to P3D will the P-39 be getting it, or is too far along in development now to add it in?

I would ask for PBR enabled updates of your P-51s, but I think you should just do that in a P-51, P-51A, and A-36 add on. We need an Allison powered P-51 from you. Although, given the time sink and probably limited sales I can see where that wouldn't be a prime candidate, other than if you really wanted to do it kind of model. OK, John you've convinced me, just some PBR updates for your current P-51s as a paying add-on, not free, would be cool. PBR is so great for weathering you could call it the "War Weary Mustangs," Pack. Have a couple from the end of WW2, some from the Korean era, and maybe a couple of postwar weathered versions. I'm sold! But not until the B-25 is done.

Ken
 
Regarding the missing cross/fuselage fuel tank on "Sierra Sue II" - it did have the fuselage fuel tank (all production P-51D's did) and cross marking, but when the female bust was painted on the side of the fuselage, the data block and cross were removed.

Regarding "PBR", it's the plan going forward for all future releases (PBR workflow for FSX and P3D and PBR materials for P3D). With the B-25J, as to the textures, I'm still in the bucking rivets stage, adding screws, etc. (each rivet, spot weld, screw, and fastener individually placed directly to the blueprints, accurate to production block). A P-51A/A-36A/Mustang Mk.1/F-6A series has indeed been in the plans - I had started on it at one point, but I have a lot more to go on now, including the ordinates (like I modeled the B-25J to - accurate at all points to a thousandth of an inch), so I would be inclined to begin again with a clean slate. This would then lead well into developing a new line of P-51B's/C's as well.
 
Regarding the missing cross/fuselage fuel tank on "Sierra Sue II" - it did have the fuselage fuel tank (all production P-51D's did) and cross marking, but when the female bust was painted on the side of the fuselage, the data block and cross were removed.

Regarding "PBR", it's the plan going forward for all future releases (PBR workflow for FSX and P3D and PBR materials for P3D). With the B-25J, as to the textures, I'm still in the bucking rivets stage, adding screws, etc. (each rivet, spot weld, screw, and fastener individually placed directly to the blueprints, accurate to production block). A P-51A/A-36A/Mustang Mk.1/F-6A series has indeed been in the plans - I had started on it at one point, but I have a lot more to go on now, including the ordinates (like I modeled the B-25J to - accurate at all points to a thousandth of an inch), so I would be inclined to begin again with a clean slate. This would then lead well into developing a new line of P-51B's/C's as well.

Hey, that all makes sense! Thanks. :very_drunk:

Ken
 
Oh that looks stunning! Any change you looking at updating the hunters to P3d level and maybe adding tacpack?

Thanks. My dev build Hunters are already TacPacked to a reasonable level, but I need to do more integration in the VC, and make a properly working GGS. Of course, TacPack doesn't work in 4.4 yet!
Not sure how far I'll go with PBR on these yet.
 
We are up to 779 pages now with this thread, and I keep forgetting to ask.... Why the title "redux...oops!"? Just curious! NC
 
Back
Top