Pacific Scenery Issues

braveheart77521

SOH-CM-2023
Seabase for Midway1942 by Otis

Does anyone have a sea base for the Midway1942 by Otis for my update Midway. Please send it to me.

Braveheart (Mack)
 
Reply...

Braveheart,

Here you go. :santahat:
 

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  • midway42.zip
    5.5 MB · Views: 35
Hi Mack,

Here you go. The seaplane base was on the adjacent Sand Island.

Kevin
 

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  • Midway_SP_AFD.zip
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Thanks KDriver , .. Much appreciated. Thanks for helping me again (Pear Harbor}.

Bravehheart

Downloaded the seaplane base for Midway. It is located in the shallow lagoon and not in the deeper channel. The aircraft will not move at all. Location of take off should be of the NE tip of Sand Island just inside the channel and take off to the NE, up the channel. How can I fix this?

Mack
 
It works for me between the two rows of lit buoys. Your seaplane must have a deeper draught. Try slewing forward a short distance.
 

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  • Midway.jpg
    Midway.jpg
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It works for me between the two rows of lit buoys. Your seaplane must have a deeper draught. Try slewing forward a short distance.

Kevin:

you were right about using slew. However, the lagoon is being recognized not as water, but as a land based field. I accidently used the pby 5a, and it took off just like a B-17 with it's gear down, and rolled down the lagoon like it was on Land. Did I load the sea textures wrong or something? I placed them in the Scenerydb World texture as instructed. Any help will be appreciated.

Mack
 
Mack, I have the opposite problem - the runway on East Island is recognised as water.

I'll have a look at Midway with LWM Viewer and see what can be done.

Cheers,
Kevin
 
I'm getting large patches of the original land textures poking through, depending on viewing angle and distance. In Mission Builder, if I zoom in so that the whole of Midway is in view, it all looks fine, but if I zoom in closer it gets messy on and around the islands.
 
Yes, I get the same effect from time to time as well. Looks like an overhaul may be needed.
 
I found the problem with the land/water issue. It depends on whether you have Rhumba's water masks active or not.

When active there is water in the lagoon and on the take off end of the runway. When not active both the runway and lagoon are on dry land.

Like so much of the PTO, it's a matter of turning the water masks on or off.
 
Pacific scenery problem

Just installed UT's superb pacific scenery. However, I seem to have messed up (again). Any help would be appreciated. First scene is Eniwetok. I'm sure I have installed all correctly, but I missed something.
All world textures were copied to main texture folder as instructed. Thanks

Steve
 

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  • Eniwetok.png
    Eniwetok.png
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Due to the lack of response....

Yo Stoney; :wavey:

Bummer eh?

I wish to politely recommend that you to recheck the d/l and then re-read the included installation instructions.

It appears you MAY made an installation "boo-boo" somewhere.

Best of Luck!
 
I think the lack of response was due to no one knowing what the problem might have been. The images didn’t look like the usual glitches. I was postponing my response until I could get home to do a little research. I’m glad it was only the lack of some appropriate bitmaps.
 
Thanks guys. But I really did follow instructions and was perplexed to the problem. But as soon as I put the Pacific Blues revisited subdued Texture Set by Uncle Tgt the issue was resolved, and much to my relief I can tell you.
 
Thanks guys. But I really did follow instructions and was perplexed to the problem. But as soon as I put the Pacific Blues revisited subdued Texture Set by Uncle Tgt the issue was resolved, and much to my relief I can tell you.

I had a similar (but not identical) issue which we resolved by discovering some additional textures that were in previous downloads. There is a thread here recently that has the discussion and resolution - I'll see if I can find it (but not at my main PC at the moment to check) - Have a look through some of the earlier UT downloads and add any of the textures that are different.- from memory there were a couple of lagoon/sea textures that were missing and I think I found them in the UT Solomons download. - worth a try anyway. On a related point, I'm not 100% convinced of the need/benefit to place all the textures in the world folder as this seems to raise issues. I think that if the textures are with the particular scenery then this possibly works better and is maybe easier to manage. There are often several ways of achieving the same thing and they each have pros/cons, which depends on individual installs etc, probably.
 
Small points for clarification here. The subdued Pacific Blues water texture pack DOES NOT contain any additional textures. The pack is a reworking of the stock water texture bitmaps.

Therefore, Stoney's issue seems to have been some default textures in the wrong format. Otherwise, simply installing the subdued Pacific Blues couldn't have fixed it.

Secondly, Christian Fumey's instructions for G2K scenery is quite explicit. There MUST BE a copy of the texture bitmaps used present in both the CFS2/SCENEDB/scenery/texture & CFS2/Texture folders for the scenery to display correctly. This is especially important for custom textures & lines.

If the texture bitmap filenames are not present in these two locations - the sim displayed those Green/Blue/Brown squares because it can't decide what to use to display properly.

You will note I was careful to state "texture bitmap filenames". They don't have to be the exact same bitmap.

It is this point that allows the development of the reef/lagoon waterclass effects.:mixed-smiley-010:

This also allows you to have light coloured roads in a discrete scenery layer (see my Marshall Islands, or Wake scenery), whilst retaining darker muddy roads for everywhere else, even though they both use the vroadssu.bmp texture...:dizzy:
 
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