Small points for clarification here. The subdued Pacific Blues water texture pack DOES NOT contain any additional textures. The pack is a reworking of the stock water texture bitmaps.
Therefore, Stoney's issue seems to have been some default textures in the wrong format. Otherwise, simply installing the subdued Pacific Blues couldn't have fixed it.
Secondly, Christian Fumey's instructions for G2K scenery is quite explicit. There MUST BE a copy of the texture bitmaps used present in both the CFS2/SCENEDB/scenery/texture & CFS2/Texture folders for the scenery to display correctly. This is especially important for custom textures & lines.
If the texture bitmap filenames are not present in these two locations - the sim displayed those Green/Blue/Brown squares because it can't decide what to use to display properly.
You will note I was careful to state "texture bitmap
filenames". They don't have to be the exact same bitmap.
It is this point that allows the development of the reef/lagoon waterclass effects.
This also allows you to have light coloured roads in a discrete scenery layer (see my Marshall Islands, or Wake scenery), whilst retaining darker muddy roads for everywhere else, even though they both use the vroadssu.bmp texture...
