Hey guys,
Sorry to go off on FSX. My bad. Like Crusader said, if its running fine, no worries. It doesnt work for me, so I am with P3D. If its working great, why fix it?
All the keys are working right. This is good. For those that might be developers, check this out. I renamed the parts via mouserect and animation assignment from switch_ignition_magnetos0 to switch_ignition_magnetos. The magnetos0 is what I use for all of my planes, is the one for the Cesssna, etc, in FSX, but it wasnt working. Going without the zero made it mouse clickable. Next, it still wouldnt turn in FSX, but it was now showing a 'mouse' over it. I cleared its scale even though the scale crash wasnt occurring during exports. This caused the part to go crazy in FSX, but..... it was moving! So I went in and reanimated the key bits (key fob, its hanger piece, etc) and now it was all working fine.
On the fuel lever, I couldnt figure that one out weeks ago. It works fine up to 'right' tank, then will not move. I redid and reassigned everything and now it works awesome. I had mis-matched the 'mouse rectums' (mouse-rect assignments) on the coding for it. It was trying to move (mouserect) the FSX code, but the part was animated with my own personal code, so they had a mis-fusion thing.
I think there are 22 models total to export. Each plane variant with its own panel and landing gear have an interior and exterior model. 3 per main plane except the Tri, which has 2 (now). So 11 variants twice to export. I was only going to make ONE!!! lololol.... eeeks.
But, glad you all are enjoying them. Have fun. Fly the heck out of them. Remember the paint kits. Create your own paint schemes. There are some awesome examples online. Google, and also airliners.net for paint scheme examples. Hundreds! And experiment with interior patterns and ideas.
Bill