• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • IMPORTANT INFORMATION - ALL MEMBERS PLEASE READ

    Due to an increase in the number of new members who are trying to systematically download our entire Resource Library (one new member yesterday tried to download 3,000+ files AT ONCE!) we are being forced to implement some changes regarding who can download what, how many files at a time and at what speed. As the forums and Resource Library share the same bandwidth when the Library gets overloaded with demand like that the forums fall over, as we have all seen recently. It's sad that greed has forced our hand in this way but we must do something for the benefit of all our legitimate members (many of whom paid money for the upkeep of the site) and to prevent the files stored here being used for nefarious purposes. Many of our uploads have specific conditions tied to them that forbid uploading to any other site or deny uploading to any site that has a 'paywall' (i.e. a pay to download policy). Due to the number of mass download attempts recently we can only assume that somebody, somewhere, is attempting to stock up a new file library with our files and we owe it to our up-loaders to protect their files and intellectual property especially as many (like my own LDR Development projects) are made available at SOH only and are specified as such in the 'read me' files.

    The forums and Resource Library will be taken offline as of 13:00 EDT with the forums coming back online shortly after without the resources library while we work on setting up permissions on the new Library module.

    We hope our members understand why we need to do this and will bear with us while we implement the changes.

    Thanks in anticipation, SOH ADMINISTRATION

    The download limits are a work in progress. Please hold on until we work out the details of how it will work.

Prepar3D v3 Screenshots

And I can finally test the loadouts on the Mirage and Dino's Tomcat :jump:

daube_image0164.jpg


daube_image0165.jpg


daube_image0166.jpg


Next test flight will be with the F-35.
 
I have reinstalled the nice freeware EC-135, and used the avatar mode + instant replay to watch one of my landings. The result is a kind of tower view but with free look (no moving though, you have to set the position of your avatar appropriately prior to triggering the instant replay):

daube_image0172.jpg


daube_image0173.jpg


daube_image0174.jpg


daube_image0175.jpg
 
Very nice ORBX paint from a very talented artist . Can be found at flightsim.com . Search for Stefan Schroen and your find a half dozen or more .
 

Attachments

  • AlbOrbxStag.jpg
    AlbOrbxStag.jpg
    84.1 KB · Views: 0
Dimus, does A2A use the default Global Environment texture? In the past aircraft they have used custom environment map names which will disqualify them to be able to utilize dynamic reflections, even if you have them enabled. Haven't purchased this one yet. Just curious!
 
You're right Rick. I checked the texture folders and they use their own envmap. It just happens that it looks very much like ORBX England and I was fooled. I wonder if one deletes it from the texture folder, would the dynamic reflection work?
 
No it would not work. The Model file looks for the specific file that is assigned to provide the environment map. So the only way to change that is to recompile the model to use the global file. Which will not be realistically possible.
 
If the environment map name called out by the T-6 is not identical to the global one used in the core P3D root texture directory then it will 100% NOT WORK. I dont have this one so I can't check to be sure. But you guys can check easy enough. The Spit and P51 call it Env.dds. it could be something like that...or comoletely different. If you find the texture with 6 horizontal squares showing a generic terrain youve found it. If it called something other than the what is found in the global folder it won't work.
 
Back
Top