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DR were implemented in v3.1 which happened only a week or so if i remember before the release of the F-100D. It was not implemented by MV. We had discussuons about it. But at the time uncertainty about how DR would impact FPS was too risky with a product that honestly was/is so smooth. So it does not use DR. You can have DR enabled it won't make any difference and won't adversely affect the look of the model or paint for any aircraft that does not use it.
Wait, normally, Milviz doesn't need to do anything to benefit from DR.
DR affects all surfaces which use the standard FSX/P3D envmap texture.
If DR is off, then the sim shows the default envmap texture.
If DR is ON, then the sim automatically draws the surrounding scenery on all the reflective surfaces. This even works with internal mirrors. I tested this in the MilViz F-15 just yesterday, the internal mirrors were showing a simplified representation of the external scenery, including the runways and some scenery objects. That was cool... a bit ugly, but cool. The effect was much more lovely on the canopy, though.
The only plane that can't benefit from the DR are the ones which use a custom texture for the environmental mapping. For example, the A2A warbirds can't benefit from it, because they refer to an internal texture called env.dds instead of the standard one. However, the default FSX planes, which all use the default envmap textures, do benefit from the DR.
So the question is: how about this F-100 ? Does it use the standard envmap texture, or a custom one ?
Custom lighting conditions. v3 introduced this. and honestly it's a game changer...but it's also not friendly to repainters who don't understand lighting in FSX/P3Dv3. What I mean for example is the classic "Alpha Channel" of the diffuse map. vs. Specular file. From what I've read in this forum and elsewhere very few people actually understand what does what and how they interact. Paramount for P3Dv3. ultra realistic paints will be possible with Dynamic Reflections, and with an understanding of how lighting works. But they won't look the same in FSX/A/SE. unfortunately.
Alpha, spec and spec alpha are major players, and learning to use the tools effectively will require a learning curve.
The payoff will be well worth the effort IMHO.
Rick is spot on correct. Painting for DR will essentially need to be approached as a separate process from this point forward. It's not only airplanes either, DR will affect metal buildings, glass, ground markings (reflective), ground wear i.e. oil stains. Anything that throws light will need to be approached with an understanding of the new light rendering capability of DR.
Alpha, spec and spec alpha are major players, and learning to use the tools effectively will require a learning curve.
The payoff will be well worth the effort IMHO.