I thought a motion study of Prepar3D would be appropriate for this thread, so I've re-posted the link to the Jan Visser VC video here where I can go in to a bit more detail about the scene. The video is shot in Prepar3D 2.5, which IMHO, renders color better than 3.1 at its current state of development. That said, I do intend to shoot some video focusing on Dynamic Reflections, which are the defining technology in P3D v3.1.
Location:
KMMH, Mammoth Yosemite Airport to KBIH, Eastern Sierra Regional Airport, both works in progress but presentable. The vegetation library is also WIP and closing in on RTM status.
KMMH runway elevation is 7135 ft. and thus requires a leaner mixture at TO, often presents some very nasty cross winds and katabatic winds and is subject to wild variations in density altitude depending on season. You will note the lean settings used during run-up.
The route takes the flight out of KMMH, west to the "Silver Divide", then east southeast down the range towards KBIH Bishop, CA . The scenery, which covers approximately 200 sq. miles, consists of extremely high definition photo satellite imagery with hyper accurate hand annotated autogen. The autogen itself is a new approach to an existing technology, with highly enhanced bitmaps which render in a more natural representation in both CG and photo realistic applications. The goal with the autogen is to eliminate the cookie cutter appearance of earlier technologies, while improving overall performance. More on this later.
The two featured airports and the vegetation library are works in development and test beds for existing and new technologies I am exploring, which take advantage of Prepar3D advancements as applied to their simulator platform. All of the vegetation is designed using a new technology I have developed and which will be released in the near future. The airports and satellite imagery will be fully seasonal when released, effectively combining satellite imaging and seasonal autogen.
Setup is basically sliders maxed with the exception of tessellation, which is at medium.
REX Texture Direct with Soft clouds.
Prepar3D "Building Storms" weather activated.
Computer specs below in my signature.
FPS was set at locked 30 to synch with the recording and video software. Even with the massive scenery files, 32 bit aircraft skins and the demanding high resolution (multiple) textures utilized in the JV VC, the airplane performs seamlessly. This scenario is a major heavy hitter, but as you can see, is quite capable of delivering a fully immersive experience using existing technology.
Improving scenery quality and performance has been, and will remain, the focus of my simulator based development.