aleatorylamp
Charter Member
Hello Ivan,
I hope your computer adventure takes you to a happy ending, and that the chain of coincidences that caused the problem will be followed by another with more positive results!
You will see that it is actually quite simple to set up VMWare. After deciding on the size of the virtual hard disk and the RAM allocated - I did 10 Gb HDD and 1 Gb RAM - you format the virtual HDD and install Windows XP from its CD. The CD was why I got a laptop with a DVD reader/writer (there was a faster one with 2.0-3.3 Ghz speed for 75 Euros more, but no DVD reader/writer). I understand there´s also a way of setting up from a USB stick with Windows XP CD image, but I didn´t bother.
Anyway, the Dornier:
I´ll go with your proposal for the 4 guns in the Dp files. The chin gun would probably be the fixed forward one with longer range?
On the real aeroplane, with 6 or 7 guns like on a gunship, they should have had at least 3 more gunners, but they just had them jumping around. Not effective at all, as you say!
Then, you are completely right about the limited choices of bulkheads for structures - a lot of them are useless anyway, and stupidly, a couple of more obviously useful ones like a) a keystone with a rounded top, or b) a trapeze or c) a flat-based pentagon have stupidly been omited, but anyway...
About the crew: Without one, you wouldn´t really need transparent windows, so those could be just grey-graded shading, saving lots of trouble and resources... Or possibly you mean leave just the pilot, and imagine the rest of the crew are bent down or something... The resources I used up with the extra crew members could perhaps come in quite handy for a couple of other things... Although these will not free any components - they are all structures.
For the moment, the result is quite satisfactory, but I am open to any additional ideas you may have.
I know your version of the aeroplane is going to rely on SCASM, but you know that will not be so in my case.
Great fun anyway!
Cheers, and thanks for your input.
Aleatorylamp
I hope your computer adventure takes you to a happy ending, and that the chain of coincidences that caused the problem will be followed by another with more positive results!
You will see that it is actually quite simple to set up VMWare. After deciding on the size of the virtual hard disk and the RAM allocated - I did 10 Gb HDD and 1 Gb RAM - you format the virtual HDD and install Windows XP from its CD. The CD was why I got a laptop with a DVD reader/writer (there was a faster one with 2.0-3.3 Ghz speed for 75 Euros more, but no DVD reader/writer). I understand there´s also a way of setting up from a USB stick with Windows XP CD image, but I didn´t bother.
Anyway, the Dornier:
I´ll go with your proposal for the 4 guns in the Dp files. The chin gun would probably be the fixed forward one with longer range?
On the real aeroplane, with 6 or 7 guns like on a gunship, they should have had at least 3 more gunners, but they just had them jumping around. Not effective at all, as you say!
Then, you are completely right about the limited choices of bulkheads for structures - a lot of them are useless anyway, and stupidly, a couple of more obviously useful ones like a) a keystone with a rounded top, or b) a trapeze or c) a flat-based pentagon have stupidly been omited, but anyway...
About the crew: Without one, you wouldn´t really need transparent windows, so those could be just grey-graded shading, saving lots of trouble and resources... Or possibly you mean leave just the pilot, and imagine the rest of the crew are bent down or something... The resources I used up with the extra crew members could perhaps come in quite handy for a couple of other things... Although these will not free any components - they are all structures.
For the moment, the result is quite satisfactory, but I am open to any additional ideas you may have.
I know your version of the aeroplane is going to rely on SCASM, but you know that will not be so in my case.
Great fun anyway!
Cheers, and thanks for your input.
Aleatorylamp