as always, this is a touchy subject.
one walks a tightrope between
historical accuracy of the model,
and repugnance for what the symbol stands for,
or worse, supporting what it stands for.
then, there's the fear of people
misinterpreting your intentions.
we walk a fine line indeed.
how does one go about having it both ways?
over the years, i've seen many options,
none of which has appealed to me.
back in my multi-player days,
i was kommander of the luftwaffe wing.
not because of ideology, but,
because there was a game vacancy
that needed to be filled.
i repainted my fw190 tail symbol,
adding four lines, turning it into
what looked like a diamond window.
i don't know if it was ever noticed
and, yes, it was kinda hokie,
but, it served my purpose.
okay, enough stories.
the question is what to do.
how about providing two sets of textures?
one, historically accurate,
the other, unoffensive...politically correct.
provide the option and let the individual decide.
in the end, it's the artist's decision.
one walks a tightrope between
historical accuracy of the model,
and repugnance for what the symbol stands for,
or worse, supporting what it stands for.
then, there's the fear of people
misinterpreting your intentions.
we walk a fine line indeed.
how does one go about having it both ways?
over the years, i've seen many options,
none of which has appealed to me.
back in my multi-player days,
i was kommander of the luftwaffe wing.
not because of ideology, but,
because there was a game vacancy
that needed to be filled.
i repainted my fw190 tail symbol,
adding four lines, turning it into
what looked like a diamond window.
i don't know if it was ever noticed
and, yes, it was kinda hokie,
but, it served my purpose.
okay, enough stories.
the question is what to do.
how about providing two sets of textures?
one, historically accurate,
the other, unoffensive...politically correct.
provide the option and let the individual decide.
in the end, it's the artist's decision.