Getting the look!
Hello Ivan,
It´s progressing slowly, as you can see from the screenshots. The basic structure is done: fuselage, tail , wings, wingtips, engine nacelles, propellers, undercarriage, glass nose… Parts Count is at 132.4%, but there´s no crew yet.
What is still very problematic are the engine scoops. Structures with rectangular bulkheads are no good because their base bleeds through the top of the forward nacelle despite glue, but I still have a couple of components left over to make them.
Flaps, wheel doors and wells are not there yet, but they should be no problem.
Initially there was a lot of bleedthrough with the glass nose, but I got that sorted out quite well, even though as yet there are dark grey floor and wall panels covering the otherwise empty spaces, and the windw struts are still too thin and simplified. I turned away from the coloured transparencies and opted for the alpha one, which is softer. I still have to see about how to hollow out the glass nose better, without the inner stepped panelling.
Then, the main engine nacelle body has to be made into a component, because the shape looks terrible, especially at the back.
This will be my first model without moving control surfaces – and it is definitely less of a nightmare thanks to this, and looks a lot cleaner.
I hadn´t thought as yet of doing anything with SCASM except for the virtual cockpit, but now that you mention it, this would absolutely be a good candidate for some extra features which will be impossible without SCASM.
I was thinking of attaching the model and the AFX if you would like to have a look, so that we can discuss the SCASMing possibilities. Would you be so inclined?
As regards your Lockheed Orion, I´m sure it will come out very nicely because of the cleaner build resulting from lack of moving control surfaces. As regards the CFS engine .air file, I suppose it would be no problem for you to use the Turbo-Supercharger to emmulate the turbine section of the turboprop! The prop blades are there in CFS, which is better than the FS98 jet .air file, and the Power can be graduated correctly and not ad-libbed with a 2.5 times conversion to foot-pounds thrust...
Anyway, phylosophically speaking, a Turbo-supercharger does have a turbine inside, doesn´t it?… so at least it belongs to the family... Then it is justified! It counteracts power loss with altitude like a jet engine does, and there is a compressor section, and an impeller… so it´s all there, even if slightly different!!
The fact that CFS provides a single-stage, single-speed supercharger could propbably be good to make a nice, uniform emmulation of a turbo-prop´s performance curve as regards altitude.
Idea:
A possible engine candidate for the Orion´s 4600 Hp Allison T-56-A-14 Turboprop engine emmulation could be a hypothetical souped-up version of the 28-cyl, 4300 Hp Pratt&Whitney R-4360-51-VDT radial engine (155.8 cu.in. per cylinder, 6:7 to 1 compression ratio), with 2 more cylinders (3 rows of 10 cyl instead of 4 rows of 7), so that you could almost exactly get the 4600 Hp out... The Orion´s Props did 1020 rpm, so you could gear down the props to that, from an engine RPM of 2500 or 2800 RPM or so.
Such an .air file could be a nice experiment, don´t you think?
Ok then. More later!
Cheers for now!
Aleatorylamp