Hello Smilo, hello Ivan,
I´m glad you like the camouflage! It wasn´t easy, and in fact the pattern isn´t so different from one scheme to the other...
The textures that AF99 allows me to use are all rectangular 128x256 pixels per side (top or bottom, left or right, front or back), and the whole texture is a 256x256 pixel square, which includes both sides. So, there is an quite a difficulty to get round things round and not oval - it took me hours to get it more or less right, and it seems it still isn´t!!
Maybe you mean making the textures in 256x256 pixels for each side and then squares and them squashing them into the 128x256 rectangles when ready? That would probably work much better, but then, there is an added factor, the texture extension length. This fuselage has 2 textures, but not in the same length, so they´d still deform circles.
I agree that plastic models are often not exact, but in this case it was the detail of the half-dome transparent cover of the open rear gunner-well which was better visible than on other photos of real planes I have, contrasting with the electrical Martin Turret of the Mk.IIIA/IV/V versions.
For the moment I was thinking of only one set of textures for each model to avoid confusions. Once finished, they can get all the extra textures they want in extra texture folders, even though the textures themselvs have to be named the same.
I could have had one single AF99 folder for both the models IIIA/IV and Mk.V models, (or even also the Mk.II), naming them differently so that they use their own differently named textures, but as each AF99 building folder requires the same aircraft model folder to compile into, the confusion can get dire, and I just can´t handle it. It is AWFUL, and one can go crazy. I´ve done it before, and I´ve sworn never to do it again. It´s so messy to keep renaming the model folder to switch from one model to another.
So, each aircraft has its own AF99 folder and its own CFS1 aircraft folder.
Then, once all are finished, I can join them up onto one package with one single aircraft.cfg file. I´ve done it before, with each aircraft having its own texture, and its own model folder, but in this case also the .air file is different, and it´s not working. It should work, though, I suppose...
Also, once the models are finished, they can have as many different texture sets as were to be needed, but before that, AF99 will only compile one texture set. If AF99 is set to make the same model with differently named textures, the model has to have a separate build for each livery. This can become a nightmare! Any structural modifications or corrections have to be done for all versions in the same AF99 folder. It is so confusing that I keep each build in a separate AF99 folder.
Now the third model, the Mk.II without the dorsal turret, also with its own .air file. This model could also have either desert or green-brown camo, just like all the others.
The only one that had the white/blue-grey was the M.IV. Anyway, for the moment, while I´m still building, each model will have only one livery, and once they are finished, I´ll put in extra ones for each of them.
We´ll see how it goes...
Cheers,
Aleatorylamp