heywooood
Mayor Emeritus of Taco City
btw, a great job by RAZBAM !!! THX ! How I wish to have this model for FS9
Greets
Andi
View attachment 16955View attachment 16956
what is 'FS9'....?

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The Staff of SOH
btw, a great job by RAZBAM !!! THX ! How I wish to have this model for FS9
Greets
Andi
View attachment 16955View attachment 16956
what is 'FS9'....?![]()
what is 'FS9'....?![]()
So far, most of the discussion has been about the flight model and keeping the engine running. I've just finished my first read through the manual, and there is a lot to this model. I'm pretty excited.
HUD Symbology questions
1. What is the rightward-pointing triangle on the left side? This isn't pictured in the manual, but it looks like the vertical velocity triangle on the right side -- only it's on the left side.
2. What does the "landing director" tell us?
Navigation: it seems the way to enter waypoints in the nav computer is by lat and lon. Is there a convenient way to generate these numbers from a Flight Simulator plan file? Or, say, with the free Plan-G application? The format for coordinates is 123456, where 12=degrees, 34=minutes, and 56=seconds.
Tracking Nimitz or Clem: Is there a way to tune the NAV radios to Thrawn's Nimitz model for (a) finding it and (b) ILS? Cf. the freeware HUD mentioned in my previous post.
Too bad HUD isn't collimated :/
I was so spoiled by collimated HUD and gunsights in A2A's WW2 fighters, VRS Superbug (they had collimated gunsight and HUD in FS9!) and DCS Black Shark (yes, I know it's a different game), that I can't fly planes with non-collimated HUD anymore. While I won't be complaining about Dino's F-14 and Goshawk (both are freeware after all, and I fly them in 2dof TrackIR mode), it's really disappointing to see non-collimated HUD in high quality payware plane :/
Flight path vector on non-collimated HUD is useless.
EDIT - ZEUS67 - I understand that ILS for moving carriers doesn't work, right? Like in VRS Superbug, and Neutrino's alternative HUD for Hornet/Goshawk and F-14?
If your carrier has a legitimate FSX ILS frequency then it works. You need to know the ILS frequency before you set the ILS.
Understand. Moving carriers doesn't have FSX ILS system, so ILS in A-7 won't work with them.
ILS I (and dswo) was thinking about is included in gauge, and it's independent from default ILS system. Is there any chance to include this functionality in future?
FSX carriers don't as such have ILS frequencies, i.e. when you build one you can't add code to it saying this ship has a nav-aid attached that works on 123.45MHz.
The add-on HUD which can be tuned to a carrier ILS actually gets the carrier's Lat and Long and then uses that to generate steering cues as if it had a nav-aid.
Sure.
Here's a thread on Unofficial Acceleration Hornet board. I believe Neutrino (he is SoH member too) was first who made ILS on moving carriers possible:
http://www.fsdreamteam.com/forum/index.php?topic=2342.0
Video:
[YOUTUBE]ZplmhTGObQo[/YOUTUBE]
ILS is calculated in realtime just like SkippyBing said. Alternative ILS equipped HUD is available for Acceleration Hornet, and Dino's Goshawk and F-14.
The same (or very similar) system is available in VRS Super Hornet.
Sorry that I'm insisting on ILS/TACAN for carriers and collimation, but I love carrier ops in FSX and for me these features are essential.