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RAZBAM LTV A-7 Corsair II released

Yes! Love FS9. I too would love to have a great A-7 such as this in FS9.
 
Can the A-7 find Javier's Nimitz model using a TACAN channel? If not, could this be added?

See this thread, http://www.sim-outhouse.com/sohforums/showthread.php?t=27078, on finding the Nimitz using a freeware gauge:

<table align="center" bgcolor="#aaccee" border="0" cellpadding="2" cellspacing="2" width="100%"><tbody><tr><td colspan="2" align="left">[FONT=verdana, sans-serif] Flight Simulator X - Panels[/FONT] </td> </tr> <tr> <td align="left" width="*"> [FONT=verdana, sans-serif]NEW Realistic HUD for the FSX F/A-18 Hornet [/FONT]</td> <td align="right" nowrap="nowrap"> <!-- --> </td> </tr> </tbody></table> [FONT=verdana, sans-serif]Images related to this file:
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[FONT=verdana, sans-serif] [/FONT] [FONT=verdana, sans-serif] <table border="0" width="100%"> <tbody><tr> <td>
sendfile.php
</td> <td width="*"> [FONT=verdana, sans-serif] File Description:
A realistic head-up display (HUD) for the FSX Acceleration F/A-18 Hornet. The HUD is an enhanced version of the original HUD for the F/A-18 by Scott Printz. The original functionality Scott built into it is preserved, and the following new features are added: 1) Precise ILS and TACAN navigation for aircraft carriers (including moving carriers) that allow carrier landings in low visibility and at night. 2) The HUD symbology is conformal to the outside world: The horizon bar stays on the horizon, velocity vector shows actual flight path as read against the outside world (if you keep your vector pointed at a certain spot on the runway, this is exactly where you will land). 3) Caged mode with ghost vector for use in heavy side wind conditions. 4) Elements repositioned to make the HUD look as close as possible to the real Hornet HUD. By Jivko Rusev.
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</td> </tr> </tbody></table>
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<table align="center" bgcolor="#aaccee" border="0" width="50%"> <tbody><tr> <td width="25%">[FONT=verdana, sans-serif]Filename:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]new_realistic_hud_fsx_hornet.zip[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]License:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]Freeware, limited distribution[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]Added:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]29th November 2009[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]Downloads:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]820[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]Author:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]Jivko Rusev[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]Size:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]208kb[/FONT]</td></tr></tbody></table>
 
what is 'FS9'....? :173go1:

The only flightsim that works on my old PC :kilroy: I have serious problems with FSX sometimes. A Celeron 2,4 Ghz , ATI Radeon 9800 pro "Saphyre" 128 MB and 1Gb RAM ain't the best requirements for FSX :d

But with a few tricks also this Corsair works satisfying :jump:

Greets
Andi

PS: Send me your donations :cool::cool::cool:ROFL...... Nooo keep your money ! :jump:
 
So far, most of the discussion has been about the flight model and keeping the engine running. I've just finished my first read through the manual, and there is a lot to this model. I'm pretty excited.


HUD Symbology questions


1. What is the rightward-pointing triangle on the left side? This isn't pictured in the manual, but it looks like the vertical velocity triangle on the right side -- only it's on the left side.

2. What does the "landing director" tell us?

Navigation: it seems the way to enter waypoints in the nav computer is by lat and lon. Is there a convenient way to generate these numbers from a Flight Simulator plan file? Or, say, with the free Plan-G application? The format for coordinates is 123456, where 12=degrees, 34=minutes, and 56=seconds.

Tracking Nimitz or Clem: Is there a way to tune the NAV radios to Thrawn's Nimitz model for (a) finding it and (b) ILS? Cf. the freeware HUD mentioned in my previous post.
 
So far, most of the discussion has been about the flight model and keeping the engine running. I've just finished my first read through the manual, and there is a lot to this model. I'm pretty excited.


HUD Symbology questions


1. What is the rightward-pointing triangle on the left side? This isn't pictured in the manual, but it looks like the vertical velocity triangle on the right side -- only it's on the left side.

2. What does the "landing director" tell us?

Navigation: it seems the way to enter waypoints in the nav computer is by lat and lon. Is there a convenient way to generate these numbers from a Flight Simulator plan file? Or, say, with the free Plan-G application? The format for coordinates is 123456, where 12=degrees, 34=minutes, and 56=seconds.

Tracking Nimitz or Clem: Is there a way to tune the NAV radios to Thrawn's Nimitz model for (a) finding it and (b) ILS? Cf. the freeware HUD mentioned in my previous post.

1. The rightward triangle is Angle Of Attack.
2. The landing director works with the ILS when you had set it up. When it is centered on the HUD, you are on the glideslope. If you watch the ADI you will find that the cross is centered as well.

NAVIGATION: I tried, but couldn't find a way to make it read the waypoints from a flight plan file. I'm new to the flightsim world, so I never heard of Plan-G application. If you'll be so kind as to provide me with a link, I'll apreciate that.

Yes, the format is lat-lon. You enter the numbers by LAT = 0-12-34-56 LON = 0-123-45-67
0 is North (2), South (8), East (6) or West (4) as applicable. You must enter the full number with leading zeros as applicable, otherwise you will get an error.

TRACKING NIMITZ: The ILS works with the entire range of FSX ILS freq. If you know the freq, you can use it. The NAV works with the TACAN, which as the manual says is actually a VOR receiver. Just click on the switch until you get the channel that has the assigned freq. To help you, put the tac comp in DATA mode (click on the thumbwheel that says HUD until DATA appears) and then click 30 - ENTER. The display will show the TACAN freq and Signal strength. Now click on the TACAN switch until you see the freq. you want. To return the tact comp to NAV mode just click on the thumbwheel until HUD appears.

Remember to watch your criticals: temp and KIAS. Have fun.
 
Is the A-7 HUD collimated?

[YOUTUBE]nBNHiE9b128[/YOUTUBE]

Here's a test I did. I'm sorry there's no sound; this was shot very quickly using my my little Canon Powershot, and the weather was being updated toward the end. We're looking at some hills on Maui. The aircraft is paused; it's not moving around any of its axes. The only thing moving is my eyepoint (courtesy of TrackIR). Follow the flight path marker (FPM). Does that look collimated to you?

Ok, now we're going to do the same test with the Iris F-16. Again, the aircraft is paused; it's not moving around any of its axes. The only thing moving is my eyepoint (courtesy of TrackIR). Again, follow the flight path marker (FPM). Does that look collimated?

Let's do it one more time: A-7, F-16. Notice how, in the Iris model, the FPM stays pretty close to the two peaks. It moves a little, but it's relatively steady.

Unless I'm missing something, the A-7 HUD isn't collimated any more than the Acceleration Hornet HUD was collimated. That is to say, the FPM only marks the flight path when you're looking at it from a single eyepoint. Move the eyepoint, and the FPM no longer shows where you're headed. Does it matter? Yes. If you're trying to land on a small space, like the deck of a carrier, it's a great advantage to know where the aircraft is headed at all times.

I hate to be the bearer of bad tidings. I'd love someone to show me why the comparison is wrong, and the A-7 model is exactly right. But if something is wrong, I don't know another way of getting it fixed than to say, "Something looks wrong here."
 
Too bad HUD isn't collimated :/

I was so spoiled by collimated HUD and gunsights in A2A's WW2 fighters, VRS Superbug (they had collimated gunsight and HUD in FS9!) and DCS Black Shark (yes, I know it's a different game), that I can't fly planes with non-collimated HUD anymore. While I won't be complaining about Dino's F-14 and Goshawk (both are freeware after all, and I fly them in 2dof TrackIR mode), it's really disappointing to see non-collimated HUD in high quality payware plane :/

Flight path vector on non-collimated HUD is useless.

EDIT - ZEUS67 - I understand that ILS for moving carriers doesn't work, right? Like in VRS Superbug, and Neutrino's alternative HUD for Hornet/Goshawk and F-14?
 
Too bad HUD isn't collimated :/

I was so spoiled by collimated HUD and gunsights in A2A's WW2 fighters, VRS Superbug (they had collimated gunsight and HUD in FS9!) and DCS Black Shark (yes, I know it's a different game), that I can't fly planes with non-collimated HUD anymore. While I won't be complaining about Dino's F-14 and Goshawk (both are freeware after all, and I fly them in 2dof TrackIR mode), it's really disappointing to see non-collimated HUD in high quality payware plane :/

Flight path vector on non-collimated HUD is useless.

EDIT - ZEUS67 - I understand that ILS for moving carriers doesn't work, right? Like in VRS Superbug, and Neutrino's alternative HUD for Hornet/Goshawk and F-14?

If your carrier has a legitimate FSX ILS frequency then it works. You need to know the ILS frequency before you set the ILS.
 
Understand. Moving carriers doesn't have FSX ILS system, so ILS in A-7 won't work with them.


ILS I (and dswo) was thinking about is included in gauge, and it's independent from default ILS system. Is there any chance to include this functionality in future?
 
If your carrier has a legitimate FSX ILS frequency then it works. You need to know the ILS frequency before you set the ILS.

FSX carriers don't as such have ILS frequencies, i.e. when you build one you can't add code to it saying this ship has a nav-aid attached that works on 123.45MHz.
The add-on HUD which can be tuned to a carrier ILS actually gets the carrier's Lat and Long and then uses that to generate steering cues as if it had a nav-aid.
 
Understand. Moving carriers doesn't have FSX ILS system, so ILS in A-7 won't work with them.


ILS I (and dswo) was thinking about is included in gauge, and it's independent from default ILS system. Is there any chance to include this functionality in future?

Could be. I need to know more before I can be sure. Do you have any link?
 
Sure.

Here's a thread on Unofficial Acceleration Hornet board. I believe Neutrino (he is SoH member too) was first who made ILS on moving carriers possible:

http://www.fsdreamteam.com/forum/index.php?topic=2342.0

Video:

[YOUTUBE]ZplmhTGObQo[/YOUTUBE]

ILS is calculated in realtime just like SkippyBing said. Alternative ILS equipped HUD is available for Acceleration Hornet, and Dino's Goshawk and F-14.

The same (or very similar) system is available in VRS Super Hornet.

Sorry that I'm insisting on ILS/TACAN for carriers and collimation, but I love carrier ops in FSX and for me these features are essential.
 
FSX carriers don't as such have ILS frequencies, i.e. when you build one you can't add code to it saying this ship has a nav-aid attached that works on 123.45MHz.
The add-on HUD which can be tuned to a carrier ILS actually gets the carrier's Lat and Long and then uses that to generate steering cues as if it had a nav-aid.

The NAV aids in the A-7 use standard FSX variables and programming hooks. When you set the aircraft in landing mode (by clicking on the LDG button) you actually activate the FSX ILS. The ADI, the HSI and the HUD start getting steering cues.

I understand your request, but we need this to be functional to everybody. Specially those who don´t have specialized add-ons.
 
Sure.

Here's a thread on Unofficial Acceleration Hornet board. I believe Neutrino (he is SoH member too) was first who made ILS on moving carriers possible:

http://www.fsdreamteam.com/forum/index.php?topic=2342.0

Video:

[YOUTUBE]ZplmhTGObQo[/YOUTUBE]

ILS is calculated in realtime just like SkippyBing said. Alternative ILS equipped HUD is available for Acceleration Hornet, and Dino's Goshawk and F-14.

The same (or very similar) system is available in VRS Super Hornet.

Sorry that I'm insisting on ILS/TACAN for carriers and collimation, but I love carrier ops in FSX and for me these features are essential.

I'm willing to see this as an add-on for the A-7. Not a feature. I'll review my schedule and see when I can try this one.
 
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