Bomber_12th
SOH-CM-2023
MJ627 looks great, Brad!
In working on PT879, I of course wanted a restored look but without losing all of the rivet/panel line/fastener detail in the textures. What I did on my end was I took the "Metal" layer, which has all of the rivets/panel lines/fasteners baked into it, and placed it over the paint layers, setting it to Overlay. I then adjusted the values of the Metal layer so that it didn't effect the tonal values of the paint. I took the weathered rivet/panel line/fastener layer and set it at a low visibility (11-percent I think). I then went back in and traced all of the panel lines and fasteners on new layers, also set at fairly low visibility, just to make them a bit darker/stand out a bit better.
While getting to know the model/mapping better, and finding out where every part is located in the textures, I've also corrected the placement of the left upper elevator texture (rivets/panel lines), which is off in both the paint kit and the product paint schemes - the normal map for the left upper elevator is correctly positioned, so it was just a matter of moving the features of the left upper elevator in the Albedo and Complete map textures to line up.
In working on PT879, I of course wanted a restored look but without losing all of the rivet/panel line/fastener detail in the textures. What I did on my end was I took the "Metal" layer, which has all of the rivets/panel lines/fasteners baked into it, and placed it over the paint layers, setting it to Overlay. I then adjusted the values of the Metal layer so that it didn't effect the tonal values of the paint. I took the weathered rivet/panel line/fastener layer and set it at a low visibility (11-percent I think). I then went back in and traced all of the panel lines and fasteners on new layers, also set at fairly low visibility, just to make them a bit darker/stand out a bit better.
While getting to know the model/mapping better, and finding out where every part is located in the textures, I've also corrected the placement of the left upper elevator texture (rivets/panel lines), which is off in both the paint kit and the product paint schemes - the normal map for the left upper elevator is correctly positioned, so it was just a matter of moving the features of the left upper elevator in the Albedo and Complete map textures to line up.