Released! Spitfire Mk IXc for Microsoft Flight Simulator

MJ627 looks great, Brad!

In working on PT879, I of course wanted a restored look but without losing all of the rivet/panel line/fastener detail in the textures. What I did on my end was I took the "Metal" layer, which has all of the rivets/panel lines/fasteners baked into it, and placed it over the paint layers, setting it to Overlay. I then adjusted the values of the Metal layer so that it didn't effect the tonal values of the paint. I took the weathered rivet/panel line/fastener layer and set it at a low visibility (11-percent I think). I then went back in and traced all of the panel lines and fasteners on new layers, also set at fairly low visibility, just to make them a bit darker/stand out a bit better.

While getting to know the model/mapping better, and finding out where every part is located in the textures, I've also corrected the placement of the left upper elevator texture (rivets/panel lines), which is off in both the paint kit and the product paint schemes - the normal map for the left upper elevator is correctly positioned, so it was just a matter of moving the features of the left upper elevator in the Albedo and Complete map textures to line up.
 
MJ627 looks great, Brad!

In working on PT879, I of course wanted a restored look but without losing all of the rivet/panel line/fastener detail in the textures. What I did on my end was I took the "Metal" layer, which has all of the rivets/panel lines/fasteners baked into it, and placed it over the paint layers, setting it to Overlay. I then adjusted the values of the Metal layer so that it didn't effect the tonal values of the paint. I took the weathered rivet/panel line/fastener layer and set it at a low visibility (11-percent I think). I then went back in and traced all of the panel lines and fasteners on new layers, also set at fairly low visibility, just to make them a bit darker/stand out a bit better.

While getting to know the model/mapping better, and finding out where every part is located in the textures, I've also corrected the placement of the left upper elevator texture (rivets/panel lines), which is off in both the paint kit and the product paint schemes - the normal map for the left upper elevator is correctly positioned, so it was just a matter of moving the features of the left upper elevator in the Albedo and Complete map textures to line up.

Thanks although you definitely seem to have gotten a better restored effect than I have! How are you editing the 'Complete' maps? I just converted the originals into a PNG file, started adding different shades/details in layers in Gimp and then thrashed around treating it like an Alpha file. There's still some tweaking to do but it seems to be working OK.

Brad
 
My plan is to use edited versions of the existing complete maps from the default product paint scheme - editing out features of that paint scheme and editing in features of PT879's paint scheme (just a matter of changing grey values slightly up or down). I'll also be editing out the paint chips in the blue channel, but keeping the scratches and other details in the green channel.

With the complete maps, the green channel is like the specular map, while the blue channel is like the alpha (reflection) map, and I edit both independently and paste them back into their channel slots.
 
It's just to the North of Coningsby actually on a quick test flight to see how the new textures reacted to the lighting. I can see how it could be mistaken for Northern France though.

Brad

Flat land with multiple crops being grown. Easy to mistake.
Lovely shots though.
Nice one. :encouragement:
 
OK, So I did some poking around in the flight_model.cfg files as I was also experiencing the extreme and uncontrollable pull to the left. What I found was that they had set the P-Factor in their tuning section to a scalar of 2.5. The Default setting on that which we've all come to lovingly hate over the years, is 1.0. SO!
Open your flight_model.cfg file in a text editor and scroll down to the flight tuning section (above [Reference Speeds) cand change P-factor_on_yaw from 2.5 to something <1.0. Dont touch anything else, but P-factor is safe to modify..

I also noticed that with My copy of the aircraft it will constantly do loops without any input and it will not trim the elevator, so perhaps theres more than meets the eye here.. I will wait for them to make adjustments and send out an update for that..

Pam, thanks for this and I just want to ask; what do you make of the Flaps Deployment Behaviour at or about 140 KIAS making the thing rear up like Tonto?
Is there anything we can do about it to make it more realistic - or, indeed, is this the expected behaviour of the Spit?

Being an old pa-28 pilot I really would have no idea - is it meant to be that violent - less like Flaps and more like an Air Brake? - in which case, as it's under-wing I'd expect a fully nose-down moment - which is not the case.

Thanks in advance.
 
Yeah, on the real Spitfire, the flaps cause the nose to drop a bit when deployed. I don't think the flaps on the FlyingIron Spitfire were as much an issue prior to the last MSFS Sim Update.
 
It;s an easy mistake to make.. Most flaps provide lift. Barn door flaps also provide lift, till you drop them straight down and increase their drag to ungodly levels. At that point the plane pitches forward and nose down and your headed into the ground.. usually, this can be adjusted by giving your flaps the correct pitching moment and in the correct direction. I feel in an awkward space as I really want to see these guys succeed, but I want to see THEM succeed. I dont want to grandstand on their hard work.. but yeah, their pitch moment flaps is pointing in the wrong direction..
 
My plan is to use edited versions of the existing complete maps from the default product paint scheme - editing out features of that paint scheme and editing in features of PT879's paint scheme (just a matter of changing grey values slightly up or down). I'll also be editing out the paint chips in the blue channel, but keeping the scratches and other details in the green channel.

With the complete maps, the green channel is like the specular map, while the blue channel is like the alpha (reflection) map, and I edit both independently and paste them back into their channel slots.

Thanks for that explanation - completely alien to me! I shall begin faffing.

Brad
 
John, Brad, Mgr do any of you have a shot of the stenciling underside of the wings, towards the tips? I can't find any photos that are legible. Appreciate it.

Doug

Image12 by Doug Smith, on Flickr
 
Hey Doug,

Here are some stenciling photos which may be of use:

Different restoration (N959RT), but shows the types of stencils. Details like this are always slightly different from restoration to restoration (stencil design/placement).









Not sure if you've seen this photo, Doug, but it shows some stencils on the rear fuselage/tail of the one you're doing, C-GYQQ, in particular: https://www.flickr.com/photos/kurtsj00/40286356453/
 
It;s an easy mistake to make.. Most flaps provide lift. Barn door flaps also provide lift, till you drop them straight down and increase their drag to ungodly levels. At that point the plane pitches forward and nose down and your headed into the ground.. usually, this can be adjusted by giving your flaps the correct pitching moment and in the correct direction. I feel in an awkward space as I really want to see these guys succeed, but I want to see THEM succeed. I dont want to grandstand on their hard work.. but yeah, their pitch moment flaps is pointing in the wrong direction..

I think those are very admirable sentiments Pam. The brothers of Flying Iron have said they're committed to Updates and improvements.

It's so much fun to fly as it is I'm happy to wait and not pester for 100% accuracy.
 
I'm very excited to get my hands on that one, Doug! I've watched every video uploaded on Youtube by Dave Hadfield, flying that very Spitfire, and it has been one of my favorites among the restored/rebuilt Spitfires. I like what you've done with the exhaust stacks too!

Here is the latest video, of several, published by Mr. Hadfield of flying the VWOC Spitfire - this one features start up, takeoff, aerobatics and landing:


Dave Hadfield shared recently that he conducted the first taxi tests of the Vintage Wings of Canada's newly restored Hawker Hurricane Mk.XII in late March, and he is expecting to test fly it in May.
 
The PH-OUQ is released:
https://flightsim.to/file/12392/sup...uq-royal-netherlands-airforce-3w-17-s-n-mk732

PHOUQ1.png

PHOUQ2.png

PHOUQ3.png

PHOUQ4.png


Enjoy!

Marcel
 
Absolutely fantastic, Marcel! Thank you so much for sharing your work, it is very much appreciated - I just downloaded it and cannot wait to start flying it in that scheme.
 
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