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Revisiting the Cloud 9 Phantom porting issue..

Thanks very much, Henk, for that post haste response!! :encouragement:

Will look into the fuel settings and let you know what happens.

Steve
 
Henk, here's what I found.

It apparently was the "comma spacing" issue mentioned back in the thread that had to do (in that conversation) with the AB effect being inverted.

AS FOUND in the aircraft.cfg

LeftAux = -8.0,-11.3, -6.3, 372, 2
....................^no space between the comma and the minus


AS LEFT in the aircraft.cfg

LeftAux = -8.0, -11.3, -6.3, 372,
.....................^space added here

That fixed the problem!!

Thanks for suggesting the fuel settings in the cfg. I don't know that I would've looked there! Boy am I glad I did read the thread front to back!

Gotta love this place! The help you can get here is incredible.

Thanks again, Henk,
Steve
 
Steve, good to see it is solved, really weird that comma thing. Guess I owed you one for the splendid Alphasim Phantom repaints you did a while ago.

cheers, Henk.
 
Ok all.

I have missed a great deal of what mods were created for the C9 Phantom, since began the thread many moons ago. I saw mention of a afterburner mod, but the link is dead.

Also, I saw mention of a update to modifications, but could not find a link to it.

Can someone please help me sort all of this out? Is there a update with all the mods incorporated? Just was the case with the multiple mods to the FS KBT, (which still confuses me); I am hoping to get the necessary files together for this Phantom.

I tried to stay current, but with all the moving activity from Fort Myers to Pensacola, it became impossible.

Thanks. NC
 
Hi all,

I have the C9 Phantom reinstalled. Such a beautiful aircraft! Really brings back memories of what it was like to work on them, and fly in them (back seat).

Ok, a couple things I noticed.

- Not all of the available paints (in my install, anyway) have the same VC. The IDF Phantom has the popup screen for Cold and Dark, or Ready To Start; but the USN paints do not?

- Although I made sure there are entries in the aircraft.cfg file for the launch bar and arresting cable catch.....only the cable catch works; not the launch bar or the ability to launch, period.

- The acceleration speeds of the USN paints (note: I have only tested IDF and USN models) are way, way too fast. I don't see that with the IDF model.

One of the tweaks, early on, with the C9, was the addition of buttons on the panel to open the canopies, put a ladder by the aircraft. But the ladder and chalks button does nothing.

Anyway, that's what I saw, initially.

Thanks. NC
 
NC, looks like you have multiple aircraft folders with a mix of old and new aircraft.cfg / .air files and panels:
- The aircraft folder where your IDF paint is seems to have the new panel -> hence the Ready to Start/Cold&Dark popup.
- The aircraft folder where your USN paints are still has the old aircraft.cfg / .air file and panel. -> hence no cat launch, excessive engine thrust and the missing Ready to Start/Cold&Dark popup.

You have 2 options:
1. Put all paints and models in 1 aircraft folder (the one where you have the IDF, see the portover pack readme installation instructions, bullet 2.)
2. If you want to keep the separate aircraft folders then make sure they all have the new aircraft.cfg mods, the new .air file and (alias to) the new panel folder.

And:
- The phinal Ready to Start/Cold&Dark popup replaced the older chocks/ladder buttons. Selecting C&D makes the chocks/ladder visible.
- The canopy popup button is no longer needed, use the canopy lever in the VC or the Exit key.
 
NC, looks like you have multiple aircraft folders with a mix of old and new aircraft.cfg / .air files and panels:
- The aircraft folder where your IDF paint is seems to have the new panel -> hence the Ready to Start/Cold&Dark popup.
- The aircraft folder where your USN paints are still has the old aircraft.cfg / .air file and panel. -> hence no cat launch, excessive engine thrust and the missing Ready to Start/Cold&Dark popup.

You have 2 options:
1. Put all paints and models in 1 aircraft folder (the one where you have the IDF, see the portover pack readme installation instructions, bullet 2.)
2. If you want to keep the separate aircraft folders then make sure they all have the new aircraft.cfg mods, the new .air file and (alias to) the new panel folder.

And:
- The phinal Ready to Start/Cold&Dark popup replaced the older chocks/ladder buttons. Selecting C&D makes the chocks/ladder visible.
- The canopy popup button is no longer needed, use the canopy lever in the VC or the Exit key.

Quoting Henk, by me functions all (cold and dark <-> ready to fly key: Shift+1)

Not noticed something, the IDFAF and the USN cat speed are the same....

Chief, do you was and F4 Rio?
Amazing....
 
Thanks for the replies again! The quick responses to questions is most appreciated.

Mirage3,

I was an Egress/Environmental Mech with the USN, stationed at Patuxent River Naval Air Test Center, 73-76. At the time, the base had everything that was currently in the USN inventory (and older aircraft as well). I worked on RA-5Cs, F-8s, A-4, TA-4J, F-4B, J , A-7A/B/C/E, T-2, SH -3, and others. Fuel allocations were plentiful then, so pilots assigned to the base would fly often with an empty backseat. Backseat quals were easy enough to complete, and I was fortunate to get several rides in Phantoms, Skyhawks, Buckeyes, Tomcat, and even one ride in a B-25 that was owned by Calspan Corp., on contract with the USNTPS school on the base. NC
 
NCO's form the REAL backbone of the armed forces. In any country, in any army, all over the world.

OT, I know, but I just had to say that.

Dumonceau
 
Phantom

I love the Cloud 9,but if you love the Cloud 9 Phantom you have to have the Milviz Phantom, They are two of best planes in FSX. Lee
 
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