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Revisiting the Cloud 9 Phantom porting issue..

Hello guys,

I discovered this thread recently and today i tried to install the phantom in fsx, but with no luck so far. I have extracted the files with universal extractor but i don't know what to do or where to place the files. Are there instructions available on how to install these files? feeling a bit dumb right now:shame: as everyone seems to get the phantom installed.

thanks in advance

Edwin
 
Ok all.

I have missed a great deal of what mods were created for the C9 Phantom, since began the thread many moons ago. I saw mention of a afterburner mod, but the link is dead.

Also, I saw mention of a update to modifications, but could not find a link to it.

Can someone please help me sort all of this out? Is there a update with all the mods incorporated? Just was the case with the multiple mods to the FS KBT, (which still confuses me); I am hoping to get the necessary files together for this Phantom.

I tried to stay current, but with all the moving activity from Fort Myers to Pensacola, it became impossible.

Thanks. NC


Yes, a readers digest version of whats necessary would be GREAT. I own this aircraft but havent flown it in years beacause of FSX incompatibility

Eric
 
Hi Dave,

i've got him working now. Thanks.
But now i have another problem. I replaced de canopy files because of the milky canopies but now i have a few aircraft with good canopies but still got some with the milky canopies. Any idea?

best regards, Edwin
 
Edwin, it sounds like some of your livery texture folders still have the old C9F4vc7.bmp / C9F4vc7.bmp files. Either replace them with the new DDS files from the portover kit or alias them from a shared texture folder (see the enclosed guide Thumbnails and Texture Aliasing.pdf).
 
Hi Dave,

i've got him working now. Thanks.
But now i have another problem. I replaced de canopy files because of the milky canopies but now i have a few aircraft with good canopies but still got some with the milky canopies. Any idea?

best regards, Edwin

If you put the new canopy glass DDS files in your common texture folder, then you still have the BMP versions in some of the individual texture directories. These have to go.
If you didn't, then do it and lose the glass BMP files from all the individual texture directories.
Watch out for same-name DDS and BMP files.

That should sort it.

Dave
 
It took me the whole weekend to read the whole thread lol..and I think I have missed something, so I will just ask. When I want to fly the QRA, should I just change the payload section in aircraft.cfg with the values listed on the line? e.g. "QRA+880" then I insert the value 880 in the FSX payload menu? Thank You. ah by the way.. this is phenomenal, thank you for the amazing work people!
 
It took me the whole weekend to read the whole thread lol..and I think I have missed something, so I will just ask. When I want to fly the QRA, should I just change the payload section in aircraft.cfg with the values listed on the line? e.g. "QRA+880" then I insert the value 880 in the FSX payload menu? Thank You. ah by the way.. this is phenomenal, thank you for the amazing work people!

Hi,

Nono, you have to select the right model from the aircraft selection menu. Changing the payload in the payload menu will just change the weight, not the visuals!

Johan
 
It took me the whole weekend to read the whole thread lol..and I think I have missed something, so I will just ask. When I want to fly the QRA, should I just change the payload section in aircraft.cfg with the values listed on the line? e.g. "QRA+880" then I insert the value 880 in the FSX payload menu? Thank You. ah by the way.. this is phenomenal, thank you for the amazing work people!

Johan beat me to it... Select a QRA model and add 880 Lbs in the Payload mgr (which is a rough estimate for the added weight of 2x AIM9 and 3 droptanks).
 
Hi,

Nono, you have to select the right model from the aircraft selection menu. Changing the payload in the payload menu will just change the weight, not the visuals!

Johan

Hello Johan, thank you for your answer.

OK. I did that, the models are based on the QRA and I can see three ext fuel tanks and two ordnance. The visual is correct, but in Aircraft.cfg, the payload is still zero. Should I change it to 880 as the correct weight for QRA? Thanks :)

Untitled.jpg
 
Hello Johan, thank you for your answer.

OK. I did that, the models are based on the QRA and I can see three ext fuel tanks and two ordnance. The visual is correct, but in Aircraft.cfg, the payload is still zero. Should I change it to 880 as the correct weight for QRA? Thanks :)

attachment.php

Yes indeed! Just like Henk said! :D

EDIT: now a question from me: do you see the gunsight in P3D? I don't. It used to show in FSX, but no longer in P3D...

Johan
 
Last edited:
Johan beat me to it... Select a QRA model and add 880 Lbs in the Payload mgr (which is a rough estimate for the added weight of 2x AIM9 and 3 droptanks).

Ooops, I missed your post. Yes thats great, thank you. Brilliant brilliant work. I am having this "unique" issue with my MilViz Phantom, and they are working on it and I really hope it will be fixed in the next build. For now. I use the MilViz sound for the portover phantom, and now it sound like a........ phantom!!!

Yes indeed! Just like Henk said! :D

EDIT: now a question from me: do you see the gunsight in P3D? I don't. It used to show in FSX, but no longer in P3D...

Johan

Thanks for the explanation. Unfortunately, I dont use P3D. Right now I am making sure I put everything in the portover kit correctly, havent worked on the radar and havent checked the gunsight. Thanks :)
 
Does anyone use DX10 and have the VC night lighting work? Whatever I did, the VC light wont work. Have no poblems with the ext lights.Thanks
 
I have this one flying. There's one thing: the ab comes in with a tremendous boost and the plane immediately goes past mach 1. Too fast really. I know it's supposed to have butt kicking power, but this is over the top. Is this just on my system? Could be. My X55 Rhino HOTAS has some quirks.

Cees
 
I have this one flying. There's one thing: the ab comes in with a tremendous boost and the plane immediately goes past mach 1. Too fast really. I know it's supposed to have butt kicking power, but this is over the top. Is this just on my system? Could be. My X55 Rhino HOTAS has some quirks.

Cees

Cees, I do not think it is your equipment. I just did a Q&D comparison with the C9 portover vs. the Milviz F-4, starting at mil power doing 300 kias below 500 Ft, then full throttle: C9 reaches Mach 1.0 in 38 seconds, Milviz in 45 seconds. I have high confidence in the Milviz FDE (created by Bernt Stolle) which is obviously much better than my attempt to make the C9 FS2004 FDE work in FSX :untroubled:
 
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