delta_lima
Charter Member 2015
Hi Delta_Lima
1) Could you confirm that the "RFN_Sounds" folder is in the same directory and at the same level as RFN_Resources?
These folders must be at the same place as RFN_carriergauge64.dll
2) If it is OK, try to heard some waw file in RFN_Sounds by double clicking on (US_CallTheball.wav,...).
3) In the RFN_Carrier.xml, have a look on each Carrier or FCLP, at this line Language="FR" or Language="US"
4) All sounds files are called by the section <SoundFileList> in RFN_Parameters.xml file.
Regards
Michel
Hi Michel - thanks for the reply.
1) yes - both those folders are in my gauges folder, at the same level, and it's the same location for the at 64bit dll
2) I've sampled all the .wav files - they're all working. As I mentioned, on two of the aircraft where I have the gauges added, all the callout sounds are working fine.
3) All carriers and FCLPs have a Language entry of either FR or US.
4) Not sure what you mean, but I believe they are all called out, as shown here: this is the full contents of the RFN_Parameters.xml file:
<?xml version="1.0" standalone="no" ?>
<!-- RFN_Parameters.xml file for RFN Carrier Gauge V4.20 -->
<!-- by S.Parouty --- Royale French Navy - July 2015 09-03-2018 -->
<Parameters>
<!-- Define keyboard shortcuts managed by the gauge -->
<!-- By Default ToggleInput="Shift+Ctrl+Z", RefuelInput="Shift+Ctrl+A" and GoToInput="Ctrl+F1" -->
<Keyboard_Commands
ToggleInput="Shift+Ctrl+Z"
RefuelInput="Shift+Ctrl+A"
GoToInput="Ctrl+F1"/>
<!-- Define Wave Off properties -->
<!-- Distance of Wave Off check : in NM (by default 0.2NM) -->
<!-- Glide Slope thresholds : by default : +3.0° max and -1.65° min) -->
<!-- LOC thresholds : by default +1.8°max and -1.8°min -->
<!-- WaveOff duration : by default 5 seconds -->
<WaveOff
Dist_Check_WaveOff="0.20"
GS_Error_Max="3.0"
GS_Error_Min="-1.65"
LOC_Error_Max="1.8"
LOC_Error_Min="-1.8"
WO_Duration="5.0"/>
<!-- Define Meatball movement properties -->
<!-- Distance of activation : in NM (by default 2.0NM)-->
<!-- Amplitude : max/min of GS error (by default : +/-3.0°) -->
<!-- Sensibilty : Meatball % = (Coef*GS Error)^Meatball_Power (by default : 0.5 a square root law) -->
<!-- Duration of the Engine light (by default : 1.0 sec) -->
<Meatball
Dist_Activation="2.0"
Meatball_GS_Max="0.75"
Meatball_GS_Min="-0.75"
Meatball_Power="1.0"
PowerLight_Duration="2.0"/>
<!-- Define Catapult parameters -->
<!-- Speed Margin: speed margin above calculated End Speed (by default : 10 knots) -->
<!-- Catapult Lenght: average lenght of catapult (by default : 70 meters) -->
<!-- Catapult sound file: define the sound name and path relatively to the Gauges folder (by default : ./Sound/CatapultLaunch.wav) -->
<!-- CLaunch delay : define the time delay (in sec) between the request and the launch (by default : 3.5 seconds) -->
<!-- Engine Percent: define the RPM threshold for each type of Engine (by default, Prop:40%, Jet:70%, Turboprop:60% ) -->
<!-- Input that command launch (by default : button 0 of the 1rst defined joystick : joystick:0:button:0) -->
<Catapult
Speed_Margin="10.0"
Catapult_Lenght="70.0"
Catapult_sound_file="CatapultLaunch.wav"
Launch_Delay="3.5"
Engine_Prop_Percent="40"
Engine_Jet_Percent="70"
Engine_Turbo_Percent="60"
Engine_Other_Percent="0"
Launch_Input="joystick:0:button:0"
Steam_Model_32="VEH_Catapult_Steam"
Steam_Effect_64="fx_RFN_Catapult_Steam"/>
<!-- Define distance for each Check to be done (in MN) -->
<LSO_Distance_Check
Check_CallBall="0.90"
Check_Altitude_1="0.80"
Check_LOC_1="0.70"
Check_Altitude_2="0.60"
Check_LOC_2="0.50"
Check_Altitude_3="0.40"
Check_LOC_3="0.30"/>
<!-- Define Thresholds angles (in degrees) -->
<LSO_Thresholds
TooHigh_Angle="1.0"
TooLow_Angle="-0.5"
LOC_Angle="1.5"/>
<!-- Define Long Range Lineup properties -->
<!-- Distances are in nmiles -->
<LR_LineUp
Distance_Max="10.0"
Distance_Min="0.55"
Insert_Dist="0.50"/>
</Parameters>
<!-- Sound File Lists -->
<SoundFileList>
<SoundFiles Language="FR"
Wire1="FR_BrinNumero1.wav"
Wire1_msg="Brin numéro 1!"
Wire2="FR_BrinNumero2.wav"
Wire2_msg="Brin numéro 2!"
Wire3="FR_BrinNumero3.wav"
Wire3_msg="Brin numéro 3!"
Wire4="FR_BrinNumero4.wav"
Wire4_msg="Brin numéro 4!"
TooHigh="FR_TropHaut.wav"
TooHigh_msg="Trop haut!"
TooLow="FR_TropBas.wav"
TooLow_msg="Trop bas!"
LineUp="FR_Alignement.wav"
LineUp_msg="Alignement!"
CallBall="FR_AnnonceMirroir.wav"
CallBall_msg="Annonce miroir!"
WaveOff="FR_WaveOffWaveOff.wav"
WaveOff_msg="Wave Off! Wave Off!"/>
<SoundFiles Language="US"
Wire1="US_TrapOneWire.wav"
Wire1_msg="Wire number 1!"
Wire2="US_TrapTwoWire.wav"
Wire2_msg="Wire number 2!"
Wire3="US_TrapThreeWire.wav"
Wire3_msg="Wire number 3!"
Wire4="US_TrapFourWire.wav"
Wire4_msg="Wire number 4!"
TooHigh="US_YoureHigh.wav"
TooHigh_msg="Too high!"
TooLow="US_YoureLow.wav"
TooLow_msg="Too low!"
LineUp="US_YoureDrifting.wav"
LineUp_msg="Line up!"
CallBall="US_CallTheBall.wav"
CallBall_msg="Call the ball!"
WaveOff="US_WaveOffRepeat.wav"
WaveOff_msg="Wave Off! Wave Off!"/>
</SoundFileList>
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