MaskRider
Tiller of Soil
Sakishima-Gunto almost ready for release!
Hi guys!
I am pulling together all of the little bits and pieces of this project and preparing to release it. I am trying to make sure that the install is a easy as poss, especially as regards the scenery objects included in the pack. I have a layout/GSL that I think covers everything very nicely. However, there is one issue. In among all of the little ports and harbors included in the scenery I have placed numerous ships. Most of them are Usio's.
The list includes the following:
All others are ship-objects that have been included in other MR scenery projects.
Here's the question(s). Should I:
1. Swap-out the Usio ships for misc. stock ships? This would make it an easier install and would probably improve frame rates somewhat since Usio's ships tend to be a tad heavier in detail than the stock.
2. Leave everything as is and just include the list of ships needed both here and in the scenery pack readme?
3. Provide 3 GSLs. One that has everything as is. One that swaps-out Usio's ships for stock. One that includes no ships at all?
I will of course include the full layout file so that everyone can edit as they see fit. I am leaning toward No.3.
Since my last post in the "Sakishima-Gunto Screenshots" thread I completely redid the ground texture s at the airfields. I never could find a decent image of what the dispersal areas looked like at either of the Ishigaki-Shima airfields, so I left them as is with a G2K generated VTP1-7 poly underlying the runway and apron areas. If I run across a image of the dispersal areas I will happily make the change sometime.
I attach a map of the Miyako-Retto half of the scenery. Its shows all of the places where menu entry start points are located. They are mostly water (Flying Boat (FB) start points with the rest being start point scattered around the various airfields There are 8 airfields included in the entire pack. I understand that water entry start point can be problematic depending upon which AC one is using, I have found that Nakajima A6M2N "Rufe" fighter Floatplane for CFS2 by Gerald Lindell seems to give consistently good results as do several others.
And a few others showing places on the map:
Cheers!
Hi guys!
I am pulling together all of the little bits and pieces of this project and preparing to release it. I am trying to make sure that the install is a easy as poss, especially as regards the scenery objects included in the pack. I have a layout/GSL that I think covers everything very nicely. However, there is one issue. In among all of the little ports and harbors included in the scenery I have placed numerous ships. Most of them are Usio's.
The list includes the following:
JMK Fubuki
JMK Landing Ship1
JMK Yaku
JMK T-14
JMK Uzuki
JMK Kumano
JMK Mutsuki
JMK Daihatsu
JMK Suzuya
JMK Landing Ship1
JMK Yaku
JMK T-14
JMK Uzuki
JMK Kumano
JMK Mutsuki
JMK Daihatsu
JMK Suzuya
All others are ship-objects that have been included in other MR scenery projects.
Here's the question(s). Should I:
1. Swap-out the Usio ships for misc. stock ships? This would make it an easier install and would probably improve frame rates somewhat since Usio's ships tend to be a tad heavier in detail than the stock.
2. Leave everything as is and just include the list of ships needed both here and in the scenery pack readme?
3. Provide 3 GSLs. One that has everything as is. One that swaps-out Usio's ships for stock. One that includes no ships at all?
I will of course include the full layout file so that everyone can edit as they see fit. I am leaning toward No.3.
Since my last post in the "Sakishima-Gunto Screenshots" thread I completely redid the ground texture s at the airfields. I never could find a decent image of what the dispersal areas looked like at either of the Ishigaki-Shima airfields, so I left them as is with a G2K generated VTP1-7 poly underlying the runway and apron areas. If I run across a image of the dispersal areas I will happily make the change sometime.
I attach a map of the Miyako-Retto half of the scenery. Its shows all of the places where menu entry start points are located. They are mostly water (Flying Boat (FB) start points with the rest being start point scattered around the various airfields There are 8 airfields included in the entire pack. I understand that water entry start point can be problematic depending upon which AC one is using, I have found that Nakajima A6M2N "Rufe" fighter Floatplane for CFS2 by Gerald Lindell seems to give consistently good results as do several others.

And a few others showing places on the map:
Cheers!