• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

P3D_V5 Screenshots P3D V 5

This is the lighting setup in P3Dv5 and in Skyforce just standard



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Id like to say .... I like it lot! On 2D screen very good FPS, near 90-144 in this situation, very noticable smooth compared 4.5.
 
Warbirdsim GOOD!

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All v5 pics look superb instead of the ocean water - waves are too big and blurry to my opinion. How is this inside the sim? Maybe on shots it appears a little different...
 
All v5 pics look superb instead of the ocean water - waves are too big and blurry to my opinion. How is this inside the sim? Maybe on shots it appears a little different...

If I'll have PTA for v5 I can solve it ;). Hope it will be fixed by official way, I agree.
 
Noddy, I see that you're using my old repaint/version of "Sierra Sue II". You may want to replace it with this completely different/new version that I released since then: http://www.sim-outhouse.com/sohforums/local_links.php?catid=180&linkid=23603


With regard to the blurred water when viewed at a distance, I can see that they did that on purpose so as to cause the terrain and cloud reflections to become disturbed/blurred the farther away you are from them (as they would be in reality). I love the effect when live/active in the sim, but not as much when focused in on in static screenshots. Without the blurring effect of the water at a distance, the reflections would remain constant/unchanged no matter how far away from them you'd travel.

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With regard to the blurred water when viewed at a distance, I can see that they did that on purpose so as to cause the terrain and cloud reflections to become disturbed/blurred the farther away you are from them (as they would be in reality). I love the effect when live/active in the sim, but not as much when focused in on in static screenshots. Without the blurring effect of the water at a distance, the reflections would remain constant/unchanged no matter how far away from them you'd travel.

Thanks a lot - that helps to understand! :applause:
 
"With regard to the blurred water when viewed at a distance, I can see that they did that on purpose so as to cause the terrain and cloud reflections to become disturbed/blurred the farther away you are from them (as they would be in reality). I love the effect when live/active in the sim, but not as much when focused in on in static screenshots. Without the blurring effect of the water at a distance, the reflections would remain constant/unchanged no matter how far away from them you'd travel."

Just like real life, for example:.


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:encouragement:
 
JustFlight BOB Warbirds

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"With regard to the blurred water when viewed at a distance, I can see that they did that on purpose so as to cause the terrain and cloud reflections to become disturbed/blurred the farther away you are from them (as they would be in reality). I love the effect when live/active in the sim, but not as much when focused in on in static screenshots. Without the blurring effect of the water at a distance, the reflections would remain constant/unchanged no matter how far away from them you'd travel."

Just like real life, for example:.

:encouragement:


I think we should have a flight sim convention right there. :)
 
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