P3D_V5 Screenshots P3D V 5

This is the lighting setup in P3Dv5 and in Skyforce just standard



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Id like to say .... I like it lot! On 2D screen very good FPS, near 90-144 in this situation, very noticable smooth compared 4.5.
 
Warbirdsim GOOD!

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All v5 pics look superb instead of the ocean water - waves are too big and blurry to my opinion. How is this inside the sim? Maybe on shots it appears a little different...
 
All v5 pics look superb instead of the ocean water - waves are too big and blurry to my opinion. How is this inside the sim? Maybe on shots it appears a little different...

If I'll have PTA for v5 I can solve it ;). Hope it will be fixed by official way, I agree.
 
Noddy, I see that you're using my old repaint/version of "Sierra Sue II". You may want to replace it with this completely different/new version that I released since then: http://www.sim-outhouse.com/sohforums/local_links.php?catid=180&linkid=23603


With regard to the blurred water when viewed at a distance, I can see that they did that on purpose so as to cause the terrain and cloud reflections to become disturbed/blurred the farther away you are from them (as they would be in reality). I love the effect when live/active in the sim, but not as much when focused in on in static screenshots. Without the blurring effect of the water at a distance, the reflections would remain constant/unchanged no matter how far away from them you'd travel.

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With regard to the blurred water when viewed at a distance, I can see that they did that on purpose so as to cause the terrain and cloud reflections to become disturbed/blurred the farther away you are from them (as they would be in reality). I love the effect when live/active in the sim, but not as much when focused in on in static screenshots. Without the blurring effect of the water at a distance, the reflections would remain constant/unchanged no matter how far away from them you'd travel.

Thanks a lot - that helps to understand! :applause:
 
"With regard to the blurred water when viewed at a distance, I can see that they did that on purpose so as to cause the terrain and cloud reflections to become disturbed/blurred the farther away you are from them (as they would be in reality). I love the effect when live/active in the sim, but not as much when focused in on in static screenshots. Without the blurring effect of the water at a distance, the reflections would remain constant/unchanged no matter how far away from them you'd travel."

Just like real life, for example:.


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:encouragement:
 
JustFlight BOB Warbirds

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"With regard to the blurred water when viewed at a distance, I can see that they did that on purpose so as to cause the terrain and cloud reflections to become disturbed/blurred the farther away you are from them (as they would be in reality). I love the effect when live/active in the sim, but not as much when focused in on in static screenshots. Without the blurring effect of the water at a distance, the reflections would remain constant/unchanged no matter how far away from them you'd travel."

Just like real life, for example:.

:encouragement:


I think we should have a flight sim convention right there. :)
 
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