• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

P3D_V5 Screenshots P3D V 5

P3Dv5

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Very nice screenshots, gentlemen! I especially like that Australia-based Spitfire, TB863, MusterPilot and the Aermacchi looks spectacular in that lighting and angle, Noddy.
 

This last one confirms my own observation. the ground is too shiny, like having a spec. Asphalt is OK to be shiny but not the ground. Also I can not see the sim using the detail1.bmp bitmap to make the ground grainy when close to it. I wonder if this is a bug, haven't seen it mentioned anywhere else.
 
I noticed the same on ..... forest flat textures LOL - shiny also !
It good idea to put in on P3D Forum as a bug.
 
I might do so. I tried also swapping the detail1.bmp with the REX one and it did not make any difference. The bitmap is there it just does not work.
 
I don't know. At least in the air, I find that it really enhances the realism at dawn and dusk, personally. I do wish the ground detail texture was working, as it would help break up the specular effect more naturally and there wouldn't be such a flat sheen. Still, I like the direction this is going. Everything should have a specular on some level.

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I don't disagree in principle, and it is not that pronounced with mixed and uneven terrain, but you get some very shiny fields when there is flat land:

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They could consider spec maps like they use for the asphalt textures, to at least make them more grainy, and for sure to make the detail texture work.


 
I don't disagree in principle, and it is not that pronounced with mixed and uneven terrain, but you get some very shiny fields when there is flat land:

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They could consider spec maps like they use for the asphalt textures, to at least make them more grainy, and for sure to make the detail texture work.


It's because the fields are wet with morning dew! :playful:
 
Studies of a B-24 at dawn and dusk. No editing and no addons other than ORBX ground textures and trees, and Mike's Liberator.

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"Sierra Sue II" over upstate New York, on a mid-morning June summer day. As always, there is no editing in any of these shots, just straight from the sim.

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I don't disagree in principle, and it is not that pronounced with mixed and uneven terrain, but you get some very shiny fields when there is flat land:

They could consider spec maps like they use for the asphalt textures, to at least make them more grainy, and for sure to make the detail texture work.



see this post, I think he is Drzewiecki Design: https://www.prepar3d.com/forum/viewtopic.php?f=6323&t=137112 , noticed the same. Its an beta! :adoration:
 
I might do so. I tried also swapping the detail1.bmp with the REX one and it did not make any difference. The bitmap is there it just does not work.




This is example also from me. It looks tragic :(, enhancement atmosphere off.
 
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