• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

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Screenshots

This has to be the best update there has been for any add-on. Flies like a dream.

Just updated and flew it myself, they've made a mess of the ground handling again but otherwise not bad... vast improvement in regards to holding trim.
Seems to have a weird hybrid of NWS and differential braking, will have a look at the FM tomorrow night tonight.

Edit:

A:
[CONTACT_POINTS]

//point.0 = 1, 13.635, 0.00, -5.600, 1900.00, 0, 0.71, 60.00, 0.120, 5.200, 0.15, 1.30, 2.80, 0, 200.0, 240, 2 ; Nose wheel steering
point.0 = 1, 13.635, 0.00, -5.600, 1900.00, 0, 0.71, 180.00, 0.120, 5.200, 0.15, 1.30, 2.80, 0, 200.0, 240, 2 ; Diff brake steering

B:
max_speed_full_steering = 0 ; 15
max_speed_decreasing_steering = 0 ; 40 ; Defines the speed above which the angle of steering stops decreasing (in feet/second).
min_available_steering_angle_pct = 0 ; Defines the percentage of steering which will always be available even above max_speed_decreasing_steering (in percent over 100).
max_speed_full_steering_castering = 20 ; Defines the speed under which the full angle of steering is available for free castering wheels (in feet/second).
max_speed_decreasing_steering_castering = 50 ; Defines the speed above which the angle of steering stops decreasing for free castering wheels (in feet/second).
min_castering_angle = 0 ; Defines the minimum angle a free castering wheel can take (in radians).
max_castering_angle = 1.5708 ; 3.141593 ; Defines the maximum angle a free castering wheel can take (in radians).
// ; steering_time_constants = 3,5

// max_speed_full_steering = 35
// max_speed_decreasing_steering = 44 ; Defines the speed above which the angle of steering stops decreasing (in feet/second).
// min_available_steering_angle_pct = 0 ; Defines the percentage of steering which will always be available even above max_speed_decreasing_steering (in percent over 100).
// max_speed_full_steering_castering = 0 ; Defines the speed under which the full angle of steering is available for free castering wheels (in feet/second).
// max_speed_decreasing_steering_castering = 0 ; Defines the speed above which the angle of steering stops decreasing for free castering wheels (in feet/second).
// min_castering_angle = 0 ; Defines the minimum angle a free castering wheel can take (in radians).
// max_castering_angle = 0 ; Defines the maximum angle a free castering wheel can take (in radians).
// steering_time_constants = 3,5
 
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I have a question

View attachment 161416

... concerning when there is a passenger up front.
(Lionheart Bucker BU 131 Jungman)

With the default characters you can only choose pest or cholera as a developer. When using the stock IK-animations the pilot's extremities will snap to the correct positions (hands to stick and throttle, feet to pedals) but the copilot will go totally mad.
If you don't use said IK animations you're stuck with the default pose which can result in what you see in your screenshot.
Not a problem for your standard GA aircraft but quite annoying with narrowly spaced tandem seat aircraft.
 
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With the default characters you can only choose pest or cholera as a developer...quite annoying with narrowly spaced tandem seat aircraft.

Haha - certainly would be for the passenger!
Thank you for that, I assume Bill's model is accurate - it certainly is beautifully made - so it must be a very snug fit indeed.

Microsoft Flight Simulator Screenshot 2025.02.05 - 13.46.29.08.png


The Klemm accommodation by contrast, is positively palatial.
 
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