Screenshots!

But see http://www.sim-outhouse.com/sohforums/showthread.php/22980-tail-wheel-contac-point?highlight=moling and http://www.sim-outhouse.com/sohforums/showthread.php/22980-tail-wheel-contac-point?highlight=moling which mentions also has a post

You'll find the is4g moling fixes at http://web.archive.org/web/200705141...i.com/misc.htm

If you end up following a link and get to the ppc site that replaced is4g, then edit the URL to replace the date (20070514132754 above) with a "*" character. That will give you a list of all available versions of the page, then you can get what you want through trial and error.

I guess you might be able to work out what changed by comparing the files provided by Corrado with the originals?
 
Changed the balance, wheel contact points, engine power, and rudder/elevator control effectiveness.

It was a challenge in that I initially got the static and take-off positions working, but it always submarined on landing. Fixing the landing, and it was stuck in place at take off roll. Fixing take off and landing and it didn't want to fly straight and level even with major trim adjustments. It took all evening to find the right combination of everything to make it airworthy.

p.s.
I also set the start-up effects in the xdp file to match the engine nacelle locations.

 
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Big Beautiful Beast

2NXJBcD.jpg
 
Havoc II WIP pit

John will be pissed at me but even his WIP stuff is too good not to tease.
 

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