Bf 109 Effect
Dornil, it is discussed in this thread:
http://www.sim-outhouse.com/sohforu...ning-to-do-for-a-while?highlight=WOFF+SCENERY
I can go ahead and paste some lines here for people to install if they like the reticle and 109 effects.
Here is the acceleration effect for the Bf 109, it also generally makes them smokier, as is visible in period films:
Add these lines to your effects.xml:
<fx_accelerator ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="0" EmitterLifetime=".8" EmitterPosX="0" EmitterPosY="0.0" EmitterPosZ="0" ZBias="0.00007" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread="30" EmissionRate="50" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="10" MaxDistance="3000" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="1.4" LifetimeVar="0" Speed="5" SpeedVar="0" MaxSpeed="1300" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0" DragDelay="0.0" InheritVelocity="0" Size="3" SizeVar="0" MaxSize="15" MaxSizeVar="0" GrowRate="1.1" GrowRateVar="0" RotationRate="30" RotationRateVar="15" FadeInTime=".05" InitialColor="50 50 50" InitialAlpha="80" Color="50 50 50" Alpha="30" FadeOutTime="1" FinalColor="50 50 50" FinalAlpha="0" Texture="dr_smokeball.dds" BlendMode="QuadSprite"/>
<DB601_high_power ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="0" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0.0" EmitterPosZ="0" ZBias="0.00007" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread="50" EmissionRate="50" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="10" MaxDistance="1500" StopMethod="1" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="1.4" LifetimeVar="0" Speed="5" SpeedVar="0" MaxSpeed="1300" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0" DragDelay="0.0" InheritVelocity="0" Size="3" SizeVar="0" MaxSize="15" MaxSizeVar="0" GrowRate="1.1" GrowRateVar="0" RotationRate="30" RotationRateVar="15" FadeInTime=".1" InitialColor="50 50 50" InitialAlpha="6" Color="50 50 50" Alpha="5" FadeOutTime="1" FinalColor="50 50 50" FinalAlpha="0" Texture="dr_smokeball.dds" BlendMode="QuadSprite"/>
<DB601_exhaust_smoke ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="0" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0.0" EmitterPosZ="0" ZBias="0.00007" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread="30" EmissionRate="100" EmissionRateVar="20" InitialDelay="0" InitialCount="0" MinDistance="10" MaxDistance="1500" StopMethod="1" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="1" LifetimeVar="0" Speed="5" SpeedVar="0" MaxSpeed="1300" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0" DragDelay="0.0" InheritVelocity="0" Size="1" SizeVar="0" MaxSize="4" MaxSizeVar="0" GrowRate="1.1" GrowRateVar="0" RotationRate="30" RotationRateVar="15" FadeInTime="0" InitialColor="50 50 50" InitialAlpha="7" Color="50 50 50" Alpha="5" FadeOutTime=".7" FinalColor="50 50 50" FinalAlpha="0" Texture="dr_smokeball.dds" BlendMode="QuadSprite"/>
Add these lines to your the xdp of the Bf 109E in the "Effects" section near the bottom. Note, the placement is set for the MAW/ETO Bf 109E, should work for the F as well:
<Effect Type="Track" EffectName="DB601_exhaust_smoke" Location="emitter_eng0_exh_l" MinVel="79.00" MaxVel="6000"/>
<Effect Type="Track" EffectName="DB601_exhaust_smoke" Location="emitter_eng0_exh_r" MinVel="79.00" MaxVel="6000"/>
<Effect Type="Track" EffectName="DB601_high_power" PosX="0.0" PosY="0" PosZ="0.0" MinVel="79.00" MaxVel="6000"/>
<Effect Type="Track" EffectName="fx_accelerator" PosX="0.0" PosY="0" PosZ="0.0" MinVel="89" MaxVel="91"/>
<Effect Type="Track" EffectName="fx_accelerator" PosX="0.0" PosY="0" PosZ="0.0" MinVel="120" MaxVel="122"/>
These are for the stock 109s:
<Effect Type="Track" EffectName="DB601_exhaust_smoke" PosX="0.6" PosY="-0.145" PosZ="1.505" MinVel="72.00" MaxVel="6000"/>
<Effect Type="Track" EffectName="DB601_exhaust_smoke" PosX="-0.6" PosY="-0.145" PosZ="1.505" MinVel="72.00" MaxVel="6000"/>
<Effect Type="Track" EffectName="DB601_high_power" PosX="0.0" PosY="0" PosZ="0.0" MinVel="72.00" MaxVel="6000"/>
<Effect Type="Track" EffectName="fx_accelerator" PosX="0.0" PosY="0" PosZ="0.0" MinVel="89" MaxVel="91"/>
<Effect Type="Track" EffectName="fx_accelerator" PosX="0.0" PosY="0" PosZ="0.0" MinVel="120" MaxVel="122"/>
Here is the texture if anyone doesn't have it, goes in the effects/fxtextures folder.