Screenshots!

Yum, thanks, Wiek :)

Would be possible to take some shots similar airplane position to what is available as download sheets at simhangar.nolimit.cz, see your image used for the Blitz there, or the other sheets - wallpapers ;) I would replace the Flugelrad art then, if you would agree.
 
Yum, thanks, Wiek :)

Would be possible to take some shots similar airplane position to what is available as download sheets at simhangar.nolimit.cz, see your image used for the Blitz there, or the other sheets - wallpapers ;) I would replace the Flugelrad art then, if you would agree.

Im not sure if i can make a good shot with this one, maybe because the plane shape and the camera view is like they're not connecting each other ...will find another way still thinking of it :biggrin-new:
 
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Thanks Led, glad you enjoy it!!


Testing Normandy photorealistic tiles...carefully selected from 7K images...huft !
It's low res but i like a lot which some of the airfield and target blend with the ground texture and the view of terrain looks more wider especially from high altitude much more looks realistic. More variety in land color & type which makes the battle experience wont be the same again.

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Thanks schott !!

Here's couple more shots...well it's so sad too leave many good texture images unused but maybe for spare sets if i got bored sometimes :)
This photorealistic will fit CFS2 also but if put in the right combination each land tex but i haven't try it yet, CFS2 is a bit hard to get blend because they design fix square tiles only, each texture must be at the same allignment or it will not match each other. Unlike CFS3 design which only need at least only same color temperature even when you mix them as long they not too much different in color hue, it still nice to see them.


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Thanks Led, glad you enjoy it!!


Testing Normandy photorealistic tiles...carefully selected from 7K images...huft !
It's low res but i like a lot which some of the airfield and target blend with the ground texture and the view of terrain looks more wider especially from high altitude much more looks realistic. More variety in land color & type which makes the battle experience wont be the same again.

So these photorealistic tiles you are talking about; is this something you are trying to do for the whole of the CFs3 map?
 
So these photorealistic tiles you are talking about; is this something you are trying to do for the whole of the CFs3 map?

No james, this tiles only replacing the standard summer/spring tiles which is only 24 tiles for whole map and it's not autogen anyway, all map will use the same tiles but what makes it looks different is the color and variety of land type when you see it from above. Not much area with the same looks at least
 
I'm a bit. well a lot. ignorant on tiles.:dizzy: So do you mean that one would still see these hotorealistic tiles where ever you fly, or only in summer and spring??
 
I'm a bit. well a lot. ignorant on tiles.:dizzy: So do you mean that one would still see these hotorealistic tiles where ever you fly, or only in summer and spring??

The design only to replace both summer and spring with the same tiles texture but yes i can combine them with different tiles each summer and each spring, that would be 48 different tiles and what we will saw, it depends on mission date.
I dont know if CFS3 can only use specific summer or spring tiles only on mission date or it will show a mixed combination between summer & spring.
In my experience they will show mixed but i would like it if they can also use specific tiles only for summer only and spring only because in highres dds folder there's only 1 type to put in and you have to choose between summer or spring tiles because of the same filename.
Its only for variation but the texture itself is either spring or summer only and no winter or autumn type.
 
probably meant as metalic skin, still presents overwhity alabaster effect at all displays I have (pc, smarphone, tablet :)
 
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