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Screenshots!

If you mean aeronautical engineer, no, I don't know nearly enough math for that! I am a professional pilot and aircraft mechanic though, and both of those hats have come in handy with my CFS3 work. I try to make it perform and operate as close to real as my understanding allows. The goal is to make aircraft that are demanding enough to make you fly them like the real thing, and detailed enough that you have all the mechanical and sensory queues you need to be able to do so.

With the Spitfire you will get an introduction to the idiosyncracies of a few types of early WWII propellers that were fitted to the early models. If you are careless, they will make you pay for it!:gameoff:
 
Oooh now that's pricked my cfs3 ears up! Lovely jubbly! :jump:

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Putting together the damage effects. Notice the horizontal stabilizer has oil on it from the holed oil cooler.

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Been testing some JU88's in large formations for frame rates. Missions based on Hobbit large formation stuff.

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from the pilot with labels

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Here's an evening patrol over the Channel: combat, forming up, and returning home at sunset in the WIP Spitfire Mk.IIA.
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Had to do something about all those Jerries James put over England.:gameoff:
 
Really looking forward to this. I also wish I could get my scenery to look so good. You'll have to tell me your exact setup there. Still have a way to go for good LW oppo!:wiggle:
 
More Spitfires

Circus operation over Lille, April 1941:

The fight is on!
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109 flashes through my sights while in a high-G turn - fired a quick burst, probably missed.
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A shared kill.
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Suddenly alone, time to head home.
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Cloud textures and scenery are copied over from WOFF. I believe those cloud textures are available as freeware apart from WOFF as well. Not sure where, but try looking around the WOFF forums. The developer's name is ARIS.
 
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