Shrike (Milviz) F-86 Sabre Now Available!

Not sure how to package it. Nothing seems to work other than dropping the files in the main texture folder.
 
Not sure how to package it. Nothing seems to work other than dropping the files in the main texture folder.

If I may make a suggestion?

The "Huff" repaint was sent to the buyers separately as a repaint. You could use that as a "template", copy that folder, drop your files into it and adapt the folder name and aircraft cfg file accordingly? Or am I overlooking something?

Cheers,

Priller
 
Not sure how to package it. Nothing seems to work other than dropping the files in the main texture folder.


Maybe take a look in your Community folder, or perhaps download some free mods from Flightsim.to, and see how other devs have packaged
similar sorts of files, not just for the Sabre, but other planes as well.
 
Thanks guys, I'm having a heck of a time trying to make a package work. I'll give it a go Keith thanks.
 
Thanks guys, I'm having a heck of a time trying to make a package work. I'll give it a go Keith thanks.

Maybe suggest to the developer the changes you made to the textures with your screenshots? That way they can encorporate them into the next update.
 
REPLACING textures is different to ADDING textures for a livery, you don't need an aircraft.cfg file but you DO need the folder name to be alphabetically later than the shrike folder, starting with a z usually works.

Thank you sir! That did the trick. The z in front of the title, never would have thought of that. So bizarre. I'll put it up on FS.TO shortly. Hope you like, it's my first time using Materialize to create the Albedo's companion Complete and Normal maps.

https://flightsim.to/file/72695/shrike-f-86f-rivet-mod
 
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Maybe suggest to the developer the changes you made to the textures with your screenshots? That way they can encorporate them into the next update.
Thing is, the developer CHOSE to do heavy riveting and a very worn cockpit, they presumably think that they will get more customers with that visual 'warhammer' look.
We know that in truth it should be less exaggerated...but we're in a minority...
 
Thing is, the developer CHOSE to do heavy riveting and a very worn cockpit, they presumably think that they will get more customers with that visual 'warhammer' look.
We know that in truth it should be less exaggerated...but we're in a minority...

Sad if that's the case. Fnerg's adjustments make it look much less cartoonish. It's a major improvement. Thanks, Fnerg.
 
I was playing around with the rivet ALBEDO texture today and found if I reduced the size of the circles on the RIVET decal 2/3, and put together a new NORMAL and COMP set, the result looks nice on the aluminum liveries. Yes?

Roger that, Fnerg ! Certainly a lot better, thank you, Sir ! :encouragement:
 
Thing is, the developer CHOSE to do heavy riveting and a very worn cockpit, they presumably think that they will get more customers with that visual 'warhammer' look.
We know that in truth it should be less exaggerated...but we're in a minority...

Well said, Keith and you're most probabely right too. Downloading your darker VC right now, exciting perspective to hop on board ! Hope i don't fall off the ladder.. Thanks much again Keith and Fnerg ! :applause:
 
First attempt to adjust the textures for the RNoAF MU-U. The MU-U/U-MU was typed with wrong font. The roundel pannant points the wrong way on both sides (should always point backwards). I've added antiglare to the nose. It appears like the real aircraft had antiglare for a period while in service for the RNoAF. I am far from finished with this livery. Among others, I don't like the clean alu texture. I'll see what I can do to bring more life to it. Rivets have to be subdued. Cockpit colors (as mentioned earlier) have to be corrected. Maybe I will have to wait for the paintkit to finish this.

Screenshot-5639.jpg


Screenshot-5640.jpg


Screenshot-5648.jpg


Screenshot-5644.jpg
 
Received the update today, rivets are still too pronounced IMHO.

So I installed the cockpit and rivet mods again to fly later today. But first a shave and a kebab in that order!

Priller
 
Changelog for 1.02:

- base and livery texture fixes & adjustments
- exterior reversed decals fixed
- sound pack updates for interior, exterior & mp
- various keybinds added for flaps and lights
- operation of inboard/outboard throttle behavior adjusted
- updates to flight model and engine config
- async fuel conditions between wing tanks fixed
- fixed decal clipping on wing location
- fde adjustments to mach speed
- engine adjustments for temperature
- new user guide

Paintkit available here: https://www.dropbox.com/s/8b1m0feopebkl9s/f86_PK.7z?dl=0
 
Received the update today, rivets are still too pronounced IMHO.

So I installed the cockpit and rivet mods again to fly later today. But first a shave and a kebab in that order!

Priller

Someone at Shrike loves those rivets. It would seem a relatively easy fix on their side, but NO! You'll get nothing and like it!

- d
 
First attempt to adjust the textures for the RNoAF MU-U. The MU-U/U-MU was typed with wrong font. The roundel pannant points the wrong way on both sides (should always point backwards). I've added antiglare to the nose. It appears like the real aircraft had antiglare for a period while in service for the RNoAF. I am far from finished with this livery. Among others, I don't like the clean alu texture. I'll see what I can do to bring more life to it. Rivets have to be subdued. Cockpit colors (as mentioned earlier) have to be corrected. Maybe I will have to wait for the paintkit to finish this.

Really nice work on this one. I think are all looking forward to it. -d
 
Changelog for 1.02:

- base and livery texture fixes & adjustments
- exterior reversed decals fixed
- sound pack updates for interior, exterior & mp
- various keybinds added for flaps and lights
- operation of inboard/outboard throttle behavior adjusted
- updates to flight model and engine config
- async fuel conditions between wing tanks fixed
- fixed decal clipping on wing location
- fde adjustments to mach speed
- engine adjustments for temperature
- new user guide

Paintkit available here: https://www.dropbox.com/s/8b1m0feopebkl9s/f86_PK.7z?dl=0

Excellent! Tanks Dimus.:encouragement:
 
Don't worry about the external rivets, that'll be fixed one way or another. ( i have installed Fnerg's reworked rivets textures but no clue how it works... It comes in its own folder (zDS Shrike F86F Rivets), i suppose it works for all liveries ?.... Does it still work now i have installed the Shrike update ?... Must say, they look way less pronounced to me, still a bit too much sure, but i find them more or less acceptable now. Still i'm not sure what i'm looking at... ;) )

But what about this then, eh ?! :

shrike-F86-up.jpg


That's quite a bit of a far cry from that initial cockpit that was dragged up from the bottom of the ocean all rusty and worn out. That's getting really really close now, doesn't it.

Must say i lost track if it's Keith's work or Shrike's update or both... In any case, THANKS VERY MUCH KEITH AND SHRIKE ! :applause:

I just wish some clever dev would find a way to tweak that default MSFS gauge glass effect so that it would work in this 'normal' angle of view here in this screenshot just as much as it does in the currently 'abnormal angle of view' ( sitting on your knees at the bottom of the cockpit looking up....). I can't even remember which one or two of the abundage of native MSFS steam gauge VC's we now have features this, IMHO fantastic gauge glass effect while looking at it from a normal point of view. The effect surely is there, possibly just a matter of a check mark or something, just saw it while flying this awesome F-86 too. But it was during a lets say non standard procedure like going straight up or straight down. That's when this lovely glass effect starts to appear and make the gauges 'come alive' but as soon as attitude returns to about normal all gauges become their dull glassless looking self again.

Here's what i'm talking about :

f86gau-glass.jpg


At the time of shooting this screenie i was upside down in the water sitting on the floor looking up.... We can't fly a plane like that, now can we... Please dear steam gauge VC developers, like all the magical MSFS material effects to apply and to make work, adding this wonderful glass effect to steam gauges in such way that it will show up while sitting in the VC at normal point of view will no doubt be a formidable and intimidating task as well. But it will surely make your already awesome steam gauge VC's really come alive. Icing on the cake so to speak. Nothing as normal as glass in front of gauges to protect the delicate needles. The glass effect is there alright, just needs to be placed correctly so that we don't have to be upside down in the water sitting on the cockpit floor looking up to see it... :)
 
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