Not sure how to package it. Nothing seems to work other than dropping the files in the main texture folder.
Not sure how to package it. Nothing seems to work other than dropping the files in the main texture folder.
Thanks guys, I'm having a heck of a time trying to make a package work. I'll give it a go Keith thanks.
REPLACING textures is different to ADDING textures for a livery, you don't need an aircraft.cfg file but you DO need the folder name to be alphabetically later than the shrike folder, starting with a z usually works.
Thing is, the developer CHOSE to do heavy riveting and a very worn cockpit, they presumably think that they will get more customers with that visual 'warhammer' look.Maybe suggest to the developer the changes you made to the textures with your screenshots? That way they can encorporate them into the next update.
Thing is, the developer CHOSE to do heavy riveting and a very worn cockpit, they presumably think that they will get more customers with that visual 'warhammer' look.
We know that in truth it should be less exaggerated...but we're in a minority...
I was playing around with the rivet ALBEDO texture today and found if I reduced the size of the circles on the RIVET decal 2/3, and put together a new NORMAL and COMP set, the result looks nice on the aluminum liveries. Yes?
Thing is, the developer CHOSE to do heavy riveting and a very worn cockpit, they presumably think that they will get more customers with that visual 'warhammer' look.
We know that in truth it should be less exaggerated...but we're in a minority...
Received the update today, rivets are still too pronounced IMHO.
So I installed the cockpit and rivet mods again to fly later today. But first a shave and a kebab in that order!
Priller
First attempt to adjust the textures for the RNoAF MU-U. The MU-U/U-MU was typed with wrong font. The roundel pannant points the wrong way on both sides (should always point backwards). I've added antiglare to the nose. It appears like the real aircraft had antiglare for a period while in service for the RNoAF. I am far from finished with this livery. Among others, I don't like the clean alu texture. I'll see what I can do to bring more life to it. Rivets have to be subdued. Cockpit colors (as mentioned earlier) have to be corrected. Maybe I will have to wait for the paintkit to finish this.
Changelog for 1.02:
- base and livery texture fixes & adjustments
- exterior reversed decals fixed
- sound pack updates for interior, exterior & mp
- various keybinds added for flaps and lights
- operation of inboard/outboard throttle behavior adjusted
- updates to flight model and engine config
- async fuel conditions between wing tanks fixed
- fixed decal clipping on wing location
- fde adjustments to mach speed
- engine adjustments for temperature
- new user guide
Paintkit available here: https://www.dropbox.com/s/8b1m0feopebkl9s/f86_PK.7z?dl=0
Excellent! Tanks Dimus.