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Sim skunk works tf-104 g released

LN3 files

For interest I’ve found a way to convert Little Navmap plans to LN3 format for use in the inertial navigation, using a small google spreadsheet here - https://docs.google.com/spreadsheets/d/1ere34zhFxY233gzp4zRNdwPoGEtIeNfaDiOvqu55-4w/edit?usp=sharing
Included in the sheet are a couple of my favourites


- Mach Loop and back to Raf Valley
- Star Wars Valley, Loch Ness, Tain Weapons range and recover to Lossiemouth
- and now Pembrey and Holbeach ranges and the Derwent(Dambuster practice)
Instructions are in the first tab, I drop the first line of the plan as it’s the departure field and that save waypoints 🙂
Let me know if problems and if any use…
 
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Richard, this is spectacular. Do you plan to make this available on flightsim.to? -d[/QUOTE]


This is amazing - love those testPlease let u sknow if this will be available to download?
 
I've done some texturing of the DCS F-104G mod and hope to put my own flair to the SSW mod. I just reinstalled MSFS last night specifically for the TF-104! The beauty is that DCS/MSFS share the same work flow for texturing so there's nothing new to relearn! I'm hoping to get a look like the below (or better) on the SSW version. Which is FAR more detailed in it's development than this simple mod, from what I can tell so far from all the posts here. Way more friendly paint setup from what I've seen posted already. Nice job SSW!


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This repaint looks amazing ! Can't wait for it to be released ! Does the paintkit allow you to repaint the crew helmets etc?
 
SSW LOCKHEED TF-104G VERSION 3.0 RELEASED
Available right now on SimMarket.de, soon on other distributors:
JustFlight
AeroSoft
OrbxDirect
Contrail
still waiting for MarketPlace availibility.

Code:
==============================
- VERSION 3.0.0 RELEASE NOTES
==============================
BUG FIXES
- antiskid light behaviour corrected, light goes on with landing gear down,
if it's on ground means a failure
- APC reading corrected with a new schedule
- mitigated (not completely corrected) VR Asobo bug that makes pilot avatars visible
under some circumstances (ie: chase view), however using top menu should
restore correct visualization
- Altimeter Kholsman window bug fixed
- APC kicker late intervetion
- fixed wrong fuel/cit test switches initial position
- fixed wrong rudder trim switch initial position
NEW/CHANGED FEATURES
- added afterburner pilot flame
- added characters to startup diorama
- removed engine reverse, not more used to simulate dragchute
- take off pitch trim position fine tuned to 0.28
- MASTER CAUTION Press-to-reset implemented
- added a new core/anukus afterburner flame
 
Thanks for warning us. Servers seem to get a bit hammered though! Download speeds are less than optimal, but it's downloading! :jump:

Priller
 
Thank you for the V3.

I added 2 more Belgian liveries, FC06 and FC07 as they appeared in the early seventies.
Now I waiting for the F104G version for which there are also a lot of beautiful liveries.
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