Sim Update 7 Release Notes

A brief F-18 flight and that afterburner is driving me nuts. Why can´t they make it simple? Otherwise with Dx12 had two initial CTD but now everything ok
 
SU7 is working very smooth for me overall. The Super Hornet is pretty nice overall, I try to avoid comparing it to the DCS Hornet which is superb in every way. The afterburner effect is okay but is in dire need of texture reworking as it looks too bland, cartoonish. I see the old method of activating the afterburners is being used in the coding (Concorde switch type activation which is incorrect for Mil Jets like the Super Hornet). It handles pretty well, seems like they made an attempt to get it close. The one thing that I saw was the pilot avatar was wearing a cap, Ra-Bans, and DC headset. I see Noddy's pilot is wearing the correct HGU helmet. How does one go about changing this? I just downloaded the Reno package, will give it a go later.
 
reasonably smooth update, good d/l speeds and only two stuck loops, which were easily addressed with pause/exit/restart.

have only started it twice and flown once, so far so good though it seems sim and flight load times are slower (perhaps due to server traffic?)

all the Assistance options get reset but it looks like other settings remained

lots of new things in the marketplace with the Reno stuff. Waiting to read reviews before I decide what I might get from that. I wonder how long the full pack will be 'on sale' :)

- dcc
 
TrackIR users: There is a new keybind you will need when you load into a flight. "Toggle Headtracking". No idea why they changed it but there ya go.

Thanks, weird thing is my very 1st flight was the landing challenge, never touched any settings and my TrackIR ran fine. 5 minutes later, fired up a normal flight and nothing despite several TrackIR resets.

@StormILM, Agree with the model and not comparing as a regular DCS flyer. I know many here are/were VRS Super Bug users. Hope to be able to add waypoints on the go for some low levels and I get the no weapons, but a working A2A radar would be nice.
 
Same here, stuttering pretty bad on DX12, tried the F18 landing challenge and couldn't get a good landing because of the freezing and stuttering. Bummer.
 
Everything but DX12 works for me. I had to CTD on loading the airplane. Went back to DX11.
 
I don't get any afterburner with the F-18 at all. Stays subsonic unless I go into a steep dive. Very strange. The pilot also disappears and reappears randomly.
 
I don't get any afterburner with the F-18 at all. Stays subsonic unless I go into a steep dive. Very strange. The pilot also disappears and reappears randomly.

It´s not an easy task. At least for me.
You need to click each of throttle levers, then you´ll have to configure them. Got 3 options...Adjust Throttle/fuel cut off at../Activate afterburner at full throttle. Unable to change afterburner to on...
Hope they change this procedure or someone comes with a mod. Much easier with DcDesigns F-14, auto afterburner. Have no need for this.
Regards
 
Dx 12

Got a Nvidia 3070, everything ultra, took off. fly over Lisbon (with mods) and land with the F-18.
DX12 on, average 18-23 FPS stutters, freezes, the works..
DX11 same flight 10 minutes after, average 43-60 FPS smooth flight.
No more DX12 here...
 
Listed as a known issue with the F-18. You will need to bind a key to afterburner toggle for the AB to work correctly for now. Increase throttle, press AB toggle key bind.
 
Listed as a known issue with the F-18. You will need to bind a key to afterburner toggle for the AB to work correctly for now. Increase throttle, press AB toggle key bind.


Egad! Is Asobo the right company for this kind of implementation? LOL
 
I don't know, considering I paid nothing for it I'm quite happy with it. It is basically exactly what I wanted out of it. Great 3d model, excellent sound design and the files are unencrypted. Couple that with the improvements that came along with it, like supersonic flight, afterburner functionality, g limiter key bindings, triggers for audio effects like sonic booms etc all natively supported instead of having to rely on workarounds, that's the bit I personally find the most exciting.
 
Not really into competitive racing either, it's nice to be able to purchase the P-51D and T-6 separately from the Marketplace, both beautiful models, sounds great, but need work as for the Mustang, the gauge backgrounds don't line up. Other annoyances, somehow the default position is in the back seat, there isn't a pilot in exterior camera, and looking at the fuselage albedo, it will be impossible to do hand repaints the old way. It's a digital mess of patterns, hopefully someone can make us a paintkit for the exteriors or explain how we might create our own liveries. Still a great model which can only be improved from this point. Yay! A Mustang in MSFS!:jump:
 
Too many location markers. We had airports and POI's. Now there are communities within cities. The markers are multiplying like rabbits. Is there a way to turn them off?

If you like low and slow the Volocity is for you. Great for seeing objects up close but it takes a while to get there. Easy to land where you want.
 
Too many location markers. We had airports and POI's. Now there are communities within cities. The markers are multiplying like rabbits. Is there a way to turn them off?

If you like low and slow the Volocity is for you. Great for seeing objects up close but it takes a while to get there. Easy to land where you want.

Under Options/Assistance Options/POI. There you turn all or some off.
 
I have an issue that didn't exist before SU 7. Now, after going to VR, if I try and return to normal 2D the sim crashes to desktop. Once I am in VR I can't leave without crashing the sim. I was going to try and learn to do screenshots (inspired by RichardLouis's tutorial) but I can't get to viewing outside the headset. I updated the OXR program and made sure Mixed Media is up to date.
 
I have an issue that didn't exist before SU 7. Now, after going to VR, if I try and return to normal 2D the sim crashes to desktop. Once I am in VR I can't leave without crashing the sim. I was going to try and learn to do screenshots (inspired by RichardLouis's tutorial) but I can't get to viewing outside the headset. I updated the OXR program and made sure Mixed Media is up to date.


It works for me. Hit Ctrl+0. Its not any hot fix for sure. MSFS must solve this issue.
 
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