We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.
Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.
Thanks the Staff
Library How toAnybody know where this repaint can be downloaded?Some recent shots:
One of these days I'll finally get an FSX-native version of my K-model conversion released...
Daube,
Thank you for the feedback on the interior/VC glass! The opacity is controlled via the alpha channel connected to the VC_Glass_T texture, so making it darker will make the windows clearer from the VC. I noticed them a bit too 'cloudy' this morning too, after flying the aircraft in early hours - it isn't as present during the middle of the day. I'll provide an adjusted VC_Glass_T texture when I upload the files to the SOH library. Regarding the start-up procedure, I remember the aircraft has a gauge that comes into play, to allow you to start the engines in an authentic manner, with the energizer/starter switches. I'll have to check that out and try it out myself - I've been more of a sucker for the Ctrl-E as of late, something that the "2+ year ago me" would have been kicking myself about. : )
When I upload the files to SOH, the models will have bump map support, but the bump maps will be very, very subtle, as I don't really feel the models/textures are in the best format for bump maps, at least at this time. However, by doing this, it does allow others to make their own bump maps, if they wish, to whatever degree of intensity they desire. Also, if larger resolution textures are made, more detailed bump maps can also be made at that time.
Also, with the SOH files, I'll be providing FSX versions of the models I originally made, using Milton's source files, for the "Rude Invader", "Margie", and "CIA" repaints back when this aircraft was originally released for FS9.
When I upload the files to SOH, hopefully tomorrow, or Thursday at the latest, I'll make a post to this thread.
??FSX-native version of my K-model conversion released...
Double J, even though that old Mediafire link still works, don't use that set of files. You'll want to download the updated/final version which you can find on this page here, titled "SOH A-26 Invader FSX Coversion.zip": http://www.sim-outhouse.com/sohforums/local_links.php?catid=34&sort=d&page=3&pp=20
(You'll still need the original FS9 files to be installed first into FSX, before installing the FSX conversion files)
As you can see early in this thread, items like the cloudy glass were addressed before uploading the final file set.
I can read, thank you very much. Is it inappropriate to voice happy anticipation?
D.
It's actually the panel lights that don't turn on in the VC, everything works in 2D. Any ideas? I've applied both updates to the plane. The medifire update actually makes the VC easier to see through the windscreen in the dark.
Turn them on, then turn up the brightness dial! they show up great
Regarding the K-model prospect, I'm thinking once the seasons change and the temps start getting colder, I'll take it up.
While we wait for the updated set of textures...
Joseph