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SOH A-26 Invader, the story continues ...

A lot to do before it is ready, new hd textures and I think the vc needs some work as well. At least the gauges need to be in highter res.
 
French GB119 model

Need some help please guys,

All my A-26's work perfectly EXCEPT for a beautiful French Indochina version "b26gb119" that I found here on SOH. The model called out in the aircraft.cfg entry is "A26bnsgns". I have been unable to find a model with that name. Looks like it should work with model "A26bng" - but it doesn't. Advise please. Really glad to see that this great project is back again!

Bill
 
Need some help please guys,

All my A-26's work perfectly EXCEPT for a beautiful French Indochina version "b26gb119" that I found here on SOH. The model called out in the aircraft.cfg entry is "A26bnsgns". I have been unable to find a model with that name. Looks like it should work with model "A26bng" - but it doesn't. Advise please. Really glad to see that this great project is back again!

Bill

I have a French Air Force 'Queen of Hearts' paint that may require the 6-gun version of the A-26B. If so I don't have an FSX conversion of that model in my collection and will convert it when I can. Meantime mine is tied to the a26b model with 8 guns. If you have a texture problem you could try copying the contents of a texture folder that works then paste them into your French Air Force texture folder but DON'T overwrite the principle external texture files. I've found there are several different versions of the contents of these repaint folders and one job on the 'to do' list is to make up a single 'texture.shared' folder so that each individual paint folder will then only contain the main external textures - hopefully in 2048 .dds format.

DaveQ

PS - I should add that the material properties of the models are often quite different and another job is to bring them all into line. The current legacy FS9 paints use only the alpha channel for reflectivity and these need to be remade with dedicated spec files which better reflect (excuse pun...) the appearance of dull metal finishes.
 
Hi Dave,

Thanks for the fast reply. What I really need is a model that has nose guns - but no upper or lower turret. I don't know how to achieve that (but the thumbnail shows that configuration). Thoughts?

Best,

Bill
 
Need some help please guys,

All my A-26's work perfectly EXCEPT for a beautiful French Indochina version "b26gb119" that I found here on SOH. The model called out in the aircraft.cfg entry is "A26bnsgns". I have been unable to find a model with that name. Looks like it should work with model "A26bng" - but it doesn't. Advise please. Really glad to see that this great project is back again!

Bill

Don't know how helpful this will be, but I did find a download over at AVSIM a26modelupdts.zip that contained the model "A26bnsgns"
 
MrZippy - you win my thanks. It's exactly the correct model!

Dave (if you are reading this). There is still a problem with the nose guns - which are transparent. Do you know how to fix this?

Bill
 
The problem is that the model is for FS9 and would need conversion. The only thing to do for now is to use a converted one until we can get round to it. I'll download John's pack in readiness...!


DaveQ
 
Concerning French Indo Chine Invader's, both 6 and 8 gun versions were used at the same time, often in the same unit, so any French indo repaint would be authentic with either model. :wavey:
 
A lot to do before it is ready, new hd textures and I think the vc needs some work as well. At least the gauges need to be in highter res.

I agree on the VC gauges. They looked ok back when the A-26 was in FS9 and I flew it using a 17 inch CRT monitor, but with a higher resolution and much larger LCD monitor, the gauges appear to be low resolution and the needles on the RPM and MP gauges are almost impossible to clearly read.
 
According to Joe Baugher's site it was capable of carrying:

SUU-025 flare dispenser
LAU-3A rocket pod
CBU-14 cluster bomb unit
BLU-23, BLU-37 finned napalm
M31, M32 incendiary cluster bomb
M34, M35 incendiary bombs
M1A4 fragmentation cluster bomb
M47 white phosphorus bomb
CBU-24, -25, -29, and -49 cluster bombs
MK-81 250 lb GP
MK-82 500 lb GP
M117 750 lb GP

In the not so distant future, we are going to have a pretty high quality, historically accurate, freeware, Laotian theater of operations with moving convoys.
Hopefully the Counter Invader will receive a Tacpack treatment so that people can hunt the trucks, etc...



Dave,

The loadout on the bird in the USAF museum is as follows:

-BLU-27 (finned and painted black underside)
-MK-82 snake
-CBU-14 (cluster bomb dispenser)
-LAU-3 (rocket pod)

Symmetrical on both sides, LAU nose fairing has been removed on the right side LAU-3.

A bit like the Skyraider loads from the time, gives you something for all types of targets..
 
According to one source the 609th operated mainly with BLU-27's and Mk82's on the HCM trail. They will be the first load-out.

DaveQ
 
I'll make the MK-82 (maybe a version with the daisy cutter), the suu 14/a and the BLU unit.

The rest might have to wait a little because I have to feed other work in between :)


suu-14a.jpg
 
The external K models are OK and there is a simple conversion of the K cockpit now working. Better still, I've got Blender working and cut the nose off the 8-gun fuselage and grafted on the C clear nose to create a realistic reconnaissance version.

attachment.php


Will post a beta without munitions soon.

DaveQ
 

Attachments

  • A-26A Invader 4.jpg
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Do anyone know about a nice mark 20 Mod 4 gunsight Dave would use? It is the sight used in (among many) B-26K, Skyraider, Bearcat and Tigercat.

Was this sight made for the SoH Tigercat project? I have not yet downloaded the Tiger, but have seen some very nice wip screenshots posted by gman5250. If so, maybe we can ask if we can borrow it :)
 
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