Some wonderful old ALphasim Freeware planes that I wish I could fix

Speaking of fixin' old Alphasim Freeware planes

One that I haven't seen mentioned is their Jaguar set. I downloaded and installed both sets the other day, found an updated panel, and added a lot of new textures. Great little a/c with the right sound set.

The only thing that bugs me are some of the gauges and one beacon light that seem to have a mind of their own. They don't want to turn off despite shutting down all power.

Another item that needs fixing are the sounds. Whenever I land the slightest bounce produces a horrendous crash sound as the aircraft gently bounces down the runway. This seems to operate on the default FS sounds and I suspect its controlled by the air file, so I haven't figure out how to fix it.

:ernae:

--WH
 
One that I haven't seen mentioned is their Jaguar set. I downloaded and installed both sets the other day, found an updated panel, and added a lot of new textures. Great little a/c with the right sound set.

The only thing that bugs me are some of the gauges and one beacon light that seem to have a mind of their own. They don't want to turn off despite shutting down all power.

Another item that needs fixing are the sounds. Whenever I land the slightest bounce produces a horrendous crash sound as the aircraft gently bounces down the runway. This seems to operate on the default FS sounds and I suspect its controlled by the air file, so I haven't figure out how to fix it.

:ernae:

--WH

Yeah. the old Jag, plus F6 lightning and Sea vixen mentioned by Hooky722 would make nice upgrade projects. I've got my head down on the Hawker Seafury soundset at the mo, but wouldn't mind chipping in after that. Then I'll take a gawk at the sound issue you mention. Guessing, you're probably right in your 'default FS sounds' assumption. Open the cfg file in the Jaguar 'sounds' folder, you should find entries related to the ones you mention. Either delete the entries altogether or replace them with something more suitable. Make a back-up of the cfg first!:salute:
 
Yeah. the old Jag, plus F6 lightning and Sea vixen mentioned by Hooky722 would make nice upgrade projects. I've got my head down on the Hawker Seafury soundset at the mo, but wouldn't mind chipping in after that. Then I'll take a gawk at the sound issue you mention. Guessing, you're probably right in your 'default FS sounds' assumption. Open the cfg file in the Jaguar 'sounds' folder, you should find entries related to the ones you mention. Either delete the entries altogether or replace them with something more suitable. Make a back-up of the cfg first!:salute:
I went a couple steps fruther. I examined the sound.cfg with FS Sound Studio, and discovered there are no crash sounds. Then I disabled the sounds by renaming the folder, and went for a landing - sure enough, when I bounced it made an awful noise. :salute:

I should mention that I'm using the sounds from the KBT Mitsubishi F-1 since the F-1 uses the same or similar engines as the Jag. The original freeware Jag aliased the Lear Jet sounds if I recall.

--WH
 
Warhorse

Take a look at the contact points...focusing on the scrape points. If you have a scrape point that is set really low, it could be causing the sim to play the crash sound as the scrape point drags across the ground.

I hadn't fired up the Jags for a while...and forgot that they have the modeling in AB flames.....I need to work on getting them gone and replaced with more modern effects. Some texture and MDL tweaks are in store for the Jags for sure.

OBIO
 
I took one of the Jag International models into MDLmat and found three materials that make up the AB flame. I set transparency to 0 and the modeled in AB flame is now gone. One model down, about a zillion more to do. Then I can give the Jag a nice effects package.

OBIO
 
nice work Obio and i have a paintkit 90% complete for Jag :jump: so i'll wait patiently for your tweaks :salute:
 
While checking the Jag out in ACM, I really kept bumping my head on way the exhaust pipe area looked with the reddish AB disk. Did not like it at all. And I really didn't like the way the exhaust pipe looked without the AB either....too black. So I modified them so that the inside of the exhaust pipe has a heat seared and rusty look instead of being black. And I used a copy of this to get rid of the AB disk. Looks much better. Will attack the files as a zip to this post. Jsut unzip and copy the two files and paste them into each and every texture folder in both Jag packs.

OBIO
 
Warhorse

Take a look at the contact points...focusing on the scrape points. If you have a scrape point that is set really low, it could be causing the sim to play the crash sound as the scrape point drags across the ground..

OBIO
Okay, but I'm not sure what I'm looking for. Nothing seems abnormal with the scrape points, they seem high enough off the ground. If you see anything abnormal, let me know.
:ernae:

Thanks

--WH
 
I have noticed that the bird bounces a lot on touch down....maybe something in the compression ratio or dampening ratio. I will play around with the settings and see what I can come up with.

OBIO
 
I will be working on the MDL files, removing the modeled in AB flames, increasing the specular shine just a tiny bit. Then I will see if the planes are reflective texture ready....and if not, they will be once I get done working my magic on them. Then I will apply my "standardized" jet effects package on them.

OBIO
 
I will be working on the MDL files, removing the modeled in AB flames, increasing the specular shine just a tiny bit. Then I will see if the planes are reflective texture ready....and if not, they will be once I get done working my magic on them. Then I will apply my "standardized" jet effects package on them.

OBIO
Cool. If you lived in the neighborhood, I'd grab a six pack (or other quality adult beverage) and come right over so I can watch you over your shoulder as you do your magic. :applause:

--WH
 
All the Jag models have the modeled in AB flames removed, have a bit more specular shine. Now I just need to tweak them for reflective skins. Will use the wife's XP based lap top to run MDLC with the Windows interface to add the reflective coding. Then bring the MDLs back to my powerhouse system to further tweak the MDLs in the hex editor. But that will wait until tomorrow. Tonight I will work on the effects package.

OBIO
 
Jack Pack 1 now has:

Wing Vortex at 3G courtesy of the Reno_FX gauge pack and the Alphasim Viggen Vortex effects file.

Engine heat effects courtesy of the freeware IRIS jets that come with the heat effects file and a modified effects file from one of the Alphasim freeware jets (the F-107 I think).

After Burner effects (still trying to select the best effect file for the Jag) and a new AB controller gauge written up for me by Rob B. AB effect is WAY realistic....engine(s) have to be at full power AND the pilot has to engage the AB system before the AB effects kick in.

All Jag MDL files have the modeled in AB removed, slightly increased specular shine and have been run through MDLC to add reflective coding. Still need to run them all through a hex editor to finalize the conversion to full reflective texturing.

The Pack 1 Jags have had their contact points changed. The contact points were about 2 feet forward of the wheels. They are now right where the wheel are on the model And I tweaked the main gear so that contact points are present for all four main gear wheels....a total of five contact points.

Oh...Shockwave 3D landing light and the Shockwave landing gear gauge are in place for those who have the package.

Will finalize the AB effect on Pack 1, then apply the effects to Pack 2, check the contact points on that pack, finalize the reflective MDL files, do some panel tweaks for better pop up windows and GPS and such.

OBIO
 
Okay.....the Jag Restoration is another step closer to completion. The contact point issue that I was having is fixed....the plane lands sweetly now with no bouncing....but they may have been something to do with my system and not effecting others. The reflective texturing tweak is DONE! This bird can be jazzed up with some nice reflective display paints now! Effects package is done and looks great! Now I just need to do some panel tweaking....add in a radio stack (from default C-172), a better GPS pop up, a throttle pop up with some switches and such for those who like to play with clickie things. I'v ethought about breaking the packages down into individual planes so that each plane can have its fuel and weight set up to properly reflect the load out it is carrying. The display Jag..with no drop tanks, no bombs, no missles, does not have the same fuel and weight as the GR1 Gulf War bird. But they may be a future thing as I have no idea on the spec of these birds and what all those bombs and missles and such weight and how much fuel the drop tanks hold.


Oh...the new contact points if someone would like to test them and give me some feed back:

[contact_points]
static_pitch = 1.6
static_cg_height = 8.2
tailwheel_lock = 0
gear_system_type = 1
max_number_of_points = 9

point.0 = 1, 11.5026, 0, -8.55, 2500, 0, 1, 25, 0.35, 3, 0.8, 6, 4, 0, 260, 300
point.1 = 1, -7.42, -4.5998, -8.1166, 2500, 1, 1.2, 0, 0.75, 2.5, 0.85, 5, 7, 2, 260, 300
point.2 = 1, -7.42, -3.3, -8.1166, 2500, 1, 1.2, 0, 0.75, 2.5, 0.85, 5, 7, 2, 260, 300
point.3 = 1, -7.42, 4.5998, -8.1166, 2500, 2, 1.2, 0, 0.75, 2.5, 0.85, 7, 5, 3, 260, 300
point.4 = 1, -7.42, 3.3, -8.1166, 2500, 2, 1.2, 0, 0.75, 2.5, 0.85, 7, 5, 3, 260, 300
point.5 = 2, -12.128, -14.158, -0.728, 1500, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0
point.6 = 2, -12.128, 14.306, -0.728, 1500, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0
point.7 = 2, -18.275, 0, -3.298, 1500, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0
point.8 = 2, 23.092, 0, -3.465, 1500, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0

OBIO
 
Okay.....the Jag Restoration is another step closer to completion. The contact point issue that I was having is fixed....the plane lands sweetly now with no bouncing....but they may have been something to do with my system and not effecting others.
OBIO

:salute: Its not your system Obio! I became interested in the Alphasim Jag on reading about your landing problems and kept slamming the bally thing onto the deck too. I'll give your changes the one-over and get back to you on this. Not a bad basic model with plenty of scope for improvements. Did you say you had something for the afterburner?
I also find too much gas and not enough drag on the Jag. What do you think?
With the amount of work on potential improvements for Alphasim aircraft, it seems as though this thread could become rather sticky to say the least!

ps; I'm nearly there on the Seafury soundset, so if this is your fly, I don't think you'll be disappointed.
 
The Alpha Seafury...love that plane...and it's another one that I wish I could fix the prop on. In my mind...the Alpha Seafury is one of the best ever done and the one that I flew like crazy in CFS2.

And yes, the Jaguar will no longer have those ghastly modeled in AB flames. They are still there....just made 100% tranparent so you can't see them. New AB effects are in place, controlled by a new AB gauge that Rob Barendregt put together for me....he had one very close to what I wanted to use in my "standardized" effects package for jets and modified it to how I set up AB effects. The Jags also have "new" wing vortex effects that kick in when pulling 3Gs. I have redone the tires and wheels...they look so much better! Reworked the exhaust pipe inside thingie...no more orange glow disk when the engine gets close to full power. Tweaked the panel to add some pop ups for more control over the plane...need to rework it a bit with a more usable fuel selector.

Just found another area of the plane that I can improve....an enlarged and sharper warning label for the pylons...and this will send me back into the MDL files via a hex editor to make them work better on the plane....if you look at the warning labels on the pylons on the stock Jags, you will see a light gray box around them...the new ones will no longer have the box around them and they will be much nice looking.

Still need to do some additional config file tweaks for payload and fuel...not sure how I am going to do it yet....somehow to add in the weight of the bombs and rockets and drop tanks and the increased fuel capacities. I can either break each pack into individual planes with each plane having payload and fuel to fit it or I can make a universal Fuel/Payload set up that the user has to change in the FS9 Fuel And Payload window to fit the particular plane he/she is going to fly...but that would require writing up a spec sheet of sorts for each model that could be referenced for fuel capacity and payload.

OBIO
 
Obio, anything you can put up here on the Jag will be most welcome. It certainly sounds like you have your teeth into this one. Keep the HU coming.

Re; Alphasim's Seafury. I've never tried this one. Does it work in 2004? I assume you already have the superlative Paul Barry, David Hanvey and Jerry Beckwith model. If you don't (with all its updates and refinements) you're in for a pleasant surprise! :salute:
 
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