Someone to model a building for me

In-Sim testing

It works. Although the LOD is not not even close to my expectations :kilroy:

ob3test.jpg
 
Glad you got it working. It looks great IMHO.

If you are not happy with it, I still believe you will see huge difference by working on the textures trying to imitate light effects. For starters you need to darken the inside textures a bit, unless there is internal lighting assumed. FSX does not do that for you. The same goes for the areas under the roof extensions that are normally shadowed. Have a look at the building on the bottom right of your screenshot and you'll see a bit of what I mean. Next you will have to work on windows and maybe add a tint or shine/reflection.
 
Hi Dimus. Thank you for your assistance and recommendation. I value your input.

You're right, it definitely needs more attention to detail to be more realistic. Your email helped me out quite a bit as you see, otherwise I would still be seeing a black building!
....I haven't yet messed with the windows due to finishing other missing areas. Hand rails for the stair case, and a few other goodies inside. I might even model up some hanging shop lights. Although recessed lights are more practical. I know nothing about night textures,but, night lighting also comes to mind, along with the shadowing you mention.
 
You don't need night textures unless you want to show lights on during night time. Then it is a procedure of darkening the areas that are not lighted and painting light effects.
 
Radius objects

The chimney ash screen seen atop most chimneys of this type. Just playing around. A lot of triangles to make it compared to rectangles. But with a little wire mesh for effect, very convincing. :icon_lol:

chimney.jpg


chimneybottom.jpg


stove too

stove1q.jpg
 
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