• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Someone to model a building for me

In-Sim testing

It works. Although the LOD is not not even close to my expectations :kilroy:

ob3test.jpg
 
Glad you got it working. It looks great IMHO.

If you are not happy with it, I still believe you will see huge difference by working on the textures trying to imitate light effects. For starters you need to darken the inside textures a bit, unless there is internal lighting assumed. FSX does not do that for you. The same goes for the areas under the roof extensions that are normally shadowed. Have a look at the building on the bottom right of your screenshot and you'll see a bit of what I mean. Next you will have to work on windows and maybe add a tint or shine/reflection.
 
Hi Dimus. Thank you for your assistance and recommendation. I value your input.

You're right, it definitely needs more attention to detail to be more realistic. Your email helped me out quite a bit as you see, otherwise I would still be seeing a black building!
....I haven't yet messed with the windows due to finishing other missing areas. Hand rails for the stair case, and a few other goodies inside. I might even model up some hanging shop lights. Although recessed lights are more practical. I know nothing about night textures,but, night lighting also comes to mind, along with the shadowing you mention.
 
You don't need night textures unless you want to show lights on during night time. Then it is a procedure of darkening the areas that are not lighted and painting light effects.
 
Radius objects

The chimney ash screen seen atop most chimneys of this type. Just playing around. A lot of triangles to make it compared to rectangles. But with a little wire mesh for effect, very convincing. :icon_lol:

chimney.jpg


chimneybottom.jpg


stove too

stove1q.jpg
 
Back
Top