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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Someone to model a building for me

I'll play around with the settings for the glass. At this point, that, and maybe some shine would be nice on a few things. Though later on I'll likely be doing more stuff. So if you don't mind, I may be asking more questions directed towards you. It's always nice to ask those who have experience with things.
 
Please feel free to ask. Either pm or post.

I don't claim to know much, I just played around with stuff and also did a lot of searching and asking at the FSDeveloper forum. Lots of knowledge and help over there too.

If you pm me your email I can send you the source files of three control towers that feature three different types of glass, one almost transparent with light blue tint, one with dark tinted glass and the reflective one you see in Ikaros. I may then tell you which settings in MCX control this stuff.
 
Very nice Ole boy now the addiction has begun. Your hooked and now you'll be like the rest of us wit h50 plus projects on your PC and looking to start new ones lol. Kudos to you bud, great job.
 
You know something

Today while driving through town, I found I was looking at things in a different way. Not just looking at certain things, but everything. I almost went off the road because I was staring at things perspectively. Almost as if like an x-ray. Addicting? Like a cold beer to a 90 degree day!
 
Doing buildings is kind of fun, but I've been doing this in Minecraft lately instead of FSX. :icon_lol:

 
Very nice Ole boy now the addiction has begun. Your hooked and now you'll be like the rest of us wit h50 plus projects on your PC and looking to start new ones lol. Kudos to you bud, great job.

Addiction it is!! I am so fascinated by 3d creation that I have forsaken FSX object creation and moved back into the world of 3d creation without limits. I am currently using 3ds Max 2011 with VRay 1.5, VRay Autograss, Terragen 2 and Xfrog 3.5. The only downside is that instead of dealing with the number of frames per second in FSX, I have to deal with the number of hours per frame for a final render in Max!:icon_lol:

Regards, Mike Mann
 
I gave the same problem as Oleboy. Using GSU and starting building again after a 15 year hiatus is addicting. The 'problem' I have is that I don't really have time for fun anymore.... I'm a publisher ! :icon_lol:

By the way, Arno's very good tutorial on how to build Sketchup models AND get them into FSX is on the FSDeveloper website !
 
After layout and 75% completion of several hangers, I finally decided a positive direction in plan layout. The upper area, living quarters with a 6' wrap around deck (slider door is already installed in the back)

The exterior walls are going to be framed out and have as much glass as possible. Below the living area, covered vehicle parking with a door leading out the back and up the (covered) stairs above.

The hanger doors are built-in to follow the hanger wall, and to the furthest outside support post of the upper structure. Where when opened they are two pieces. When closed (I hope I can get this figured out (animation)) they will tuck into a partial stub wall to eliminate rain and wind from getting in.

I still have the office (lower left front, windows, skylights, and all the interior to do also. Who knows, I might scrap this one before it gets finished too :icon_lol:

lqfront.jpg


lqback.jpg


roofview.jpg
 
Slowly coming together

A very tedious chore to get the windows framed and trimmed out. But coming together nicely.

None of these textures are going to be used. They're default to the program. I'm basically using them for layout and mapping.

windowszk.jpg


windows1.jpg
 
Textures

After Fathers Day breakfast I spent about two hours driving around with my camera, getting the textures I wanted off of other structures. They're slowly getting applied as I model in more details.

hanger6192011.jpg


hangere6192011.jpg
 
I had a few set-backs that caused me to demo and reconstruct. Back on track once again.

right click, view image for full effect
front6212011.jpg
 
It is looking very good OleBoy, and I know how much fun it is too.

Just a few words of friendly advice. You seem to be adding a lot of details in 3d. That is good up to a point but you need to check how they will look in FSX as many of them might not be visible enough to justify the extra poly count. You don't need to fully convert them to FSX, the MCX view is very similar to how it will look in FSX. You can also try hiding the edge lines in sketchup to get a nice preview.

You may want to investigate adding details in your textures instead. You can add "painted in" shadows too in the texture and sometimes that creates a more 3d look than actually having all faces of a surface in the model, as the FSX shadowing and lighting system is not the most advanced one.

Keep up the good work!:applause:
 
If you place the stair on the other side of the building you won't block that bay. Also handrails are supposed to be 3'-6" high. Stair treads are 11" and risers are between 7 1/2" to 8" high. I worked for 35 years with architects. Most building codes are the same.
 
No offense, but, I had no idea building codes were relevant in this virtual world. I'll get right on that! Not!! :icon_lol: Besides, if I were building to code, they do vary by state. For that matter, this building is wrong starting at the footing. I guess I better start over?

For the record, the stair risers are 7", treads 11", grab rails 40". Regarding the stairs blocking the bay, they were put there intentionally (covered resident parking)

obhanger6212011.jpg
 
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