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Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
...... Unfortunately Pirat's gauges doesn't work with CumulusX generated lift. I'll try to fix it but I don't know if I'll be able to do it.


Any chance of a Paint Kit empeck?
Awesome work Empeck! That cockpit is spectacular.
How did you do the textures? The instrument panel face looks like the real thing, and how did you get that spatter paint on the sides of the VC? Did you find a texture of that?

Paintkit is installed in FSX\SimHangar\SZD-30 Pirat\ folder
I've used few tiled textures here - noise on the panel (colour texture and normalmap), spatter paint on the sides is 256x256 tiled texture, it's cropped photo of real Pirat walls, I did this photo by myself. Check texture SZD30_int_detail1_T.dds in texture.common folder.
This are the material settings. All the magic is the detail map texture and the slider just below. There is nothing but ambient occlusion baked on the walls, and then this detail map is added.
:ernae: Will transfer it to my FSX Repaints right now.



Left vario is showing loosing of energy. You are gaining height, but loosing speed. It will show positive values in thermals, or when you are towed. Right variometer is simple vertical speed.
Fully understood Empeck but I thought I would ask anyway.Sorry, I won't make imperial gauges, it would require two sets of 3d gauges, or complicated coding, but I may add imperial tooltips. You know how I feel in almost every plane out there![]()