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The Staff of SOH
Bill, since the Tailwind does not have a separate alternator switch, you need to change the XML key_event in the SW_Master_Switch.xml to toggle both circuits at the same time...
Code:[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]<[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#800000][SIZE=2][COLOR=#800000]Click[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]>[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#000000](>K:TOGGLE_MASTER_BATTERY_ALTERNATOR) 1 ([/COLOR][/SIZE][SIZE=2][COLOR=#ff0000][SIZE=2][COLOR=#ff0000]>[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#000000]L:XMLSND7,enum)[/COLOR] [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]</[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#800000][SIZE=2][COLOR=#800000]Click[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]> [/COLOR][/SIZE][/COLOR][/SIZE]
Of course, you will also need to change the XML script used by the model(s) as well to use this key_event...
FS9 - use the partname "switch_master_battery_alternator"
FSX - assign the name "switch_master_battery_alternator" to the part.
Yeh just got the updated purchase module,reinstalled and everything is good to go,retro and all.I thought using the original purchasing module would get the updated version but it didn't. Thanks Henrydid you get the update from Bills site first
H
see im good for some thingsYeh just got the updated purchase module,reinstalled and everything is good to go,retro and all.I thought using the original purchasing module would get the updated version but it didn't. Thanks Henry
I have found 2 issues in this model so far.
The first is that the panel light switch seems to be reversed. The light is off when the switch is in the "On" position. Here is a pic if you guys can see it in the dark.
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The second issue is that on the Red and White W10 varient, the Cooler seems to be missing its texture. Here is a pic.
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I am running Win7 64 bit with FSX+Accel. Tailwind build 1.1
Yeh the retro is my favorite also,great little plane.see im good for some things
great isnt it
love the retro
H
Had the same problem the first time I flew her but advancing the throttle very slowly corrected the problem for me. Get it moving first then slowly advance it.Still need some rudder but its very controllable.I expect its just me but I can't get the Tailwind off the ground without a major fight. If I advance the throttle slowly and use my Saitek rudder pedals to keep it on the centerline, it's not long before I'm in a serious left ground loop with full right rudder and right differential brakes. No amount of changes to rudder fixes anything, just makes it worse. The only thing that seems to work best is to just slam the throttle full forward (Saitek X-52) and hang on for the few seconds it takes to get off the ground. I've this in both release 1 and 1.1, both variants, with and without one notch of flaps. What the heck and I doing wrong? The controls are calibrated - no issues with any other tail dragger.
After its airborne, thru the landing and shut down, it's beautiful.
Glenn
I have found 2 issues in this model so far.
The first is that the panel light switch seems to be reversed. The light is off when the switch is in the "On" position. Here is a pic if you guys can see it in the dark.