There's a new Dragon in the skys [Released to SOH 18 Sep 21]

Dave,

In addition to the fast idle problem that others here have noted, I'm having trouble with the mixture control. It seems to play tug-of-war with my mixture axis control, always trying to pull it to full rich. When I move the lever I can see it jerk back and forth, but it always ends up on rich again. Don't know if others are having the problem.

I confirmed it's not a control conflict and it also doesn't happen on the port-over that I had earlier done of v4 of your plane.

It looks like my mixture control is fighting an automixture setting. I discovered in your engine.cfg that it looks like you had automixture switched on, but when I changed that param from a 0 to a 1, it didn't help.

Love this plane, it was a fav in P3D and great to have in MSFS. Maybe Jan can be prevailed upon to adapt a bunch of his old skins to the new bird. I converted them for my port-over, and they still look great on it.

August

The mixture controls work fine here (although for some reason "grab and drag" isn't working, but using the mouse wheel is ok). You can't move the mixture levers past the throttles as there is a physical lock. With the throttles open you can weaken the mixture, but it will return to rich when the throttles are closed.
 
Dave I hope you don't mind but I may have found a fix for the fast idle too: there are two tables in engines.cfg [PISTON_ENGINE] section which I've changed to these values:

engine_mechanical_efficiency_table=0.000000:0.770000, 700.000000:0.770000, 2300.000000:0.770000, 2550.000000:0.670000, 2600.000000:0.600000

engine_friction_table=-300.000000:-25.000000, 300.000000:25.000000, 500.000000:25.000000, 2600.000000:29.000000

I've done a few flights now and overall power and performance seems unaffected, and the 'forward creep' at idle has stopped.
 
I've done a few flights now and overall power and performance seems unaffected, and the 'forward creep' at idle has stopped.

Hi tiger, thanks for sharing this but I tried your settings and my aircraft starts flipping all over the place. Any chance there's a typo in there? I made sure to copy over the exact settings. EDIT: I noticed a space between the zeroes in that first setting, I'll try removing that and see if it solves the issue. EDIT 2: That seems to have fixed it!
 
Sorry about that LostPilot, thanks for sharing the fix too :encouragement: I've tried to post the corrected version but the forum is adding a space again! I'll try to highlight the point where the space needs deleting:

engine_mechanical_efficiency_table=0.000000:0.7700 00, 700.000000:0.770000, 2300.000000:0.770000, 2550.000000:0.670000, 2600.000000:0.600000
 
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Finally had an opportunity to fly this around Hawaii for a while today. WOW, this is beautiful and fun to fly. Looks great in VR, too! Thank you so much for finishing the port and sharing it. Really loving it.

Only weirdness I've found is with the views. The snap left/right/up views all take you outside the cockpit. Not sure if that was intentional. Not an issue in VR, of course. :)
 
Great job JanKees. :encouragement:

I'll be uploading an update at the weekend to fix a couple of small issues that have surfaced since release.
 
No, your paints with be fine. It's mostly XML and config stuff, the only mod to the model itself is to fix a hole in the lower tailplane.
 
Brilliant to have my trusty mount of choice back. It doesn't quite feel like a flight sim for me unless I'm taking in the sights to the accompaniment of twin Gipsy Sixes! Thanks, Dave.

Do the old FSX/P3D repaints still work with this conversion? Because if so, I'll upload a new package of my AA repaint for her.
 
They work, but you'll have to convert them to the new dds format, and possibly adapt the comp files

Thanks JanKees. Good to know. It was a long time ago now, but you might remember it was thanks to your encouragement and advice that I managed to do that AA repaint in the first place!

I haven't done much in the the new SDK yet, only some adaptation and conversion of scenery objects but the process for repaints doesn't sound too difficult. I'll have a look at it next I think.


I'm still converting:

I was hoping you would be. I think Flightsim.to will be getting a visit first thing in the morning. Looking forward to getting those liveries again.
 
They work, but you'll have to convert them to the new dds format, and possibly adapt the comp files

I'm still converting:
jk7863 by JanKees Blom, on Flickr

jk7842 by JanKees Blom, on Flickr

Interesting story. VH-UTV is owned by a Doctor Roy Fox (or last I heard). Being a urologist he owned several vintage aircraft all with registrations related to urinary problems. UTV was related to Urinary Tract Virus and another he owned was registered VH-UTI for Urinary Tract Infection.
 
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