I've re-set the CG to MSFS specs in mine so that I don't have to adjust anything on screen:
empty_weight_CG_position = -1.45, 0, 0
CG_forward_limit =0.12
CG_aft_limit =0.33
I've also changed the load to help with this, and the nose-over when braking:
max_number_of_stations =8
station_load.0 = 170, 5.8, 0.0, 1, TT:MENU.PAYLOAD.PILOT, 1
station_load.1 = 170, 3.2, 1.3, 1, TT:MENU.PAYLOAD.PASSENGER_01, 3
station_load.2 = 170, 3.2, -1.3, 1, TT:MENU.PAYLOAD.PASSENGER_02, 3
station_load.3 = 170, 0.7, 1.3, 1, TT:MENU.PAYLOAD.PASSENGER_03, 3
station_load.4 = 170, 0.7, -1.3, 1, TT:MENU.PAYLOAD.PASSENGER_04, 3
station_load.5 = 170, -1.8, 1.3, 1, TT:MENU.PAYLOAD.PASSENGER_05, 3
station_load.6 = 170, -1.8, -1.3, 1, TT:MENU.PAYLOAD.PASSENGER_06, 3
station_load.7 = 85, -3.3, 0.0, 1, TT:MENU.PAYLOAD.BAGGAGE_01, 6
This gives a slightly rearward CG so you can use the brakes with confidence, but you could still move the slider on screen if you want a central or forward CG.
Edit: One other adjustment you may want to make is to the static pitch - in the opening videos when you click "Fly" the tail is up in the air - I've managed to fix this so that it's on the ground even when you press "Y" for slew mode:
static_pitch = 15
static_cg_height = 5.3
There's also an error in the max number of contact points, which should be 12:
max_number_of_points = 12
The last 2 points are Class 17, whatever that is? I only know of 5 classes from FSX/FS9.