There's Nothing Like Fresh Mesh ...

Regarding remapping to a higher resolution, I have studied all the parts sizes and have concluded that with the exception of the fuselage and engines, not much improvement can be made elsewhere.

All exterior mapping is now done at 15 meters. This includes fuselage, wings, tails, and engines.

The fuselage size would allow for improvement to 9 meters at best.

The wings would only allow improvement to 11 meters from 15 meters, hardly worth the change.
I would like to keep the tails and the wings at the same scale so they could be at 11 meters.

The engines could be improved to 6 meters at best but then they would be much higher res than the rest, and my thinking is they should either match the scale of either the fuselage 9 meter or the wing 11 meter.

Since I think that the wings at 11 meters are not worth the benefit, the fuselage 9 meter scale would be best suited.

So, that leaves the fuselage and the engines to consider for a redo.
That would then leave the fuse and engines at 9 meters, and the wings and tails at 15 meters.

That's a pretty large difference so then I question whether any of it should change. :)

For painting ease when considering panel lines and rivets, etc., similar scales are important on like items and that is why now everything is on the same scale.

Your thoughts please about staying with what we have, or redoing the fuselage and engines to a slightly better resolution.
At this point, the benefits seem slight.

No worries Milton, I'll paint what ever the size. Leave as is and I can work with it.
 
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Painting Civilian American aircraft has been giving me some probs and I just couldn't stop myself :biggrin-new:

Nice work there expat. I've been playing with my rivets and just discovered I should have used screws on the engine and not bloomin rivets.
 

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Painting Civilian American aircraft has been giving me some probs and I just couldn't stop myself :biggrin-new:

Nice work there expat. I've been playing with my rivets and just discovered I should have used screws on the engine and not bloomin rivets.

That's looking very good Steve. Once you get the exterior settled, I am very interested to see your interior work.

I also assume you will splash paint around the cockpit and panels found on the ecubox.bmp.

For you and others who may be doing that, here are some screen shots for teh overhead, real world it was patterned after, the gmax side by side for perspective, and an FS shot.
 
That's looking very good Steve. Once you get the exterior settled, I am very interested to see your interior work.

I also assume you will splash paint around the cockpit and panels found on the ecubox.bmp.

For you and others who may be doing that, here are some screen shots for teh overhead, real world it was patterned after, the gmax side by side for perspective, and an FS shot.


Aye I am going too have a go at the cockpit, I have already been collecting interior photo's to guide me. I am currently tweaking my wood panelling.
 
Aye I am going too have a go at the cockpit, I have already been collecting interior photo's to guide me. I am currently tweaking my wood panelling.

Great, I was hoping you would say that. :)

Here are the textures for the interior so far plus some updated exterior textures: https://www.dropbox.com/s/9kbw9qg7tb20fia/ms_ mallard_beta_3.zip?dl=0

I'll be working on the carpets after I've burnt some dinner.

LOL The interior is shaping up nicely; thank you Sir. :applause:
 
Been reading up on this plane just a bit. The initial cost for the radial powered version of the Mallard was around $115,000 per copy, but the PT-6 Turboprop version went for a cool $4 million. There were only 3 countries that flew the Mallard in the "civil" role, Australia, Canada and the US. Egypt was the only country to use the Mallard in a Military role.

Nice to see the project coming together, wish there was more I could do to help things along but at this point, all I can do is research, fly the plane and compare the model's performance in FS to the real thing. So far, both the Lodestar's flight characteristics and the Mallard's, two completely different aircraft, are very close in handling and specification as per documentation for each. You couldn't ask for a better simulation.

BB686:US-flag:
 
Rob, you did indeed do quite a bit of research and I really appreciated all the help sorting out the panel particulars. Greatly appreciated Sir :applause:
 
Milton is there any chance you can take the shelves out of the cabinets, they are showing in the gear well as red lines .
 

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Milton is there any chance you can take the shelves out of the cabinets, they are showing in the gear well as red lines .

No problem Steve. I originally had the cabinet doors animated so shelves were important for potential contents. But I removed those animations so I will remove the shelves.
 
No problem Steve. I originally had the cabinet doors animated so shelves were important for potential contents. But I removed those animations so I will remove the shelves.


Steve, attached is a replacement model folder with the requested change.

Thanks
 
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